Why I dislike Milestone XP

But the difference i see is that goals like getting more gold andcssving brother etc are ones in game that the characters have, while getting more xp by doing it one way vs the other is out of game world decision making.
Not if the world actually works that way. If you would get more experience from killing zombies with a sword than you would from trapping them in a hole and dropping rocks on them, then that's simply a truth about how the world works, and the characters should recognize it.

Pretending that the world doesn't actually work that way, in spite of evidence to the contrary, would be meta-gaming.
 

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Patrick McGill

First Post
My preference would be an XP system, but not the one we currently have. Game and player expectation is to be the same level, for encounters to roughly correlate in challenge to their party level, with each character leveling at the same speed regardless of what that character does/doesn't do. Because of this, Milestones in 5e work just as well as the XP system because it's essentially the same thing only in short hand. Why even bother with XP if the game is set up for PCs to level as a group?

This is why I was so excited for that Unearthed Arcana that Mike released with the 100 XP every level system, in which you got like 1-3 per battle/obstacle/role play success/etc. I would much prefer to award PCs as individuals for their actions and just not care that people weren't all the same level. I also frankly would prefer asynchronous xp goals for each class though I think that particular thing is gone forever.
 

Fanaelialae

Legend
I think it ultimately doesn't matter whether you award XP to absent players or not, provided that the players are on board.

My newbie group is has several people I work with. Unfortunately, their jobs require them to travel to clients somewhat regularly, and we have clients all over the continental U.S. and a few outside it. As such, it would be unreasonable for me to expect them to attend every session. Since it's essentially luck of the draw, I don't want them to fall behind just because they had to work. Therefore, we just assume that they were off having adventures of their own during this time. As it is, unless the group is feeling unusually generous, they still miss out on treasure.

With my other group, we've gone back and forth. Some campaigns players only earn XP if they are present, other times we just go with group XP. It works fine both ways. The latter is slightly easier however, since only one player needs to track XP (though typically at least two of them do it anyway).

One thing I've considered doing is requiring absent players to tell me what adventure their character had while they were away from the group. I've never tried it, but I kind of like the idea since it would give me additional threads to weave into the campaign.
 

Game and player expectation is to be the same level, for encounters to roughly correlate in challenge to their party level, with each character leveling at the same speed regardless of what that character does/doesn't do.

Sorry, this is not true. Check out page 82 of the DMG which discusses Evaluating Encounter Difficulty. Here’s an excerpt:
For example, if your party includes three 3rd-level characters and one 2nd-level character, the party's totaled XP thresholds would be as follows:
etc etc

I’m not saying it’s wrong to have everyone level together (I do that at one of our tables), but I am saying it certainly isn’t “Game Expectation”.
 

5ekyu

Hero
Not if the world actually works that way. If you would get more experience from killing zombies with a sword than you would from trapping them in a hole and dropping rocks on them, then that's simply a truth about how the world works, and the characters should recognize it.

Pretending that the world doesn't actually work that way, in spite of evidence to the contrary, would be meta-gaming.
Correct, which is part of the reason i dont implement xp for kills and such.

Maybe if it was some necromantic essense setting or like The One or Highlander where killing gave you juice, but the leveling system as a whole breaks most of the cause effect imo too much to make that a plausible in world decision making addition.

It just doesnt make our games better to twist some in game construct for "xp are real" to be a thing.

Easier and more intuitive for advancement to remain divorced from their in game choices and let their in-game choices feed of more intuitive elements of risk and gain.

For us... Not for everyone.
 

5ekyu

Hero
I think you hit the nail right on the head.
Yup and i think it again comes down to group by group what does the mathy xp add?

As some have seemed to say here, its sometimes needed to get their players to even risk their characters.

My suspicion is that many using milestone xp have not got those players.
 


5ekyu

Hero
Mathy XP adds the Game to RPG.

Otherwise its just funny voices and Monthy Python jokes.
Huh?

Xp is the game?

Huh.

Tries to think how many decades its bern since used mathy xp for kills blah blah.

WoD?
Hero?
Travellers?
Cortex?
Cyberpunk?
Amber?
Fudge?
OTE?
Cthulu?
Savage Worlds?
Buffy?
Missing some for sure...

Honestly so many variations, so many editions - no idea which of the above did like kills from chart xp advancement. I dont remember any?

Good to know they were all wrong about them being RPGs.

Learn something new every day...

Thanks.
 

Shasarak

Banned
Banned
Huh?

Xp is the game?

Huh.

Tries to think how many decades its bern since used mathy xp for kills blah blah.

WoD?
Hero?
Travellers?
Cortex?
Cyberpunk?
Amber?
Fudge?
OTE?
Cthulu?
Savage Worlds?
Buffy?
Missing some for sure...

Honestly so many variations, so many editions - no idea which of the above did like kills from chart xp advancement. I dont remember any?

Good to know they were all wrong about them being RPGs.

I honestly could not tell you enough about those games to give an opinion on their RPGness. I am sure they must use some kind of leveling up mechanic, well except Cthulhu does that game even support recurring PC's?

Learn something new every day...

Thanks.

Welcome
 

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