aramis erak
Legend
I like having the divide. Lacking it is of negative value to me - a direct reduction to my likelihood of running that game.
There are times I think it's too steep in some games... but I'd rather it be too steep than non-extant.
Even when running hero, my Fantasy Hero game world has a flat requirement for unluck if the character has any form of magic. Either 1 level general, or 2 levels restricted to magic use only.
The only genres where I don't mind no line betweeen are supers and the sillier end of the superspies. Note: The 1979 Buck Rogers has a nifty mix of sci-fi, supertech, and the occasional bit of magic, and, for most purposes, is a superspies genre rather than space opera... Jack Pallance as Kaleel the sorcerer... I'll note that the existence of magic in Gerry Anderson's Space Precinct is not a dealbreaker, but it only was a couple episodes. Tho' I'll note that most Space opera DOES have magic - just usually calling it Psionics. Trek TOS used "ESP" rather than psionics in the second pilot, but both pilots involved psi.
There are times I think it's too steep in some games... but I'd rather it be too steep than non-extant.
Even when running hero, my Fantasy Hero game world has a flat requirement for unluck if the character has any form of magic. Either 1 level general, or 2 levels restricted to magic use only.
The only genres where I don't mind no line betweeen are supers and the sillier end of the superspies. Note: The 1979 Buck Rogers has a nifty mix of sci-fi, supertech, and the occasional bit of magic, and, for most purposes, is a superspies genre rather than space opera... Jack Pallance as Kaleel the sorcerer... I'll note that the existence of magic in Gerry Anderson's Space Precinct is not a dealbreaker, but it only was a couple episodes. Tho' I'll note that most Space opera DOES have magic - just usually calling it Psionics. Trek TOS used "ESP" rather than psionics in the second pilot, but both pilots involved psi.
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