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D&D 5E Boots of Striding and Springing.......kinda lame

mrpopstar

Sparkly Dude
But whether you fall or hang in midair is EXACTLY the question.
Your jump is limited by movement, so you would begin to fall.

Instead what I mean by this is
- my Strength is 15 so the boots enable me to make 45 ft horizontal jumps. This round I start 30 feet away from the edge of the 40 ft chasm; what happens when I dash towards the chasm and jump?
You would run out of momentum and begin to fall somewhere short of the other side.

Although, the rules do provide guidance for when you try to jump an unusually long distance. In this case, I would call for a Strength (Athletics) check to see if you could reach the far ledge.

So you see; by interpreting "further than your speed" as narrowly as it does, that tweet answers absolutely nothing. Cheers!
Send a follow-up tweet and ask for clarification.

:)
 

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CapnZapp

Legend
The Sage has certainly addressed the jumping issue a handful of times.
I would argue he has adressed the issue exactly zero times.

Myself, that's evidence in itself, enough for me to conclude that no, you can't carry on jumping between turns.

I will not be surprised if this isn't enough for [MENTION=6775031]Saelorn[/MENTION] or [MENTION=284]Caliban[/MENTION], however.

The question I need the Sage answering is this:

What happens at the end of a jump (=when you run out of movement for your turn) if you don't reach firm ground or something to hold onto? Do you fall? Do you finish off the jump in your next turn?

But to be honest, I am not sure what will be gained from asking it.

It won't change the way how most of us already play (you fall). It will only make the game appear worse for those convinced the game would never impose its turn structure on the "game world" like this.

I'm not in this to ruin Saelorn's day.

I'm just trying to explain why somebody can say the Boots are "linda lame" (the op) or "objectively terrible both in design and execution" (me :cool:). Regards
 

jaelis

Oh this is where the title goes?
So you see; by interpreting "further than your speed" as narrowly as it does, that tweet answers absolutely nothing.
I think the second quote makes the intent pretty clear. (To me at least.) Moving by jumping is the same as moving any other way, it uses up your speed foot per foot. So if your speed is 30 ft and you run 15 ft, then you can't jump any further than 15 ft in that round. That 15 ft must be what JC refers to as your "current speed," ie the movement you have left in the round. Is there any other interpretation that makes sense?

And if that is what he means then he's saying you can't jump further than 15 ft in that situation. That doesn't mean you move 15 ft in the air and then fall, or that you move 15 ft in the air and then continue on the next round. It means you jump 15 ft. When your jump is done, you just land like any other jump.
 


mrpopstar

Sparkly Dude
[MENTION=12731]CapnZapp[/MENTION] I'm of the opinion that a jump speed would imply that we resolve the jump distance in a subsequent round. Since we don't have a jump speed to work with, a character needs to be on solid ground at the end of their movement or begin to fall.

With that in mind, moving 10 feet on foot in a previous round works within my broader understanding of the rules.

There is definitely room for argument all around, though.
 

jaelis

Oh this is where the title goes?
The problem is that even if you DO gain nine times your normal jump distance, you can't actually use it.

Unless your Strength was only 5 or so :p

Sure you can it just takes some effort. You can get pretty high speeds if you work at it.
 


mrpopstar

Sparkly Dude
I think the second quote makes the intent pretty clear. (To me at least.) Moving by jumping is the same as moving any other way, it uses up your speed foot per foot. So if your speed is 30 ft and you run 15 ft, then you can't jump any further than 15 ft in that round. That 15 ft must be what JC refers to as your "current speed," ie the movement you have left in the round. Is there any other interpretation that makes sense?

And if that is what he means then he's saying you can't jump further than 15 ft in that situation. That doesn't mean you move 15 ft in the air and then fall, or that you move 15 ft in the air and then continue on the next round. It means you jump 15 ft. When your jump is done, you just land like any other jump.
This is what I understand as well.

Seems pretty clear.
 

CapnZapp

Legend
I think the second quote makes the intent pretty clear. (To me at least.) Moving by jumping is the same as moving any other way, it uses up your speed foot per foot. So if your speed is 30 ft and you run 15 ft, then you can't jump any further than 15 ft in that round. That 15 ft must be what JC refers to as your "current speed," ie the movement you have left in the round. Is there any other interpretation that makes sense?

And if that is what he means then he's saying you can't jump further than 15 ft in that situation. That doesn't mean you move 15 ft in the air and then fall, or that you move 15 ft in the air and then continue on the next round. It means you jump 15 ft. When your jump is done, you just land like any other jump.
Sorry, you continue on in the Sage's great tradition by avoiding my case entirely :cool: I mostly kidding, but no, there is still something that is very unclear to many players.

So let's make this simple.

What do you have to say to the player of Brütal the Fighter, in possession of Boots of Springing and Striding: he's got a Strength of 20, and his speed is 30. He starts his turn five feet away from a 50 foot wide chasm. He tells you, the DM, "I jump across!".

Will he end up at the far end of the chasm at the end of his turn? Please no Sage quotes. Just a simple yes or no will do it :)
 

jaelis

Oh this is where the title goes?
What do you have to say to the player of Brütal the Fighter, in possession of Boots of Springing and Striding: he's got a Strength of 20, and his speed is 30. He starts his turn five feet away from a 50 foot wide chasm. He tells you, the DM, "I jump across!".
I tell him he can only jump 30 feet without a 10 ft running start. If he jumps anyway, he falls into the chasm. Is anyone arguing that something else would happen? This doesn't seem like the interesting case, because his speed is irrelevant now.
 

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