• The VOIDRUNNER'S CODEX is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

Search results

  1. A

    D&D 3E/3.5 Does Glitterdust (3.5) shed light? Does it require ambient light to work?

    I think my first question is just confusing the issue. Does Glitterdust require a source of light in order to "glitter"? Does it work in complete darkness?
  2. A

    D&D 3E/3.5 Does Glitterdust (3.5) shed light? Does it require ambient light to work?

    Does Glitterdust (3.5) shed light? Does it require ambient light to work? These are basically the same question. To be clear, by "shed light" I mean only enough light to see the illuminated target, not enough to see by, or any other use of the light.
  3. A

    Protecting dying ally

    A couple of questions came up in our last session. I've looked for answers but nothing was clear cut to me, so I'm appealing to the wisdom of the masses. We had a PC fall (he was techincally "dying", ie less than 0 HPs) and another party member moved to stand over him to try to protect him...
  4. A

    [Domain] feats

    Yes, sorta. Specifically I'm wondering about the ones with the [Domain] tag.
  5. A

    [Domain] feats

    Thoughts on whether the [Domain] feats from the Complete Champion are available to classes which don't have domains, e.g. a wizard? Nowhere does it state that you must have a domain, but it's heavily implied in many places in the text.
  6. A

    D&D 3E/3.5 [3.5] Cover Rules

    Excellent. Thanks.
  7. A

    D&D 3E/3.5 [3.5] Cover Rules

    Melee cover So do I read "if any line from your square to the target’s square" correctly to mean that I check each corner of the attacker's square to each corner of the defender's square? In essence 16 lines drawn, though of course many of the line would be irrelevant.
  8. A

    Please Help. Quick question on finding Wizard's encounter

    I was certain that I saw a small one-encounter pdf on Wizards.com which had kobolds (or maybe orcs) breaching a wall and attacking townsfolks, and depending where the PCs were standing they might take damage from the wall breaking, and the townsfolk all died if they took any damage. There was a...
  9. A

    Diagonal wonkiness scenarios

    More movement=good Less mental bookkeeping=good Less simulationist=neutral More cinematic=good
  10. A

    Detect Magic

    So to protect against Detect Magic using Misdirection would require 2 castings of Misdirection? One on me and one on my Hat?
  11. A

    Detect Magic

    So the question of 1 aura (me) or 2 auras (me + hat) is unclear?
  12. A

    Detect Magic

    I'm wearing a Hat of Disguise which is active (changing my appearance). My friend casts Detect Magic and looks my direction (and let's say rolls 25 on the Spellcraft check). What is seen?
  13. A

    Silence spell vs. a closed door

    Thanks for the clarification. I played it wrong last session. What can I say--I'm a slow reader. :)
  14. A

    Silence spell vs. a closed door

    I think the trouble I'm having with this is basically one of granularity. I would prefer to determine "exactly" where the emanation's direct line of effect is (in this example the volume of space extruded through the doggy hole) and the game, it appears, dictates that once a minimum amount (1sq...
  15. A

    Silence spell vs. a closed door

    Doesn't this opinion imply that the emanation is bending around the corners of the doggy door to effect the 2nd set of guards as if it was a spread? Wouldn't the guards on the other side of the door be considered to have total cover?
  16. A

    Ability Scores

    Although the accuracy of this new formula seems very much in doubt I will say that I like the idea of increasing Ability bonuses as a way of reducing the amount of luck/randomness in the game and shifting the balance, somewhat, towards Skill/Ability-based determinism. A +2 to +4 Ability...
  17. A

    Feat-Granting Magic Items?

    10,000 gp for feat.
  18. A

    Where can I find Errata for the Spell Compendium

    1 and 7 look like each other if written sloppily. I think it was a copying error. Both spells are so lame at 7th level that (in my group) they would never ever be taken. Drop them back to 1st and see how much your players abuse them.
  19. A

    What happen if a fire elemental fails to make the jump over a body of water?

    My ruling: Fire elemental lands on water, creates a lot of steam, the energy required to do so is lost from the fire elemental in the form of hit point damage. The fire elemental takes 1d6 points of damage per 5 foot square as it moves back to solid ground. I would probably have this happen at...
Top