D&D 5E Multiclass Wizard/Cleric

Ashrym

Legend
Well.... Arcane vs Divine magic is defined on that sidebar on page 205 of the 5E PHB.

But practically to my knowledge you're right. There are no rules that come off Divine vs Arcane magic.
I believe some magic items care what *class* you are, but not what power source.

Personally I think 5E does a good job describing the different classes magic as quite different (even if mechanically they're pretty similar) and prefer not grouping them into the binary categories so that a Paladin's power is not intrinsically closer to that of a Druid than a Bard is.

Casters are defined as arcane or divine, not spells. The spells cast by the caster make them arcane or divine because of the caster and how he or she makes use of the magic. The only difference is divine casters require a direct intermediary to tap the magical weave while arcane casters tap that weave directly. Magic is simply stated as being the stuff of creation.

For example, a Bard is listed as arcane so when a bard casts cure wounds the bard is manipulating the weave directly in order to create the cure wounds effect. A druid casting cure wounds uses the divine forces of nature as an intermediary to access the weave in order to create the cure wounds effect. The weave, spell, and effect aren't different; only them method the spell caster uses to access each.

The sidebar indicates the magic matches the caster, but there's no mechanical difference in the spells and magic still comes from the same weave. The relevant mechanic is class. The arcane vs divine classification is fluff.

I would probably pattern a feat based on "pick one of the following classes" as per existing feats, and use one feat, if I were to look at something based on the traditional concepts.
 

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Quartz

Hero
"Arcane" and "Divine" spells aren't a thing in 5e. How are you defining the terms?

As [MENTION=12283]Illithidbix[/MENTION] points out, yes they are a thing in 5E, and not only is it stated on p205, it's also detailed in the index. I'm guessing you're working off the freely published basic rules, so on p313 of the PHB's index it says for Arcane magic, 'See also bard; martial archetypes: Eldritch Knight; roguish archetypes: Arcane Trickster; sorceror; warlock; wizard'. And for For Divine magic on p314 it says 'See also cleric; druid; paladin; ranger'.

Where do classes like Warlock and Bard fall in your definitions?

Under Arcane, per the PHB p313.

Of course, your campaign may work things differently.
 

As [MENTION=12283]Illithidbix[/MENTION] points out, yes they are a thing in 5E, and not only is it stated on p205, it's also detailed in the index. I'm guessing you're working off the freely published basic rules, so on p313 of the PHB's index it says for Arcane magic, 'See also bard; martial archetypes: Eldritch Knight; roguish archetypes: Arcane Trickster; sorceror; warlock; wizard'. And for For Divine magic on p314 it says 'See also cleric; druid; paladin; ranger'.
We're talking spells, not classes.
So how do you determine whether a spell is arcane? Just on the basis of "If its on any arcane caster list you can count it as an arcane spell."

Or are you more strict and have a separation based on the Wizard list given that the feat appears to be directly based upon that class?

If not, why does the feat require divine caster levels? It sounds quite handy for a wizard to take in order to gain access to arcane spells not on the wizard list, such as Warlock- and Bard-specific spells.

Is "memorising" the same as "preparing" in 5e terms? (So the feats in essence give you more options to prepare from, but no additional spells prepared or cast per day?)
 

Sorry for thread necromancy but I want to add this:

Learning new spells:
pg. 114 "each time you gain a wizard level, you can add two wizard spells of your choice to your spellbook. Each of these spells must be of a level for which you have spell slots on the Wizard table" (emphasis mine)

Multi-classing:
As many pointed out, pg.164 "You determine
what spells you know and can prepare for each class
individually, as if you were a single-classed member of
that class....As 3rd level wizard, you know three wizard cantrips and your spellbook contains...spells, (two of which you gained when you reached 3rd level wizard) can be 2nd level spells."

O.k...that's settled except... edit: sage advice TWEET says NO to the following. I will leave it, though, in case people were wondering.

while other classes have to rely on their level to get their spell lists (clerics, bards, etc..), wizards can randomly find spells on adventures. The rules to scribe spells are as follows:

Pg.114
"Copying a Spell into the Book. When you find a wizard spell
of 1st level or higher, you can add it to your spellbook if it is
of a level for which you have spell slots and if you can spare
the time to decipher and copy it."

So, a cleric 10/wizard 10 has 9th level slots. If they find wish in a dungeon, they should be able to scribe it into their book and cast it? No? Unlike the cleric, you can get access to/know spells higher than your level and your casting slots actually lets you cast them.

"You prepare the list o f wizard spells that are available
for you to cast. To do so. choose a number o f wizard
spells from your spellbook equal to your Intelligence
modifier + your wizard level (minimum o f one spell). The
spells must be of a level for which you have spell slots.
"
 
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mellored

Legend
Wizard/clerics cannot prepare spells above their wizard level. That's in the multiclass rule.

However, they can copy the spells into their book, and cast them as rituals. Neither of those are mentioned.
 






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