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Recent content by yu gnomi

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    The Clown

    Question about powers in last post: Range 4 means target area is everything within 4 squares of Clown? If so that seems incredibly powerful. I am not sure what precisely you meant by term "target area." And we still need to hammer out class features. I am thinking some sort of Prop...
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    What's Better than Auto Realm?

    Again thank you to everyone posting for helpful ideas. I am committed to learning ins and outs of using Xara, and already have a fully functional version of it installed. My main issue with learning to use it, had nothing at all to do with the program being difficult to work with (learning the...
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    Fun While Prone

    In case of Come and Get it, the foes shift themselves and it is not forced movement.
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    Fun While Prone

    wrt to ranged attacks: I only meant in context of being immune to power affects. RAW is being prone can be a good strategy when attacked by ranged attacks. wrt to monsters benefitting by free stand up (unimmobilize, etc). Since using power is players discretion, I don't see the harm.
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    Fun While Prone

    Frankly, I am against monsters benefiting from being knocked prone. I would rather interpret it as they stand up and shift normally.
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    a Treatise in Stealth

    Cust Serv doesn't agree with interpretation of when cover applies to stealthy movement in your treatise. See this thread: http://www.enworld.org/forum/showthread.php?t=237210
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    a Treatise in Stealth

    I think you are missing one of the sticky points in entire stealth discussion: Warlock's Shadow Walk power (PHB pg 131). As long as Warlock moves at least 3 squares every round, he always has concealment. Why, in particular should Stealth rules show an overwhelming favoritism to one class? (I...
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    Fun While Prone

    So, I asked a question like the following one weeks ago in a thread about Prone movement. How does Fighter power "Come and Get it" affect enemies who are prone? The answer I got (at least the answer I liked best) was that they crawl towards the Fighter, unless difficult terrain or obstacles...
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    The Clown

    How about Clown can mark foes that he attacks like Fighter. It wouldn't have to work exactly like Combat Challenge, it could be called Clown Challenge instead (or Silly Challenge, etc) Clown also has class feature- Chutzpah- a Clown gains a bonus on attack rolls versus a foe marked by him...
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    What's Better than Auto Realm?

    Actually I have been to Cartographers Guild sight repeatedly since installing Xara. I am a member, although I have not posted anything. I mainly followed links to download texture images for fills. Once I get a little bit of a better handle on how Xara works, I am going to start following Gamer...
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    Wizard Multiclass Warlock

    When a wizard swaps a daily or utility power, he loses all spells of that level. I'm not sure exactly where the rules say that, but I'm pretty sure they do. You don't get two powers in exchange for this, only one.
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    Eldritch blast with sneak attack.

    I couldn't agree more. It seems as though every other week someone discovers the cheese that is possible when using rogue and/or daggermaster features, with warlock powers, via a pact blade. It is highly questionable whether RAW allows any of it, and it certainly is not RAI.
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    The Clown

    Chronoplasm- As I stated previously, I really want to get either Jester or Clown built. Either one is acceptable to me. Since you and I are the only helpful contributers to this thread, we should work together to hammer out a common class concept. As it stands now, my 4ed clown concept is...
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    Throwing Weapon Return

    I don't know precisely what they meant wrt your questions. I am fairly sure that they meant to override the PHB. The ricochet interpretation is mine, and I wasn't trying to imply that it was from WOTC. I probably should have said it would be fair for a DM to assume that the weapon ricochets.
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    Combat Advantage at range

    As far as I know flanking has no affect on ranged attacks. A rogue can still ranged attack with combat advantage via First Strike class feature, by successfully hiding prior to attack, or by selecting victims under the influence of powers which cause them to grant combat advantage.
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