At the same time, I am sorry but I don't feel like the desire is to really help D&D be the best it can be... a lot of people never stops wanting to change the rules, as soon as 5e core books came out they immediately flooded forums with house rules to change default rules they haven't even tried to play, this is still going on today and will keep on going on even after the 2024 revision: you can be sure that the day after the revised books are released, the same people who seemed most excited by the changes will already complain about something and ask for more changes. A large part of the gamer base just has this side hobby of endless change for the sake of change, because it is a rewarding process by itself, but achieving a supposed perfection of the game is not their purpose, it would in fact mean the end of their true hobby.
Well, just because I'll be happy with what they did with A doesn't mean I approve B. An interesting concept however. People changing for the sake of changing it, and not due to improvement's sake. Anti-traditionists.
I think of house rules like Skyrim mods. At the end of the day, everyone wants the game tailored to their tastes. It's universally impossible for WotC to make a single edition whose vanilla rules will satisfy absolutely everyone. For example, if I was older when me and my big brother played BECMI, there's no way in hell we wouldn't houserule the save or die rolls, which old TSR books were giving out like candy.
I agree that the 5th edition seems to have helped bring back a lot of the people who were alienated by 4th (felt too video-gamey for my tastes, personally with all the monster underlings who would die with a single attack). It gave me an impression it was like playing tabletop Diablo with the intention of making everything resolve ultra-fast. Now granted, I never played a single session in that edition, but that was the vibe I got.
I think the majority of people who had a problem with 5E were people who didn't like the rules one-upping the lore. And I share a lot of their criticism with them on that one (the orc/drow debate for example but lets not open that can of worms here), but I recently tried to give WotC another shot.
The only thing that bothered me on 5E's twilight were those changes which were all about adding options, bonuses and removing penalties. I get the logic, I get why they did that, but if WotC now is following a 'more options, no restrictions' policy, what does that mean for a setting like Dark Sun on 6E/D&D One? Will they have every race of the PHB available despite some of them being supposedly extinct on Athas? Will they touch upon the gritty themes the setting used to have or will they be considered too 'risky' on 6E/One D&D? I just don't want Dark Sun to end up being 'Forgotten Realms on a very, very hot summer' if they ever decide to make the damn book ... which I feel is just a matter of time, considering we currently have FR, Ravenloft, Eberron, MtG, Spelljammer, and at the end of the year, Dragonlance.