The VOIDRUNNER'S CODEX is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
I've been fortunate to play with a group that uses it's resources wisely and only camp when needed. No 15 minute workday for us. So, for my group, I don't think they camp too frequent, but I can see where some groups do.
Generally, their defenses and tactics are good enough to keep damage...
There is none. That's my point. What's the difference between a system were you have to use resources to heal, but those resources are virtually endless, and a system were you can ge back countless hitpoints in a day by short resting?
Let me put it this way...even after you go through more...
This system just lacks excitment.
You can lose up to HALF your hit points every encounter and not even have to spend any resources what-so-ever to keep on going?
Either you're killing healing classes by making them moot or playing in a system that the PC's are getting hit so often that...
I liked the Bloodied condition and would like to see it fleshed out more. However, I'd prefer for see characters, in general, to get weaker as they get beat down, not stronger like you have listed.
It's not that I don't "know", it's that I have a different view on how things are working.
Take the 80's movie heros and Jack example from above. I don't see that as these guys using healing surges...I see it as having more hit points than you average person. After the bad guy is caught...
I never want to see healing surges again.
There seem to be quite a few people who want every class to be able to heal themselves. My reply to that is this: D&D has always been, and always should be, a TEAM activity. Healing is a role that needs filled and we already have a class to fill that...
Well, I guess the answer is right here:
So...require higher level spells or only certain ones to work and don't give every character class options for every condition?
Lower a stat's effect in combat and make all stats do something cool.
That way, average in all stats becomes THE thing to stive for during character creation. The creation of well rounded characters.
One of my biggest problems with 4E was the notion that 1st level characters had 30 hitpoints. Then...to challenge them, Kobolds had 30 hitpoints. Local peasants...1 hitpoint (minions).
With those numbers, Kobolds weren't just a small problem to a village....they'd wipe it out!
I'd prefer a...
It certainly was not perfect. An improved system would be needed, but I liked the concept.
For example...nothing should be worth negative points. That chart had negative points assigned to things like "Must be Lawful Good", "Limited Magic items", "Can't eat Taco's". Stuff like that would...
Back in 2E, there was an optional method to go about creating character classes that I think would make a great system for 5E.
They had a chart that listed out every ability in the game and assigned it a point total. You picked whatever abilities you wanted, added up the points and that...
And what about a 20th level Fighter vs. 20th level Mage in an archery contest?
Under 4E and this proposed system...they tie.
If you want to please the older school D&D players, you have to think about the progression of different classes in their own fields.
Fighters spend their time...
Not really...at least not nearly as much as later editions.
In 1E a 15th level group is still challenged by a large number of giants. Magic weapons are not needed. They certainly help, but not required. There are other encounters that may require magic weapons, but even then...that's why...
+x items lost a lot of their luster with 3rd edition and became downright un-magical in 4th by making them strictly assumed and part of the “Math”. Very unfortunate.
In 2e and prior, finding your first +1 weapon was a big deal. Many creatures needed magic weapons to hurt and there was no...