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Recent content by TheRelinquished

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    Creative Use of Low-level Magic.

    Grease is one of the most useful low level spells I know of, even if I rarely find the occaison to use it. I remember when I was running a bard through a 3.5 campaign, and we had to cross from one massive stone pillar to another for one reason, or another. Keep in mind, these were the sort of...
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    Saduul Cortez: Lunatic. Mass Murderer. Hero?

    *sniff* I've missed this story so much. I just want you to know, Ralts, that Saduul has inspired me, and continues to do so with each well-told story. I can't wait for the next installment. I hope your next session is as satisfying as I think it's going to be.
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    Playing the crazed wizard of the party

    Wow. I sincerely can't remember the last time a D&D story entertained me this much. A few things.... To all the naysayers: Blah, blah, blah. I'm having fun, he's having fun, go read about CG half-elf rangers who think mages are unnatural, maybe you'll have fun with that. I don't even care about...
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    Is the Bard broken?

    Well, I have to admit that there is a little power gamer inside of me that is screaming, "A broken Bard? Brilliant!" However, I understand that I can't let that part of me control this situation. Because I know plenty well that there is nothing wrong or at least nothing lacking in the Bard's...
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    Help me choose spells for my sorcerer.

    And now for something completely different... Also, here's an Excel file with an example of how my spell selection may look at level 9. (per the SRD's pre-gen'd caster sheets)
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    Help me choose spells for my sorcerer.

    Well let's see....You seem to be on your way with those first level spells, so let me just go from the second level spells. I suggest that you take Melf's Acid Arrow or Darkbolt for you offensive spells, as they pack a nice initial punch with a nasty aftertaste. Schorching ray is good for direct...
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    What is your character's AC at 20th level with no enhancements?

    The character I based this off of has about 21 AC without magical enhancement, only considering his equipment. But he can raise that to 38 with full defense (+6 [Tumble has 5+ ranks]), Improved Combat Expertise (+10 [Fighter; Good BAB]), and Dodge. Magical items increase this to 41.
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    Extra fighter abilities at odd levels

    I like where you've gone with this, but I think it could be modified a bit. Fighters don't get many skill point as is, and don't get to max many out, even with their short class skill list. Perhaps instead of giving them the opportunity to improve a skill, they should have a bonus to a skill...
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    Favorite Character...

    No contest. Marthion Delamne, my CN Human Sorcerer (raised by Elves). And what a sexy, fireball chucking beast he was.
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    Greatsword weilding caster

    This is a partial basis for my argument. Simultaneous combat simply does not work in a turn based game. At least not satisfactorily. And it would negate the concept fo initiative entirely. I never noticed any posts regarding simultineity, however if I had, I would have addressed that issue. In...
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    Greatsword weilding caster

    Think Tank: Part 2 I'm sorry if I seemed like I was jumping to conclusions. Allow me to ellucidate and address your points more specifically. What I view as the primary argument which I seek to combat: First, let's address the subject of "wielding" a weapon. By my research, there is no...
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    Greatsword weilding caster

    Think Tank This must be one of the most melodramatic posts I've ever read. "Can a caster use a Greatsword and still cast?" Why not? There are no rules that suggest otherwise. In fact, I think that the rules all but beg us to be so creative.... The SRD has this to say about somatic components...
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    New (Force) combat spells

    I've never seen Orb Of Force, personally, so forgive me of my ignorance. But there's a very potent 4th lvl. spell that I use in my campaigns. It's based off of a spell from Icewind Dale II called Mordenkainen's Force Missiles: I don't know about 2nd or 3rd level spells, but here's a fourth...
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    Spontaneous casting 'cost'

    Ah, well I always think exceptions can be made for good storyline. Like the time I initiated a surprise round and used a glove of storing to pop out my bow and ghost some necromancer chick who was second in command to the leader of the bad guys we were talking to. I rolled a crit on the shot...
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    Spontaneous casting 'cost'

    I've been thinking about it, and researching the idea, but I don't really see a way that it works. I thought perhaps that if you made a feat that branched off of Spell Mastery to allow you to cast one of the selected spells spontaneously (but at a higher level) then that would work. However, I...
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