Near Maran
Night
Round 0
Morgrym stroked his beard as he studied the abandoned encampment below. “An army?” he asked the others. “We willnae find any answers standin’ ‘ere. Le’s check oot tha’ camp. an’ then on t’ the city. Might be answers as tae ‘oo they are.”
Hefting his pack more comfortably up on his back, the smelly dwarf started down the slope of the hill.
[sblock=Actions and Rolls]
Move:
Action:
Perception: 1D20+10 = [8]+10 = 18
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[sblock=Ministats]
HP: 39/39 NL: 0
AC: 17 FF: 11 T: 16 (+4 vs Giants)
CMD: 15 (+2 vs bull rush, trip)
Fort: 7 Ref: 2 Will: 7 (+2 vs poisons, spells, SLA)
Armed: MW Cold Iron Battleaxe
Ammunition: 10/10 bullets
Storm Burst 7/7
Conditions:
Spells Prepared
0: Create Water, Detect Magic, Light, Stabilize
1. Obscuring Mist (Domain), Cure Light Wounds, Produce Flame, Endure Elements, [Summon Nature’s Ally 1 (Spontaneous)]
2: Fog Cloud (Domain), Barkskin, Flaming Sphere, [Summon Nature’s Ally II (Spontaneous)]
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