ok so no one helped with this, i actually had to go to the DMG myself and find this, but its based on monster role. i am not going to quote the entire table so just look in the DMG on page 184.
ok i noticed this here and there in the monster manual and a lot more in the ecology of the dragonborn thing dragon put out.
enemies dont come with items they should with.
the fullblade on the dragonborn commandant should be a +2 fullblade given that his melee basic attack gets a +13, thats +8...
i would think it would play out something like this. pc seeing he is very outnumbered and surrounded thinks fast and in a all or nothing move charges a force orb in his hands and throws it to the ground.
classic ninja smoke bomb maneuver but i would say that since the pc is in the blast he would...
no what i was saying was that there can only be one MARK (features that specifically denote they are a MARK) on the target at a time.
player A and B both have mark abilities
mob 1 gets marked with players A mark, player B tries to mark mob 1, nothing happens, its already marked.
OR
mob 1...
what im curious about is say you are a warlock and have a rod of corruption in one hand and a rod of reaving in the other, would the mass curse also be accompanied with the reavings damage (would be bane to all minions lol)? another thing for that matter if you want to time it perfectly could...
um the warpriests MARK and the fighters MARK and the paladins MARK all cannot be on the same target, it specifically states for each that only one MARK can be on the target at a time, each of those abilities are MARKs unlike the warlocks curse and the rangers hunter's quarry since those dont...
i might be mistaken but i dont think this is actually heroforge, its something completely different made to mimic the old heroforge but for 4e rules, as far as i know the official heroforge for 4.0 isnt out yet, but damn i love this spreadsheet. ive been looking through metric tons of fan made...