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The elitist attitudes on this board are too much. Posting here is like being in a pillary while people throw rotten vegetables at me. Since posting here I have been called every kind of bad name, regardless of what kind of position I was taking - or even if I was not taking a position at all and...
For starters I don't think these are especially equal. 1 skill point is pretty much the same as +1 to a skill all the time, while +1 to Diplomacy against the opposite sex is definately less than half of that.
Meanwhile, a reroll of a failed save is worth about the same as a +4 bonus to that...
So it happens outside of the character's initiative order and doesn't stack with attacks they take during their normal initiative sequence?
That's complete garbage. For starters, which round does it apply to? Next round, or last round? Can you not use it because you full attacked last round, or...
No. The "flanking position" is a transient bonus which applies only so long as the attack lasts.
The definition is that one character is making a melee attack right now, while the ally opposite threatens with a melee weapon.
Now it is perfectly possible for an ally who was using a ranged...
5. Enemies have fled through a sewer carpetted in rats (they've left no tracks, but the rats know where they've gone - this is also solvable by a gnome).
6. An item needs to be recovered from deep underwater (a Druid can do this without preperation at 5th level).
7. An area is continuously...
I roll all my dice in front of the players - which has much the same effect.
There's no hard and fast rule that specific palyers have to roll specific dice. The only important part is that somebody rolls the dice.
-Frank
But Nail, you are forgetting Andion's own words of wisdom:
Obviously, by questioning whether something is a good idea or not, and carefully evaluating its effects on the game as a whole we are just being lazy bums. Only by not asking questions can we gain new wisdom!
-Frank
In 1., I think the answer is that B should fall prone. The rules don't exactly say that, but it is implied from the way the rules do work. Similarly if B is being bullrushed into a wall.
In 2. or 3., I think that A should have to declare an overrun on C to do that at all. That means that C can...
Yes.
He makes a search check while within 10 feet of the edge of the alarm area. Assuming he made the DC of 26, he then finds it and then can begin "disabling" it. He then starts making disable device rolls (DC 26), if the rogue fails by 5 or more - the Alarm sounds. If the Rogue succeeds, the...
In general, the longer lived races currently rock, while the shorter lived races suck. Example: Eld, Dwarf = Rock. Example 2: Halforc = Suck.
While it would certainly be possible to design a game in which the longer-lived races had abilities that had the "feel" of having a lot of life...
Well, it won't really make any difference to game balance. Both Transmutation and Conjuration are "very strong". Which is to say, you could fill every single spell slot you have at every single level with just spells from either one of those schools and have something powerful and useful to do...
Can you think of any reason why people would choose to have their weapons not shed light?
It's a choice: light or no light. And it's free either way when you make the weapon. If it's a command activation, then if you never need the light, you just never say the word - and thus I would expect...
I've always played with Teleportation -> Conjuration.
As soon as you let "Transmutation" include "Transfering an object or creature spatially and/or dimensionally" - what's to prevent you from having a Transmutation that "teleports a friendly creature into battle for 1 round/level and then...
I see that you've seen the inherent problem with this ritual.
The Ritual of Vitality is totally broken. It is trivial to attain an ECL equal to half again your current level. Thereafter, however, you are getting XP as the lower rate of your higher level, and to get another level you need to...