Recent content by LordMelquiades

  1. L

    Black Ice Well--experiences?

    Good to know, thanks. Has anyone heard of web enhancements for this module? I saw a reference to such a thing here, http://ogrecave.com/2002/09/09/black-ice-well-and-more/ , but the site no longer exists. And rather amusingly you get this: http://www.ndparking.com/monkeygodenterprises.com
  2. L

    Black Ice Well--experiences?

    Monkey God's Black Ice Well is likely to be the next scenario to be tackled by my group. They will have recently stopped the menace of the Slave Lords, and probably had some R&R back in civilisation before I throw them a fairly compelling hook or two to dive into the adventure. (Plus there's...
  3. L

    Rocking the world

    That is just so cool. Thanks all.
  4. L

    Rocking the world

    That's a great idea--some very confused and very angry cold creatures causing havoc. And pyroclastic flow sounds like another term for "massive damage"...
  5. L

    Rocking the world

    Fantastic--my game will never be the same again. Much gratitude.
  6. L

    Rocking the world

    Thanks. I am trying to avoid the (otherwise admirable) Angry Volcano God as I think the already weakened party will be battling at least a few of the evil Slave Lords in the midst of all this excitement. Lava spouts and falling chunks of super-heated rock--now that's cool. I think I'm going...
  7. L

    Rocking the world

    So to hurry things along in my game, that old volcano up there is going to blow. Aside from the earthquake spell, does anyone have any rough-and-ready rules I can use to outline the game effects of such a thing? Similarly, does anyone have any groovy volcano- or earthquake-themed encounters I...
  8. L

    Rope Trick: any advances?

    We have non-dimensional and extra-dimensional! Oh man...
  9. L

    Rope Trick: any advances?

    . Yes, it's reasonable, but I could counter that when the FAQ states that an extradimensional space is "considered to be on another plane", it's in the context of the teleport spell. As I quoted, "the upper end of a rope trick spell is an extradimensional space that is outside the multiverse...
  10. L

    Rope Trick: any advances?

    Yeah, I have to agree. Neither am I fussy about PCs accessing their handy haversacks etc within a rope trick. Such items are win-win things I think--the players don't have to worry about tallying things such as carrying capacity too much, and the DM doesn't have to nag them about doing so...
  11. L

    Rope Trick: any advances?

    I don't think so: The upper end of a rope trick spell is: My interpretation is that this extra-dimensional space is somewhat outside the 'rules' of normal planar travel, and is therefore okay. It also seems to me that one doesn't get magically transported anywhere using a rope trick, as one...
  12. L

    Rope Trick: any advances?

    Wow, the discussion on the Wizards' boards about nondetection vs see invisibility was horrible, but thanks for the link--a good reason to go with gut I think (which for me is nondetection doesn't help against see invis). The adventure has a rule zero that says that the Forbiddance can't be...
  13. L

    Rope Trick: any advances?

    Thanks all The specifics of the situation is that the area is protected with Forbiddance from planar travel, including teleportation, which eliminates some options. Thanks for the Spell Compendium tip--I'll take a look. Ha! That's great! I wondered about that, but it wouldn't protect...
  14. L

    Rope Trick: any advances?

    Is there a more advanced option for a party to use to rest-up in a dungeon (or similar) if they don't want to be seen than rope trick? Given that spell can be found with another second-level spell (see invisibility), and dispelled with relative ease, what else can a party do? I'm particularly...
  15. L

    Best Non-Wizards 3.0/3.5 products?

    We've been here before, but hey... Book of the Righteous. Righteous says it all. And Monte Cook's Eldritch Might books.
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