darjr
I crit!
This sounds awesome!
In Omaha on the 26th. If you will be in the area PM me for details.
This sounds awesome!
It's fun, but can be a real grind if the party plans on killing everything (which the adventure seems to expect). In reality, you just have to sneak in, find out what's going on, and get to the next adventure. Killing the Chief, Jarl, and King are all desired, but technically not necessary. Still... it's far to long for a "one-shot."Against the Giants: I used to own this one in the 80s. Cant remember if it would be fun or not.
Actually, this one pretty much ONLY works as a one-shot. You start in the middle of the dungeon and have to get out. The explanation for why you start in the middle has been a bit railroady for campaign play. The adventure is solid, but traps play a big role; make sure you're up on your trap rules knowledge.Hidden Shrine of Tamoachan: Love me some jungle..is this good?
I'd disagree, but if you're taking a break from CoS... playing this is redundant.Tomb of Horrors: Too fickle
Probably my favorite on the list. Only issue I've had is the end assumption (which you'll see when you get the adventure... I don't know how to do spoilers here), which I always ignored. Of course, I've only run it as part of a campaign, so as a one-shot it might be better as is.White Plume Mountain: Legendary game. Would this be a good contender?
I'm running Tomb of Horrors all day for my bday. The catch is that players must be 1st level. I'll run seven at a time and folks who die get in line for the next try with a different character. Tpks start a new table immediately.
Probably my favorite on the list. Only issue I've had is the end assumption (which you'll see when you get the adventure... I don't know how to do spoilers here), which I always ignored. Of course, I've only run it as part of a campaign, so as a one-shot it might be better as is.
I've always done it as a paid recovery mission, so they didn't get to keep the toys (but LOVED using them in the adventure). One time I did have a party decide to keep them, and it changed the entire dynamic of the game. They couldn't go back to Greyhawk (where they were hired) and had to dodge assassins until they were strong enough to kill them. They even lost out on several commissions when someone said "nice sword, isn't that... never mind, we've already hired another adventuring group."I do like the gonzo nature of WP...and having the party end up with these legendary weapons...could be interesting to continue at a later date. What happens when everyone knows you have these awesome weapons? You will need to protect ownership, respond to the never ending requests for help..etc. Hmm. Thanks for your input!
When you die..dont you know how to get up to that point for the next shot? Seems a bit computer gamey and I am not sure my players will like the arbitrary nature of it.
It sure would be good to be a dick dm for once though. And...of course..its a classic, so maybe the guys will dig it with prior warning.
I love the idea of prizes for most hilarious death etc!
This was my first pick..but I got gun shy...maybe I will return to it.
What people have suggested are great. Let me add a couple: Didn't see anybody mention these, but Amber Castle and Lost Caverns of Tsojcanth are also great.
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I am thinking about taking a break from COS and doing a one/two session spritzer game from the yawning portal.
Out of the list available I am thinking of doing the Forge of Fury but I have never played any of the games..owned some of them back in the day and read them...just never played them.
I am curious to see what others think would be the best one for a two session hack and slash adventure?
Heres my thoughts so far:
Against the Giants: I used to own this one in the 80s. Cant remember if it would be fun or not.
Dead in Thay: I know nothing..but is this meant to be an adventure for multiple groups?
Forge of Fury: Mixed reviews, some very positive though. Sounds like more of your pick up type of game.
Hidden Shrine of Tamoachan: Love me some jungle..is this good?
Sunless Citadel: Used to own this one..but cant remember much. The couple of pages I have read talk about the Gulthias tree and, having just played a similar bit in COS, players may think its a bit samey. Is this worth a look beyond the twig blight/druid type stuff?
Tomb of Horrors: Too fickle
White Plume Mountain: Legendary game. Would this be a good contender?
Thanks for any help