D&D (2024) Speculation on the next UA in April


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Pauln6

Hero
imo, and Advanced/Enhanced Fighting Style feature that automatically upgrade your fighting style when you reach the relevant level would be great. Archery gets the ability to do special attacks from range (I suspect trip/shove, disarm, etc will move from the dmg to phb), dueling gets a riposte reaction when missed while using one weapon, TWF can use a bonus action to get a damage buff on next attack before start of next turn, etc.


One thing I’m doing in my own 5e-derived game is to give tool profieciencies more oomph and having different classes get unique benefits from mastering different tools.

Same could be done for weapons for the warriors, as a way to do the fighting style thing. Like advanced weapon properties that are only usable by masters of a weapon, and warriors get weapon mastery at XYZ levels.
I rather liked the tiered weapon mastery in the old D&D Masters edition. I have no clear recollection about whether they would be considered balanced.
 

I rather liked the tiered weapon mastery in the old D&D Masters edition. I have no clear recollection about whether they would be considered balanced.
weapon specilization gave a bonus to hit and adamge
weapon mastery gave more bonus to hit and damage
(neither of these are needed right now... we HAVE to hit and damage high)
Weapon High Mastery gave a bonus initiative
Weapon Grandmastery uped the weapon die
 

Pauln6

Hero
weapon specilization gave a bonus to hit and adamge
weapon mastery gave more bonus to hit and damage
(neither of these are needed right now... we HAVE to hit and damage high)
Weapon High Mastery gave a bonus initiative
Weapon Grandmastery uped the weapon die
Details are around 9 minutes. Blimey the damage scaled a fair bit, albeit over 36 levels. Too complicated for bounded accuracy but interesting nonetheless.
 

Minigiant

Legend
Supporter
I genuinely despise monkey grip, and I hope it never shows up in an official D&D product ever again. It’s goofy, not cool. And boring. Might as well just give a damage buff and call it good.
But OVERSIZED WEAPONS!!!!
  • Archery
  • Defense
  • Dueling
  • Great Weapon Fighting
  • Protection
  • Two Weapon Fighting

Advanced Fighting Styles
  • Close Quarter Fighting
  • Combat Superiority
  • Combat Agility
  • Monkey Grip
  • Phalanx Fighting
  • Quick Draw Fighting
  • Tempest
  • Zen Archery
 

Details are around 9 minutes. Blimey the damage scaled a fair bit, albeit over 36 levels. Too complicated for bounded accuracy but interesting nonetheless.
oh basic amstery... that was fun. I had a computer copy of those rules once and tried to make a mock up for a 3.5 game... those were cool too, I was doing 2e
 

SkidAce

Legend
Supporter
Give every fighting style.
They don't overlap. So it's not really a power bump. It's a versatility bump.

*as long as they don't release more fighting styles.
There goes all my custom schools and fighter guilds that train in "legendary techniques" i.e. styles.

Oh well.
 

dave2008

Legend
That's why I said advanced fighting styles.

Warriors would get to upgrade their fighting style and get more than one.
they have hinted that certain classes are getting new weapon traits of some type, so that is what I am expecting. But not sure how it will be implemented.
 


doctorbadwolf

Heretic of The Seventh Circle
But OVERSIZED WEAPONS!!!!
  • Archery
  • Defense
  • Dueling
  • Great Weapon Fighting
  • Protection
  • Two Weapon Fighting

Advanced Fighting Styles
  • Close Quarter Fighting
  • Combat Superiority
  • Combat Agility
  • Monkey Grip
  • Phalanx Fighting
  • Quick Draw Fighting
  • Tempest
  • Zen Archery
Not my preference, but I’d accept it.

I’d ban monkey grip in my games, making it the 2nd or 3rd banned player option in 5e, for me. (The other 2 are conquest and oathbreaker paladins. No. Play a fighter or a Hexblade or whatever.)
 

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