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The homebrew feat you have is called Educated, i think. I don't remember where from though...
In any case, I think it would convert them back to cross-class rank or it would simply be impossible to do. I'd definitely houserule it -not- to work though.
A slightly more iffy one is Precocious...
Thats another kettle of fish, and falls more in the line of DMing tactics than philosophy.
Ideas:
-Give him a close connection or relationship to a good-aligned god or church.
-Instill him with a hatred of evil.
-Make a penalty for turning evil that he wouldnt want to incur.
Probably others...
Ooooh, me likey.
This looks like it could do a lot to speed things up in-game, give the players a more daring experience, and allow me to focus more on actually fleshing out the game.
[edit: What about opposed checks? Like Trip attempts, Disarms, Grapples? You'd be making the character roll...
I love this. ^.^
Thank you!
Now... what about animating the object that is the corpse? What is the difference, to the observer, between a zombie and an animated corpse? Thats probably a more philosophical question, so I might make another thread for that.
Someone brought this to my attention recently, and it's been bothering me.
There are no rules that state you are in any way hindered by being dead.
When you are "dying" you fall unconscious (PHB 135), but this can be easily bypassed by Diehard (PHB 93). If you have Diehard, you do not fall...
Also true. I guess it really depends on the DM. If they are strict about spell components, then its value decreases. If they are more lenient, then it is far superior.
One of my players, a level 3 sorcerer, was cornered by a level 10 evil cleric. The cleric was wielding a +2 unholy longsword and the sorcerer was wielding a crossbow bolt. The cleric, laughing at his stupidity, attempted to disarm him. I facepalmed when he failed. I facepalmed even harder when...
Yeah, the BAB +8 requirement is a little steep at earlier levels, but overall its a much more versatile spell and can get the same job done (arguably better, if the person is dual-wielding).
Heroics: 2nd Level Spell. Grants 1 fighter bonus feat for 10 minutes/level. For example, Improved Critical (weapon of choice).
Keen Edge: 3rd Level Spell. Makes one slashing weapon keen for 10 minutes/level.
Any reason why Keen Edge is better?