Maxperson
Morkus from Orkus
[MENTION=23751]Maxperson[/MENTION] - just a note here. I think I can see where the issue lies in our disagreement. You keep focusing on the randomly generated numbers as the source of realism. However, I see a problem there. It's not the numbers that makes for realism. After all, any die rolled array that fits into the 27 point buy doesn't suddenly make 27 point buy more realistic.
Right, and that's because if you use point buy, you are selecting the numbers you get, while if you roll those numbers randomly it's more realistic. It's not the end numbers that make it more realistic, it's the method of getting there.
No, the issue is in the choosing. You're right that people don't get to choose whether they are strong or smart. But, EVERY PC chargen system allows the player to choose stats. Changing the numbers or randomly generating the numbers isn't the issue. It's the simple fact that every stat is chosen by the player. In the DM's case, every stat is chosen by the DM and likely any die roll will be ignored at the DM's whim, making even the idea of die rolling pretty laughable.
You assume quite a bit there. First, that the DM will likely ignore any die roll. In my experience that's simply not true. The DM isn't likely to ignore any roll. It will happen rarely, but the vast majority of the time if the DM needs a specific number, he doesn't roll in the first place. The DM is also not playing the same way as the players. As the person who runs the entire world, he necessarily has to be able to pick and choose when he needs to. The game would fall apart and cease to work if he had to roll everything in it randomly. That's not the case with players. Second, stats numbers are not chosen by the player who rolls. Even rolled stats that are placed by the player into specific stat types are more realistic than picking both the stat number and the stat type like point buy and array.
And yet one more time, it's a matter of degrees. Rolling will always be more realistic than point buy or arrays due to it's random nature. Rolling straight down without being able to place the stats will always be more realistic than rolling and placing.No, the bigger issue is the fact that the player chooses where to put those stats. How can you argue for realism in a system which is inherently unrealistic at its roots?