CapnZapp
Legend
Thank you for calling this out.If you had followed my guidelines in part 1 instead of ignoring them
Sent from my C6603 using EN World mobile app
Thank you for calling this out.If you had followed my guidelines in part 1 instead of ignoring them
Then you haven't watched hard enough.
If you prefer to think the game can't be broken, nothing we say can persuade you. Please then say so openly so we can stop wasting time on you.
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What you dismiss as "extreme min-maxing" is business as normal for some. That's incredibly offensive.
And no, it doesn't require any DM buy-in apart from using feats. If you dismiss that too I will consider you a troll and a WotC tool.
Don't be that.
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I stopped reading as soon as I realized you wasted this huge post on a scenario not involving advantage.
Please leave it to those who knows how to properly min-max.
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Those are results of around +50% DPA. Whether or not it's OP, it's pretty P.So against an AC 16, the CE + SS + Precision fighter deals an average of 5.422 more damage per attack.
Against an AC of 20, he deals an average of 3.425 more damage per attack.
Whether or not that's OP I leave up to the individual.
And that still look's pretty good. AC 20 isn't that common across the range of 5e monsters.Against AC 16, the first fighter deals 1d6+15 damage (2d6+15 for the crit); 207 total damage [(18.5 x 10) + 22], for an average of 10.35 damage per attack.
Against AC 20, the first fighter deals deal 1d6+15 damage (2d6+15 for the crit); 133 total damage [(18.5 x 6) + 22], for an average of 6.65 damage per attack.
Against AC 16, the second fighter deals 1d6 + 5 (2d6+5 for the crit); 139.5 total damage [(8.5 x 15) + 12], for an average of 6.975 damage per attack.
Against AC 20, the second fighter deals 1d6 + 5 (2d6+5 for the crit); 105.5 total damage [(8.5 x 11) + 12], for an average of 5.275 damage per attack.
For the latter 20 attacks, the first fighter deals an average of 3.375 more per attack against AC 16.
Against AC 20, he deals an average of 1.375 more per attack.
Well, maybe that build is broken.This doesn't make anything broken.
What you dismiss as "extreme min-maxing" is business as normal for some. That's incredibly offensive.
And no, it doesn't require any DM buy-in apart from using feats. If you dismiss that too I will consider you a troll and a WotC tool.
Please then say so openly so we can stop wasting time on you.
I stopped reading as soon as I realized you wasted this huge post on a scenario not involving advantage.
Please leave it to those who knows how to properly min-max.
The only way to stop this kind of misunderstanding is to push the math.
If you make 3 attacks per turn (as the level 10 fighter I described does) then you will make approximately 24-36 attacks over 2 combat encounters. (I think we can both agree there).
If I use precision appropriately 5 times during those encounters I can expect it to turn 4 out of the 5 misses I use it on into hits. Of those 4 uses, each adds an average of 18.5 damage. That's 74 damage total over 8-12 rounds of combat. That's around 6-9 damage added per round by precision.
While this math is approximately correct, its also why we play 3-5 combat encounters between rests, or 36-60 attacks. So getting those 4 extra hits in means less than if you are only making 24 attacks.
The issue isn't with the feats, its the adventuring day, and every build assumes frequent short rests to make sure those builds don't run out of resources. If you make your players have more encounters and random encounter then more then to "burst" feats and features lose value while feats and features with staying power gain in value. That's a DM and group issue, and frankly an assumption in published material that you can just rest wherever and whenever you want and the DM wont bother. That WILL NOT happen with any good DM.
POTA specifically put in some places where it might be safe to rest. The DM has to add some in and make sure the environment and creatures act appropriately. In the Caves of Chaos the denizens might not look for you, in the Hobgoblin caves run as a military camp full of lawful creatures your resting players will encounter search parties, patrols, etc to keep them on their toes.