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    D&D 5E Equipment posted~ pics

    Yeah, I know right? I mean everyone thinks the fella just wants a nice place to explore, but it seems to me like the "Ruin" part is more of a verb than a noun here. :p But he's right.
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    D&D 5E Ability Score Requeriments for Multiclassing, yay or nay?

    I don't think anybody has mentioned this, but with the prerequisite system in place, Humans are actually the best at multiclassing because of their blanket +1 to all stats. I like this a lot, anyways it fits with the humans are adaptable archetype. Half-elves come in second, which again fits...
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    House Ruling 4E? How common

    I house rule a lot in my game, to make it fit with how we like to play. The biggest change I've made to the system yet is the hit point/damage mechanics. I've never liked high hit points and damage numbers.What is 27 damage when the monster has 237 HPs? But when HP and damage don't scale much...
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    [NSFW] Mind Your Surroundings...

    How about this? Animate - Druid Attack 5 Your enemy's hiding place takes a life of its own and turns against him. Daily - Implement, Primal Standard Action - Ranged 20 Target: One terrain feature that provides cover or concealment Effect: You animate the terrain feature, and it tries to grab...
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    [NSFW] Mind Your Surroundings...

    Boil - Wizard Attack 9 Your turn an area of water into a boiling trap. Daily - Arcane, Fire, Implement Standard Action - Area burst 3 within 10 Target: One pond of water or other liquid Effect: You bring the liquid in the area of effect to a boil. A creature that enters or starts its turn in a...
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    D&D 4E How long are your 4e combats taking, real time?

    I've GMed a 5 PCs party up to lvl3, and up til now our fights average 2.5 hours, sometimes more. Way too much for me. I plan for long combats, most of the times my players and I prefer to have one challenging fight per session than a couple of speed-bumps, so our encounters are often lvl+3. I...
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    Stalker0's Obsidian Skill Challenge System (NEW VERSION: 1.2!!!)

    This is why I didn't directly adopt the Obsidian system for my game, instead experimenting a bit with my own ideas. Obsidian (and WotC's system) lacks an important component of challenges: Active Opposition. In combat, you got dudes that try to hamper you actions and win the combat for...
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    What form(s) of magic oppose shadow?

    Feywild <------> Shadowfell Arcane <------> Shadow
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    WotC announced non-randomized minis

    Exactly. Plus, it's very clear that his comment is sarcastic and humorous. Honestly, I'm appalled at how much people try to see confrontational subtext in others' posts. It's as if you want to provoke a confrontation. Learn to laugh a little. But honestly, the reason this simple comment made...
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    speeding up combat by halfing hit points

    damn double post
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    speeding up combat by halfing hit points

    Or, instead of multiplying damage by 150%, you could augment the die size once and double the static damage. So, the Goblin Warrior that did 1d8+2 does 1d10+4. The Earth Giant that did 1d10+5 does 1d12+10. The end result is about the same, but I find this simpler. I'm going to test it this...
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    Design & Development: Magic Item Levels

    That's exactly what I'm thinking. Our old magic weapons were "+X weapon; property" (for example, +2 sword; flaming). Now, I'm thinking it's more like "+X property; weapon" (for example, +2 flaming; sword). So the +X is applied to the property rather than the weapon itself. We'd have weapons...
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    The Charlatan-Another new base class

    Looks underpowered now, depending on how trick is constructed. IMO, it's a bad idea to give a fighting character a 1/2 BAB. He's a melee fighter right now, so it would be much better IMO to cut on abilities than on BAB. Here's a suggestion. Instead of sneak attack and feinting, why not grant...
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    The Charlatan-Another new base class

    Yup, that's the big problem of the class. It really hasn't something to call its own, and that's why I said that with the only things you have here, you could achieve the same with what is already existant. Define the class more and it will hold interest. While making my Lorethief, I first...
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    The Charlatan-Another new base class

    Well, here we go again. Since your class in pretty much a variant rogue, let's compare it with him. At first look, your class seems overpowered. Feinting is on of the best things for a rogue, as it gives free sneak attacks. Having less sneak attack doesn't really offset this bonus, as he is...
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    The Lorethief core class - An acquirer of obscure knowledge (revised again)

    Okay, so I revised the class again. Find weakness has been removed and transformed into Anticipate, while the ability comes in later, it's a bit more useful now. Because of the loss of find weakness at level 1, loretheft has been given new functionality, similar to inspire competence. Several...
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    The Sage - A new base class

    You omitted to rework Greater Defensive Insight to say that the Wis bonus to AC now applies to all opponents. I like the new version of Defensive insight and Think Fast. More simple and clear now. I don't know about Clever Combat. Giving the full Int bonus would be too good. Particularly when...
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    The Sage - A new base class

    As the Wizards Boards are down, I'll just continue here. The new class skill list is much better than before. The only 3 skills that IMO are not quite suited for the Sage are Disguise, Escape Artist and Intimidate. Intimidate I'd remove without hesitation. Almost any other skill would have more...
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    D&D 3E/3.5 What 3 skills would you add to DnD 3.5

    I would change Survival to include the benefits of track (or some rudimentary tracking, improveable with a feat). I would change Gather Information to Streetwise, granting ability to survive in urban regions (kind of an urban Survival), including the ability to gather information, and maybe...
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    The Lorethief core class - An acquirer of obscure knowledge (revised again)

    I know every core class is designed to approach combat in a certain way. This class would generally do so by running away, hence the fast retreat ability and the several defensive ones. Sure, in a standard D&D campaign this isn't something that's viewed as an option, but in a more roleplaying...
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