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Have you guys ever read a book by a Barry Schwartz called the Paradox of Choice? It is an interesting thought that too much actually harms us.
http://www.amazon.com/Paradox-Choice-Why-More-Less/dp/0060005688
I would assume that a point based system like Gurps MIGHT be easier to use all these...
This is just a guess, but there should be a 2nd to 3rd edition file notes someplace, then a 3rd to 3.5 also for conversion.
HD/Lvls stay the same I would assume. It is the feats, spells, special abilities which would change the dynamics of any encounter really.
There is a remote possibility...
All require a curse class ability of course, but Distraction, Failure, & Sloth need you to have one other Hexing feat before taking it. Stricken And Softened Blade require two previous Hexing feats to get them.
I forgot Foe of the Unlucky which allows you to blow a use of a Hex to make an enemy...
Dragom 339 had all these added Hexblade curses on page 93.
Curse of Failure ~Bonuses for allies who flank the cursed
Paranoia ~Penalty on one type of save
Distraction ~Foe must make a concentration check on each and every speel cast
Ignorance ~Penalty on any 2 skill checks
Sloth...
From my view, it is the d20 system with all it's variant tricks and genres being tweaked that allows players to examine the other side and pontificate on how things could be better in theory. Example: Well, Arcana Evolved is so much more flexible in spellcasting with its laden spells and added...
Page 97 of Magic of Incarnum, in the way upper left hand corner (it is a right sided page) has five NEW spells for the Hexblade.
Any spell with an "E" denotes a spell in which the caster can invest Essentia. Any spell with an "I" denotes a spell with the Incarnum descriptor, which means only...
There is a specific set of addidtional HEX feats in Dragon #339. They have been summarized here on page 58 : http://www.crystalkeep.com/d20/rules/DnD3.5Index-Feats.pdf
Look for pages 104 &105 on the character base class list specifically for the Hexblade too with the added spells. I know Magic...
For those familair with Elric/DLOM, etc... how would you bring it closer in line to D&D now if you ran a campaign or played in one. I am looking for options, and I figured to pick the great minds on this board.
I have DLOM and it is just a cut and paste of ELric/Stormbringer rules into D&D...
Which spells would you add to broaden the theme of the hexblade? Any source is good enough for me, if you can cite it too, that would be greatly appreciated for me to reference it.
Thanks in advance, as always.