Capn Charlie
Explorer
I've been wrestling with ability scores lately, and it has gotten me to thinking that a few tweaks to what they "do" outside of skills could make 5e a lot nicer. Now, I know that sacred cows are sacred cows, and this won't happen, but if I hung the stars, this might be how I'd do it...
Strength: Carrying capacity, damage bonus with all weapon attacks (melee and ranged)
Dex: AC, attack bonus with all weapon attacks (melee and ranged)
Con: HP per level, general endurance type checks (breath holding, starvation, so on)
Int: Initiative, speed at learning languages and tool proficiencies
Wisdom: Passive perception (and insight if you are so inclined) are pretty powerful, as well as a host of saves and skills make this a fine ability score, but it still seems dumpstat-y to me.
Charisma: I would like to integrate a follower and loyalty system in the game core to make more use of this, but it is really just good for "face" type characters. That might be fine, actually, given how many spellcasting classes use this as their spellcasting attribute. Maybe force more "party charisma checks" to bring back reaction bonus? I dunno.
Further, I like the idea of doing away with the actual ability score, and letting the ability just be the bonus.
Abilities would range from -1 to +4 for a 6 point spread allowing people to roll a d6 for ability scores if they are so inclined.
I like 5e, I like it a lot, but progress is always looking forward. How do you think an ability score system like this might work within the framework of 5e in general?
Strength: Carrying capacity, damage bonus with all weapon attacks (melee and ranged)
Dex: AC, attack bonus with all weapon attacks (melee and ranged)
Con: HP per level, general endurance type checks (breath holding, starvation, so on)
Int: Initiative, speed at learning languages and tool proficiencies
Wisdom: Passive perception (and insight if you are so inclined) are pretty powerful, as well as a host of saves and skills make this a fine ability score, but it still seems dumpstat-y to me.
Charisma: I would like to integrate a follower and loyalty system in the game core to make more use of this, but it is really just good for "face" type characters. That might be fine, actually, given how many spellcasting classes use this as their spellcasting attribute. Maybe force more "party charisma checks" to bring back reaction bonus? I dunno.
Further, I like the idea of doing away with the actual ability score, and letting the ability just be the bonus.
Abilities would range from -1 to +4 for a 6 point spread allowing people to roll a d6 for ability scores if they are so inclined.
I like 5e, I like it a lot, but progress is always looking forward. How do you think an ability score system like this might work within the framework of 5e in general?