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D&D General WotC’s Official Announcement About Diversity, Races, and D&D

Following up on recent discussions on social media, WotC has made an official announcement about diversity and the treatment of ‘race’ in D&D.

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Following up on recent discussions on social media, WotC has made an official announcement about diversity and the treatment of ‘race’ in D&D. Notably, the word ‘race’ is not used; in its place are the words ‘people’ and 'folk'.

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 PRESS RELEASE


Dungeons & Dragons teaches that diversity is strength, for only a diverse group of adventurers can overcome the many challenges a D&D story presents. In that spirit, making D&D as welcoming and inclusive as possible has moved to the forefront of our priorities over the last six years. We’d like to share with you what we’ve been doing, and what we plan to do in the future to address legacy D&D content that does not reflect who we are today. We recognize that doing this isn’t about getting to a place where we can rest on our laurels but continuing to head in the right direction. We feel that being transparent about it is the best way to let our community help us to continue to calibrate our efforts.

One of the explicit design goals of 5th edition D&D is to depict humanity in all its beautiful diversity by depicting characters who represent an array of ethnicities, gender identities, sexual orientations, and beliefs. We want everyone to feel at home around the game table and to see positive reflections of themselves within our products. “Human” in D&D means everyone, not just fantasy versions of northern Europeans, and the D&D community is now more diverse than it’s ever been.

Throughout the 50-year history of D&D, some of the peoples in the game—orcs and drow being two of the prime examples—have been characterized as monstrous and evil, using descriptions that are painfully reminiscent of how real-world ethnic groups have been and continue to be denigrated. That’s just not right, and it’s not something we believe in. Despite our conscious efforts to the contrary, we have allowed some of those old descriptions to reappear in the game. We recognize that to live our values, we have to do an even better job in handling these issues. If we make mistakes, our priority is to make things right.

Here’s what we’re doing to improve:
  • We present orcs and drow in a new light in two of our most recent books, Eberron: Rising from the Last War and Explorer's Guide to Wildemount. In those books, orcs and drow are just as morally and culturally complex as other peoples. We will continue that approach in future books, portraying all the peoples of D&D in relatable ways and making it clear that they are as free as humans to decide who they are and what they do.
  • When every D&D book is reprinted, we have an opportunity to correct errors that we or the broader D&D community discovered in that book. Each year, we use those opportunities to fix a variety of things, including errors in judgment. In recent reprintings of Tomb of Annihilation and Curse of Strahd, for example, we changed text that was racially insensitive. Those reprints have already been printed and will be available in the months ahead. We will continue this process, reviewing each book as it comes up for a reprint and fixing such errors where they are present.
  • Later this year, we will release a product (not yet announced) that offers a way for a player to customize their character’s origin, including the option to change the ability score increases that come from being an elf, a dwarf, or one of D&D's many other playable folk. This option emphasizes that each person in the game is an individual with capabilities all their own.
  • Curse of Strahd included a people known as the Vistani and featured the Vistani heroine Ezmerelda. Regrettably, their depiction echoes some stereotypes associated with the Romani people in the real world. To rectify that, we’ve not only made changes to Curse of Strahd, but in two upcoming books, we will also show—working with a Romani consultant—the Vistani in a way that doesn’t rely on reductive tropes.
  • We've received valuable insights from sensitivity readers on two of our recent books. We are incorporating sensitivity readers into our creative process, and we will continue to reach out to experts in various fields to help us identify our blind spots.
  • We're proactively seeking new, diverse talent to join our staff and our pool of freelance writers and artists. We’ve brought in contributors who reflect the beautiful diversity of the D&D community to work on books coming out in 2021. We're going to invest even more in this approach and add a broad range of new voices to join the chorus of D&D storytelling.
And we will continue to listen to you all. We created 5th edition in conversation with the D&D community. It's a conversation that continues to this day. That's at the heart of our work—listening to the community, learning what brings you joy, and doing everything we can to provide it in every one of our books.

This part of our work will never end. We know that every day someone finds the courage to voice their truth, and we’re here to listen. We are eternally grateful for the ongoing dialog with the D&D community, and we look forward to continuing to improve D&D for generations to come.
 

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Sunsword

Adventurer
I think it's a good idea for WOTC to take cultural diversity into consideration. On the other hand I get tired of being told that I'm an ignorant racist because in my campaign orcs will continue to be evil or they'll just be another monster I don't ever use.

This decision allows people to merely Gatekeep D&D in a new capacity. And they can't even see that because they are so busy giving themselves high fives while the groups they think they are protecting are getting murdered in the streets.
 

