Maxperson
Morkus from Orkus
You don't have to. Arcane Archer, Echo Knight, Psi Warrior, Rune Knight, etc. all allow you to play supernatural fighters very early on in their careers.I say "why wait?"
You don't have to. Arcane Archer, Echo Knight, Psi Warrior, Rune Knight, etc. all allow you to play supernatural fighters very early on in their careers.I say "why wait?"
I can have 20 levels of mundane warrior with either 1 or 2 right now. Fighters and barbarians work just fine as written for that. The problem is that people want more than is necessary to do well in the game.I'll say it again.
You can have 20 levels of a mundane warrior or rogue.
It either requires
1) the game to explicitly state magic items are required
2) invoke actual high level mundane ability with complex features
The Number 1 problem is that WOTC and a portion of the community demand fighters and rogues to be:
- Simple with simple mechanics.
- Require no magic items
But then you're limiting the necessary power upgrades that supernatural abilities provide to just the subclass level abilities. 16 other levels have to provide power within the confines of "can't look remotely supernatural".You don't have to. Arcane Archer, Echo Knight, Psi Warrior, Rune Knight, etc. all allow you to play supernatural fighters very early on in their careers.
I am not upset.That is the problem.
The high level mundane warrior isn't a big dumb "I attack a lot" guy.
They look more like comic book and anime warriors. But that would upset old school grumblers.
The lore is what is written in the blurb. The issue is the mechanics often barely display that lore in a significant way to justify it.No. The lore is what I said. Read it more closely and you will see that the different explanations are just different ways to explain the innate spark of intuitive magic. The sorcerous origin is no different than, "I learned to be a battle master" or "I learned to be a champion" or "I trained to be a samurai from a book that I read." It's background that affects your class via subclass. It's not the class itself.
The 5e fighter isn't mundane for 20 levels.I can have 20 levels of mundane warrior with either 1 or 2 right now. Fighters and barbarians work just fine as written for that. The problem is that people want more than is necessary to do well in the game.
I refuse. Doing so is an unacceptable total concession; it gives you absolutely everything you ask for, while giving me nothing.Or the supernatural. Just call out those supernatural abilities once you get to a certain level, and you're golden.
Except that as soon as that concession is made, it's a mile, not an inch. Now this "supernatural" thing must be subjected to the rules that bind the supernatural, and it's going to be whined and cried and complained about because "Fighters shouldn't be supernatural, they're FIGHTERS, they should be FIGHTING, not shooting lightning bolts out of their arses!!!" And all the other attendant things that come with this, which serve ever and always to ensure the dominance of magic over nonmagic, of spellcasters over martials, of Wizards over Fighters.All of those things are supernatural abilities. You don't need spells to be supernatural.
You're right!The 5e fighter isn't mundane for 20 levels.
Or you change the rules so you make them have to actually move to use the ability. Inject some verisimilitude into it.But it's false advertising. A fighter isn't really a badass normal. He's a normal that slowly becomes less badass as he gains less compared to his supernatural allies. After a while, he's no longer the badass. He might be able to slaughter orcs by hundreds, but that means little when they are fighting legions of flying, teleporting demons.
So you're stuck in the classic conundrum. Your badass normal either breaks the fiction by avoiding a fireball by standing utterly still or he's not normal and he is using supernatural abilities to redirect or avoid the fire. That's your Sophie's Choice.