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    Rolling to Hit: A Sacred Cow that should have been slain?

    Or we could instead see that dice are a mechanic, and that different mechanics exist for games. Take chess for example: there are no dice, no methods of RNG, and yet the game is fully functional. What the OP is attempting to do is take the randomness out of "hitting" and either place the...
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    Rolling to Hit: A Sacred Cow that should have been slain?

    I didn't say that we couldn't anticipate any bugs, I said that there may be bugs we can't anticipate. Two completely different things... There might, just might, be bugs that aren't readily visible, unless you have figured out a way of discarding testers as a necessary profession. ;)
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    Rolling to Hit: A Sacred Cow that should have been slain?

    I fail to see how a 50% chance for success is a canon staple of tabletop RPGs. Having an auto hit game would be more like chess, where your strategy is more important than the random number generator. Granted, I dig my dice, and the randomness they provide is a crucial to the tabletop...
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    Only thing I don't like so far: Power Replacement

    So I can name my character "Chunt the Flatulent" and my family was killed by orcs and be done with it. I wear a pink hat with peacock feathers and I forgot how to cast burning hands when I learned fireball. I have a peg leg, my tabard is neon orange, and I only speak with twelve words (yes...
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    Only thing I don't like so far: Power Replacement

    I would be fine with this rationale if the skills system didn't work in exactly the opposite way, where you can remember and perform every easy DC you have ever learned. ... The way that I might handle this is that the number of encounter/daily powers at a given level is a hard and fast...
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    Only thing I don't like so far: Power Replacement

    And for some reason, that was less intrusive to me. I suppose it's because it's not just wizards, but every high level character ever who has learned higher level powers has somehow "forgotten" how to use the most basic of abilities. The Vancian model you could at least handwave that "it's...
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    Only thing I don't like so far: Power Replacement

    I had this exact same problem with the retraining rules, both replacing old powers as you level, and retraining one ability every level. Both seem really silly to me. I posted on the Wizards website and got various handwaves for ways that I could justify this in-game, however, nothing has...
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    Suggestions for running the Forge of Fury?

    Spoilers ahead: 1) Illustrate explicitly the power of the roper. By this point, most players are under the false assumption that they are supposed to defeat every encounter. (Since that is the only way to bypass anything in these modules. Except the kobolds in the Sunless...
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    Fixing Metamagic?

    Yes, I am thinking that the damage can be healed. Hence why my costs are so high. I think 8 quickened spells of any level is overpowered for level 12.
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    I enjoy clerics without gods

    That one paragraph has made me want to check out Eberron.
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    I enjoy clerics without gods

    You said: Doesn't that describe one of the possible relationships between a god and their followers? Isn't it possible that the god of travel gains power from the energy that is broadcasted by the traveling people, namely their worship? . . . The relevance of my post is that electrons are as...
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    Fixing Metamagic?

    You are not taking into account that the Con bonus at L40 is more than your actual hps from class levels. A level 40 character has 13,600,000gp Consitution base 14 inherent 5 enhancement 12 That is a Con of 31, modifier of 10, or 400 hps at level 40. I think they can stand to blow 80 hps on...
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    I enjoy clerics without gods

    Devil's advocate: What about Chaos? Is magic governed by "rules" and "law" on the plane of Limbo? Minor nitpick. Not really important, of course.
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    I enjoy clerics without gods

    They don't? That someone gains power from little clouds that dance around of their own accord and channels them into rivers of metal that guide these ethereal fairies into boxes of glass and blacksmithing so that the fairies can dance and give off a lightshow is a bit far-fetched. Or in...
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    Knowledge (local)

    Why? Do you make a player take Knowledge (plane of fire)? Or Knowledge (Moradin's religion)? Sorry about that, I know I was being a little snippy. Yes, that passage seems to imply that you must take a specialization for K(local). However, I believe that to be a mistake, as I think...
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    Fixing Metamagic?

    The reason why I base the hps lost on caster level is because at L40, taking 8hps in damage (2x4 for a quicken spell), is not really a hindrance. Whereas taking 80 hps in damage just might be. The cool part about this is that casters don't always have to cast a spell at their maximum caster...
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    Paladin balanced without RP/alignment restrictions?

    My only problem with taking away the alignment restrictions is that I am not sure about free multiclassing. Is a bard/paladin broken? Is a barbarian/paladin? Druid/paladin? Not sure. Same goes with monks, bards, barbarians, and druids. I don't know if WotC balanced the classes with the intent...
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    I enjoy clerics without gods

    Rock on!
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    Anyone else of this opinion? Or not?

    Nowhere in my post did I make the point that players don't suck. :) The point being that a DM-made adventure is already bounded by the PCs (because a DM knows his players), whereas a module is not. Also, when the PCs do leave the boundries of a DM-made adventure (which generally aren't...
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    Gestalt Characters from a DM point of View

    Why has this thread degenerated into: some gestalt characters = broken? Isn't that kinda the point? I mean, in the basic rules, no one would be silly enough to play a wizard with a 4 int. Perhaps a gestalt bard/wizard with a crossbow is the same sort of suicide as an idiotic wizard in normal...
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