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Charlaquin

Goblin Queen (She/Her/Hers)
I guess all of the "Activists" online can pat themselves on the back as they "won a blow for civil rights". I continue to believe that People of Color have more pressing needs to fix, like not being murdered by the Police, but hey Geeks can feel good because they used their privilege to alter fictional cultures for a game of make-believe with rules, dice, and math. I wonder if any of those "Activists" have read R.A. Salvatore's long-running saga about Drow?
Nobody is saying police brutality isn’t a more important issue. Turns out, people can care about more than one issue at a time, and prioritize them.
 

Whizbang Dustyboots

Gnometown Hero
This decision allows people to merely Gatekeep D&D in a new capacity.
Changing orcs' alignment in the Monster Manual to "Any (often evil)" -- or just removing alignment entirely -- isn't any sort of gatekeeping. No one is preventing you from having an evil orc in your game, any more than they're preventing you from having evil flumphs now, or having all your players call you Lord Gygax and playing "D&D" by throwing cream pies at each other.

There is no D&D police and they wouldn't be interested in your game even if there were.
 



There is no D&D police and they wouldn't be interested in your game even if there were.

Right? This is amazing. People have been joking about the "D&D police" on this forum since it opened, whenever people are claiming "WotC won't let me run the game I want to run!", but goddamn people are still taking that "WotC are ruining my game!!!" attitude?


Right? I guess they fixed it guys, put the signs down, go home, racism is solved.
 

Zaukrie

New Publisher
I'm curious where's the idea that if Orcs aren't necessarily evil there's nothing left to fight comes from. Aren't there a lot of Evil Humans to fight? Humans have always been depicted as being good or bad, and I don't think there's a problem with fighting them. I might be misanthropic and cynical, for believing that Humans can often be horrible.

But even if Orcs are as diverse as Humans in cultural outlooks, wouldn't that mean you still could fight Orcs too? And you could fight Orcs while being an Orc yourself.

I'm going with yes and no. I mean....wouldn't it be better of a truly good society / group to take prisoners? If one culture is at war with another, the soldiers aren't necessarily evil, just on a different side of a political battle of some kind. Should we really kill them? If you can capture a cultist, isn't that more moral?

edit: to be clear....I don't know how I am answering these questions right now, I'm not asking them rhetorically.

I hope they don't remove alignment.......there are good and evil actions.

In my games, I want the opportunity to sometimes think about whether killing is right or wrong, and sometimes to know that my enemy is truly evil.
 

BookTenTiger

He / Him
I think it's a good idea for WOTC to take cultural diversity into consideration. On the other hand I get tired of being told that I'm an ignorant racist because in my campaign orcs will continue to be evil or they'll just be another monster I don't ever use.

I just don't see a lot of people, in this thread or the other, calling you a racist because of how you want to use orcs at your table.

And I think you are a smart enough person that you could see through the falacy of someone saying so.

What would it look like, if WotC produced text that supported your desire to have monstrous orcs, and the desire to not portray orcs using the harmful racial stereotypes that have been used in the past?

I could see an entry in the Monster Manual for something like "Raider." A Raider is a humanoid who raids villages and travelers for their food and wealth. Here's the stats of an orc raider. Here's the stats of a human raider. Here's the stats of a halfling raider.

What are some of your ideas?
 

But even if Orcs are as diverse as Humans in cultural outlooks, wouldn't that mean you still could fight Orcs too? And you could fight Orcs while being an Orc yourself.

Yeah, like what have we all killed more of, over the years, in D&D? Orcs or humans? I'm going to guess for most people, it's humans, by an absolute mile. Orcs are typically just "dumb henchmen" or "some barbarians", but humans can be both of those, and often are, and humans are used in a zillion other ways too, everything from evil monks, to piles of guards, to bandits, to assassins, to evil wizards and clerics, and so on.
 

BookTenTiger

He / Him
This decision allows people to merely Gatekeep D&D in a new capacity. And they can't even see that because they are so busy giving themselves high fives while the groups they think they are protecting are getting murdered in the streets.

I've been attending rallies, participating in talks, and teaching about racism too. And changing our media, including the games we play, to be more inclusive is a part of the solution too.

I am having a lot of trouble understanding your argument here. You are saying that we should be fighting for big system changes go prevent people of color from being mistreated by the police and other institutions. Hell yeah, I agree with that.

But making changes to D&D to continue to make it more inclusive is "Gatekeeping?"
 

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