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Recent content by Armadon63

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    Experiences with the spellthief?

    spellthief is pretty good in a magic heavy group or world. Take spells from your party if you know a big battle is comming and use them for support. Take a cure spell from the cleric and use it to heal someone while he heals someone else. Stealing spells from the enemy is the last thing I...
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    Ego Whip is now officially my favourite Psi Power!

    Yeah that would suck. might as well reroll a new character
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    Steal Spell, Spell Effect, etc with one attack? Steal from crit immunes?

    yeah but you need to have 1d6 of sneak attack to give up. If you can't sneak attack undead then you never had 1d6 to give up.
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    Steal Spell, Spell Effect, etc with one attack? Steal from crit immunes?

    where does it say you can't steal more then 1 spell at a time? I can't find it in the book. Oh yeah it says you need to make a successful sneak attack to steal spells so i guess it wont work on undead.
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    help making a sneaky assassin gestalt

    Thanks for the advice stuart. I settled on Lurk/Soulknife changeling. i think this could lead to some interesting options for blending in with crowds or parties. Should I go with two weapon fighting? This will be my first time playing a mind blade. Any suggestions for feats?
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    help making a sneaky assassin gestalt

    Yeah I really thought about warlock. I was just thinking spellthief so I can steal the get away spells, from the casters, like teleport. Maybe spellthief/warlock? Also I forgot to mention that all the targets will be gestalt also but everyone else in the world are normal class. I also...
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    help making a sneaky assassin gestalt

    Hey guys i'm trying to build a assassin for a solo game. Trying to stay away from multiclassing and prc's. I was thinking spellthief/hexblade so I can fortify myself against spells and still be able to sneak around and get to my target. Also I'm playing a changeling. The 4 skills I am...
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    Are fighters that specialize in spiked chain viable/survivable at most/all levels?

    A munchkin spike chain guy would be a human fighter2/Psychic warrior the rest. Take the powers expansion, animal affinity and keen edge. Then take feats for whirlwind attack. when you hit level 7 psychic warrior you can hit everything in a 40 foot radius when expanded.
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    Monks Underpowered?

    A mage slaying monk is pretty uber but you wont have all the feats till level 9. Also you are a one trick poney but at that level wizards are a major threat.
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    "Mystic Theurge" for Cleric/Psion?

    hhmmm psychic warrior + cleric would be pretty cool. might have to try this out sometime.
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    magic domain

    how does the magic domain work? it says you get to use items as a wizard half your level. does that mean caster level or spell level of a wizard so if you level 4 you can use level 2 wizard scrolls.
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    dragons and antimagic

    using psionics with the psionics is different rule would help.
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    ranged grapple

    ok thanks man
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    ranged grapple

    thanks hyp. now what if he pinned him at 20Ft. what happens then? like grapple then pin or does he immediatly go up to him as soon as the grapple hits and then pins when he is next to him.
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    ranged grapple

    Ok how the hell does ranged grappling work. I mean a monster that has 20 ft improved grab. how does that work. if it starts out at 20ft does the person thats grappled get to move up to him, is he automaticly up to him without movement. Is there any book that explains ranged grapple at all...
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