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D&D General One thing I hate about the Sorcerer

Minigiant

Legend
Supporter
Cough


Tenser's Transformation
XGE p168
6th-level transmutation
Casting Time: 1 action
Range: Self
Components: V, S, M (a few hairs from a bull)
Duration: Concentration, up to 10 minutes
You endow yourself with endurance and martial prowess fueled by magic. Until the spell ends, you can't cast spells, and you gain the following benefits.

You gain 50 temporary hit points. If any of these remain when the spell ends, they are lost.
You have advantage on attack rolls that you make with simple and martial weapons.
When you hit a target with a weapon attack, that target takes an extra 2d12 force damage.
You have proficiency with all armor, shields, simple weapons, and martial weapons.
You have proficiency in Strength and Constitution saving throws.
You can attack twice, instead of once, when you take the Attack action on your turn. You ignore this benefit if you already have a feature, like Extra Attack, that gives you extra attacks.

Immediately after the spell ends, you must succeed on a DC 15 Constitution saving throw or suffer one level of exhaustion.
Still not really

You can't cast the spell in the armor if it gives your proficiency.
Concentration pops and your combat ability drops.

So if so magic ability to turn someone into a warrior is limited.
 

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Remathilis

Legend
Still not really

You can't cast the spell in the armor if it gives your proficiency.
Concentration pops and your combat ability drops.

So if so magic ability to turn someone into a warrior is limited.
Yeah, the armor thing is bad because you can't cast the spell in the armor and you can't put on armor before the spell duration expires, but even if it's a bad spell, the concept does exist even if the execution is poor.
 

Minigiant

Legend
Supporter
Yeah, the armor thing is bad because you can't cast the spell in the armor and you can't put on armor before the spell duration expires, but even if it's a bad spell, the concept does exist even if the execution is poor

Old Tenser used to give you AC. So your Wizard could cast it and go straight into melee.
 


CreamCloud0

One day, I hope to actually play DnD.
Tenser's Transformation seems to me like a spell that probably shouldn't exist. Then again, a lot of people seemed to love the playtest idea of sorcerer, which became a combat monster by spending spells, and that is in effect pretty similar. 🤷
i think it works when those kinds of idea are applied to a single class's design and themes where it's accounted for, but when you start spreading those kinds of spells around on any old caster(i recognise only the wizard naturally learns it though) that's when it starts feeling like it's an issue that casters can just replicate a good chunk of martial's capabilities in a single spell
 

Minigiant

Legend
Supporter
Tenser's Transformation seems to me like a spell that probably shouldn't exist. Then again, a lot of people seemed to love the playtest idea of sorcerer, which became a combat monster by spending spells, and that is in effect pretty similar. 🤷
Tensers Transformation is essential a subclass spell.

It's a spell that would only be created and casted by members of a specific subclass.

This essentially is the problem with the sorcerer because WOTC and most game designer don't make spells specifically for subclasses.

However the flavor and lure of the sorcerer suggests that if any class were to invent weird and unusual spells that only work for them, it would be the sorcerer because they have the flexibility and personal attachment to their spells
 

CreamCloud0

One day, I hope to actually play DnD.
Tensers Transformation is essential a subclass spell.

It's a spell that would only be created and casted by members of a specific subclass.

This essentially is the problem with the sorcerer because WOTC and most game designer don't make spells specifically for subclasses.

However the flavor and lure of the sorcerer suggests that if any class were to invent weird and unusual spells that only work for them, it would be the sorcerer because they have the flexibility and personal attachment to their spells
yeah, i was considering which classes i would give TT to and i was circling around sorcerer(inherently magically empowered), bard(jack of all trades, makes sense to suppliment physical ability with magic) and warlock(shortcuts-to-power, the class)
 


Maxperson

Morkus from Orkus
You know, that's a good point. People are arguing that humans on Faerun have ambient magic that allows them to do things like ignore gravity and shrug off swords nonmagically, how many would accept humans with natural hair of blue, pink or purple? Skin of gold, pearl or starlight? Eyes of yellow, red or pure white? No explanation, no cosmetics, no magic. Just born that way.
I would be okay with that. Why? Because it's a fantasy game and cosmetics like hair and eye color do not change anything that a human can do. That's what we are talking about here. What humans can do.
 

Maxperson

Morkus from Orkus
They aren't Humans then? And never have been, what with all their ability to become wizards and sorcerers and such.

Casting spells is already several steps beyond what humans can do on Earth. The decision to constrain physical capabilities is just kinda arbitrary.
None of those abilities. Not one. Comes from being human. We're talking inherent to the race, which neither wizardry(learn to use outside power) and sorcery(something from the outside has messed with the blood) are.
 

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