There is a fate flavor that is built for the Star Wars style space opera - standalone core, haven't had a chance to read it fully yet... VSCA's
Elysium Flare, by Brad Murray. I was really hoping for his planetbound hell-scape world project to come out...
Brad also did the much acclaimed
Diaspora RPG, which is more
The Expanse type tone. (ANother case of "Was I shopping in my sleep? How did it get in my DTRPG Library?")
A slightly older one,
Starblazer Adventures, looks like it could do Star Wars' themes just fine...
@innerdude
I've not played that RPG (it's a version of Genesys? a game enging I know for featuring funky dice, but not much beyond that). But I definitely found your characterisation of it very interesting!
directionality is backwards, there, Pemerton... Genesys is a revision of FFG star Wars' engine.
The lineage is WFRP 3 → FFG Star Wars → Genesys, dropping bits along the way. (WFRP had more kinds of dice, and lots of cards with mechanics built so that the cards are the sanest way to represent things; FFG SW drops several kinds of dice, and the whole cards element, and most of the talents can be summed up in a short paragraph. Genesys does away with the talent trees for the professions, instead giving universal ranks and costs...)
L5R 5e (which is the FFG Roll & Keep version) is a blends of L5R 3rd, 4th and FFG starwars, but dropping from 7 kinds of dice to 2, but expanding talents a bit more than SW...
AIR is the D&D 5E variant.
There are a lot of themes across the nonology...
- Duty -
- Necessary Evils to stop worse ones
- Coming of Age (Anakin, Padme, Luke, Finn)
- Finances vs moral crusades
- Racism
- raw ability vs finesse and training to apply it with
- Reuniting of families. (Sadly, muchly posthumously, by deathbed rehabilitation/reconciliation)
- the power of lies.
- Loyalty