Here are the reasons why 5e monsters seem weak to you or anyone else who says "5e monsters are weak":
• You allowed your players to roll stats, perhaps using an even more generous method than those described in the PHB
• You allowed human variant
• You allowed feats, including those commonly...
The 5e Death Rules
Death Saves = Infinite Negative HP = Indestructible Characters
AD&D simply felt more dangerous. You avoided combat if you could. One crit or failed save and your character was dead.
Now AD&D was probably too harsh in that regard - but 5e seems geared to be extremely easy and...
My group has done exactly this.
We are all grognards who grew up on 1e/2e and we very much wanted a more gritty, swingy, dangerous game than off the shelf 5th edition.
We wanted low level characters to feel fragile, and mid level characters to feel less like Superheroes and more like...
I don't know what the right fix would be – But I think these two feats put undue strain on the game and are overpowered.
I scouted them out early on and pre-emptively banned them.
I have implemented several house rules, but two have proven their worth time and time again:
1. Death saves are gone. Death occurs at -(10+level) hit points. Returning to consciousness (+ hit points) from negative HP results in a level of exhaustion (cumulative).
2. Long rests do not restore...
One of the simplest solutions to the issue I've seen is replacing the -5/+10 bullet of both feats with a +1 ability score increase. STR for GWM and DEX for SharpShooter.
Though my group is only level 7-8, I began to notice the telltale signs of a "nobody ever dies, we always win if we want" game. I think some of the blame can be laid at the generous death save rules. My players were up for tweaking the rules to create a grittier/deadlier game, so I've been...
LIKE: bounded accuracy, battle speed, gridless combat, old school feel
DISLIKE: mechanics and powers which use monster CR as their metric (Conjure Spells, Wild Shape, Polymorph) seem poorly balanced
This is exactly what I currently do: all HDs - no HPs
It's a little rough at low levels, but afterward it works perfect for the style I like. Moderately beat up characters simply spend all their HDs before long-resting, then are 'fully charged' in the morning. Severely beaten characters (low...
I'd say none of the above goals will be met.
No, you will not be able to port in characters from different editions and have them play side by side - and thank goodness for that.
No, this edition will not 'unite the fanbase' - but many people are going to buy and play it.
That all said, it...