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Recent content by Andur

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    Stealth - back to RAW. PEACH

    Cover and concealment are two very different things. In the modern world it is best described as thus: Cover stops bullets, Concealment doesn't. (Which means there are different types of cover for different types of bullets. The cover for protection from a 9mm will not save your from the...
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    Stealth - back to RAW. PEACH

    Umm, no it doesn't. It doesn't even make sense: A ::: D A is the attacker, he has no light source, ::: is a 2 square thick wall 5 feet high, D is the defender he does have a light source. According to your "RAW", A can attack D because D has a light source, thus negating superior cover. D...
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    Great weapon fighter is a "trap"? Forked Thread: I don't optimize.

    A reach weapon is overall better than sword and board for a fighter when it comes to choice. Simply put a reach fighter gets a greater degree of choice on who he marks. He also gets more flexibility with the many attacks he gets that have Secondary Target: Any enemy adjacent to the Primary...
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    Standing doesn't provoke an OA?

    Can't stand in an occupied square AFAIK, so if you are prone nobody can be in your square in the first place.
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    Dwarven Axe-thrower... how?

    Wish people would stop bringing up the strawman argument of CHA and WIS based powers. Heavy thrown clearly states STR instead of DEX for ranged basic attacks. Stretching it to Ranged powers is "thin", but trying to apply it to Attributes which it could not normally replace is "broke". Most of...
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    Marking

    No, there are several powers/abiliities/monsters that all can mark... Marking is quite simple -2 to all attacks for the markee against anyone other than the marker. You can only mark if you have a class feature/ability or some power which gratns "the target is marked" as a result. Note, a...
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    D&D 4E 4e query

    No to blinding, if it isn't in the HIT, EFFECT, or SPECIAL fields the power can't do it basically. You are correct on Resist 10 All, it only includes named damage types, untyped damage is only resisted on specific exception based instances.
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    New errata for core books, dated 7/2/2008

    Funny how they change some rules but not others, even when they contradict each other... 2d10 Fire and Radiant damage deals 1/2 Fire (rounding up) and 1/2 Radiant (rounding down), but you only get resitance if you have bothe Fire and Radiant resistance. ??? According to RAW, the attack deals...
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    Dragonsborn Breath Weapon Issue

    It's just projectile vomitting... ;)
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    Force Orb versus Object

    Pebble in the square would have have cover from the PC in the square. ;)
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    Action Point Limits?

    I run my group with any of the AP granting powers doing so in addition to the standard ones. They are like Temp HP though, so no PC can get more than one per encounter (they don't stack). So far it just encourages AP usage, with it actually being fairly rare that more than one PC gets to spend...
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    Staff implement one-handed?

    Implement != weapon. If you are using a staff as an implement then you can wield it in one hand. If you wish to whack someone with it you must use two hands and cannot be a halfling. The description of a staff even describes it as "... a walking stick..." which can be wielded in one hand and...
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    Help reign in a player who refuses to play his role

    Quick fix, next session take a 10lb (4kg) sledge hammer, take his dice and smash them. Since he doesn't have any dice... (Maybe throw his mini in there too) Then ask him "Was that fun for you?" (Not I didn't read anything past the fist page. If you and or the group is not having fun then...
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    Question (Potential Breaking Combo)

    Still don't think you can yo-yo SLIDE anyone. Slide clearly states you can move them in any Direction, not Directions. I'm with Hyper on this one BTW. Specific > General cannot apply to definers or keywords, and it is impossible for an object to occupy multiple spaces. It is either in a...
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    reliable how good? Forked Thread: Brutal Strike: not expended on miss?

    The answer lies in what you are trying to hit. With a 50% chance to hit it is as good as the 1/2 damage powers. If the chance to hit falls below 40% then it is decent for an encounter power. However as soon as it goes above 75% chance to hit it is far better than the 1/2 damage powers...
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