newbies guide for Fallout 4


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Zardnaar

Legend
It's just unfortunate that you can't grow screws.

Kinda. Grow muttfruit or whatever. Sell to buy screws.

They're not in short supply beyond first few levels. Scrapper perk if you don't want to farm.

Even with adhesive farm it takes a while for adhesive to be abundant.

Keep what you kill no settlements survival mode is kinda interesting way to play.
 



Zardnaar

Legend
Zards Build thoughts.

In thus game I have done all the main builds and pretty much play them in survival mode.

I do not farm legendary items I use what I can find or buy. So what's the best build? According to the internet it's probably a variation of a stealth sniper using a semi automatic rifle.

This is somewhat true but you more or less have to use the Overseers Guardian. This rifle doesn't scale well into very high levels snd its hard to find an instigating or two shot gauss rifle. Also takes a bit of time come online. Vats sniper switches on very early.

Also anything works well if you build around it. Most damage is melee once you can ramp your strength score up to 20-50+. Everything dies in one hit.

However these are late game builds requiring specific legendary items you cant grantee you will find.

The best build out the gate is basically power armor. Assuming you know where the early game power cores are. If you dont rifleman build is the best.

Charisma and intelligence are the best stats in general to have. In survival mode it's intelligence due to perks. Chemist becomes a near must have.

Iirc every point in intelligence is a 3% boost to xp. A 10 intelligence character with idiot savant will get more xp that a 1 intelligence PC with idiot savant.

Strength is really mostly for melee, perception for vats, luck for critical hits.

There's nothing wrong with a generalist either. 3 or 4 in your SPECIAL stats 6 or so in your primes.

10 is for specialized builds.

If you don't use vats your personal skill determines if you hit.

Automatics have better guaranteed guns to buy and more legendary options to abuse than srmo automatics. A great semi automatic wants to use instigating or two shot effects. Automatics are happy with explosive, wounding, kneecapping and various other effects. They're so good even if you don't have perks in automatics you can carve up with them.

Pistols.

Generally used for luck and agility critical hit type builds. Personally not my favorite style. Heavily reliant on a certain delivery early on.

Semi automatics. Sniping, stealth, shotguns using rifleman perks. Always good from early to late game.

Automatics. Probably the best early on. Heavy on ammo use though so certain perks or wealth helps.

Heavy weapons. More mid to late game. Due to ammo use. On survival mode not as viable due to weight issues except galling lasers. Power armor almost required. Demolition expert missile launchers are very nasty. Not a fan of gatling weapons.

Melee weapon. Very rough early on but always high damage. Stealth Ninja and hard hitter builds are both viable and usually blend togather later. Advanced mode for survival players early on. Cheap on resources though highest damage in the game.

Unarmed. The meme build. Can be viable but generally a waste of time.

Crafting. Generally makes your life easier at the expense of real life time. Once you know the game well you can skip it. Adhesive is in short supply early game. You can create is via farming.
 
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MarkB

Legend
Lol.

I generally don't put to much effort into settlement building.

If I do it's function over appearance.
Yeah, I've occasionally tried something fancy, had a very nice Lake House out on the water at Sanctuary once, but these days it's all just whatever's efficient.

A2C7A404EF8F8DE96309D882EF6CD06EEBCA1842
 

Zardnaar

Legend
Yeah, I've occasionally tried something fancy, had a very nice Lake House out on the water at Sanctuary once, but these days it's all just whatever's efficient.

A2C7A404EF8F8DE96309D882EF6CD06EEBCA1842

I basically throw up a barracks and move on.

Early on I might not bother doing that. Use the default pre-construction houses in your building menu or existing structures.
 

Zardnaar

Legend
Unlimited building supplied.

Unemployed settlers scrounge junk. 1 item per settler per day. Workbenches double this.

A settlement has a limit on items. Iirc its 100 +1 per settlerX5. You can exceed the limit but your settlers won't create new items. This means you have to empty the work benches.

You can create a hub. Find 5 settlements close to each other. Central one is your hub the other 4 funnel resources to the hub.

You want them close by so you can run around and empty the junk every week or two.
 

Zardnaar

Legend
Farming.

Your settlers can farm for crops. Crops can be used for cash (Muttfruits the best ) or crafting items often food. Harvesting muttfruit takes time irl vs farming water.

This is more important on survival mode. Crafting soup, adhesive etc.

Greygarden has the needed seeds early game to find except razor grain. Check vendors and settlers for early game razor grain. You only need 1. Razorgrain exists in the wild high risk getting it early however on Survival mode.

Generally I do not farm much. You can get the resources required just by playing the game. Adhesive farming is the exception here that's very very convenient and I miss when I don't farm.
 
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