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WhosDaDungeonMaster
Guest
For me, this comes down to finding that balance between making something feel more magical or "special" and doing too much that might upset the balance and purpose of having at-will cantrips.
I agree with some of the comments that who you describe the effects can do something towards the goal of a more magical feel, but, honestly, to me it can only do so much.
A big part of this debate arises in what you consider "magical". For some of us, having magic more rare is the key factor, for others it works directly the opposite and having more of it make the world feel more magical. So I big part of it is your point of view on it. I am definitely in the "rarer" camp, personally.
Anyway, enough fluff...
For those who want it limited or rarer, I suggest using the recharge similar to monsters. I think the proficiency bonus works best. At lower levels, a proficiency bonus of 2 means the the player rolls the d6 and recharges his cantrip ability on a 1 or 2. At the highest tier, with a proficiency bonus of 6, it becomes automatic since all rolls would be 6 or less. If you want lower level characters to have a better chance initially, use ability score modifier +1 (minimum 1). So if the character is a Wizard with Int 16, they would recharge on 1-4 (modifier 3 +1).
I'll talk this over with my own group, but we might try it. Who knows...
I agree with some of the comments that who you describe the effects can do something towards the goal of a more magical feel, but, honestly, to me it can only do so much.
A big part of this debate arises in what you consider "magical". For some of us, having magic more rare is the key factor, for others it works directly the opposite and having more of it make the world feel more magical. So I big part of it is your point of view on it. I am definitely in the "rarer" camp, personally.
Anyway, enough fluff...
For those who want it limited or rarer, I suggest using the recharge similar to monsters. I think the proficiency bonus works best. At lower levels, a proficiency bonus of 2 means the the player rolls the d6 and recharges his cantrip ability on a 1 or 2. At the highest tier, with a proficiency bonus of 6, it becomes automatic since all rolls would be 6 or less. If you want lower level characters to have a better chance initially, use ability score modifier +1 (minimum 1). So if the character is a Wizard with Int 16, they would recharge on 1-4 (modifier 3 +1).
I'll talk this over with my own group, but we might try it. Who knows...