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    OAs/AoO - they gotta go

    Much as I want something like OAs to be in the game adding to the consequences and pitfalls of combat, I think the OP is right in that this is more suited to an optional module. This isn't bad; lots of good rules are "modular" it sounds like. He's also right in that OAs slow down the game and...
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    Suggest Your "Rule of Three" Questions for Next Week (4/17)

    Aside from Vancian magic, which we already have been told is returning, what past magic systems are serving to inspire PC and class design for this edition?
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    Monte on Life and Death (And Resurrection)

    I'm giggling like a schoolgirl over here that a D&D game designer actually used the word and concept "resuscitation." Because DUH. We know that there can be a vast gulf between dead for five minutes, dead for an hour, and dead for a day. Our own medical technology recognizes that these are...
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    The Cleric, The Paladin, and Multisysteming

    Hoping Def Con 1 is right. I actually DO want to see common ability pools shared between classes rather than the nutso power proliferation of 4E. I just want to see the pally get something unique and substantial, and I don't want it to get forced into feeling like a mini-cleric. This article...
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    The Cleric, The Paladin, and Multisysteming

    With all respect...please stop doing that. The space between a fighter and a cleric is a fighter/cleric. If you're going to devote a whole class to a fantasy archetype, don't do it out of bloody-minded inertia, have a powerful hook and some kind of unique mechanics. If you really must...
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    The Ranger: to Spell or not to Spell

    Uh. Hmm. What? Virtually half of that is "animal empathy," the other half is "having good Charisma and Wisdom" and a sprinkling of "Main Character Prophecy Power." Oh yeah, "excellent Heal and Craft skills." I saw scarcely any hand-waving or chanting, exception being his blessing over the...
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    Paladins: Lawful Good only and other restrictions

    I don't want to see hard alignment restrictions on the paladin class. They should serve a code that is set by their particular order and enforced by a divine covenant. Break the covenant, and it's time to atone. You could get "anti-paladins" though who pledge themselves to a new order that...
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    Dragon’s-Eye View 3/28/2012... now with ENW poll!

    The creative folks should strive to make armor as realistic as possible, because the marketing gurus WILL try to force it back towards the ridiculous. We'll get the best balance with the creative folks armed with as much history and good taste as they can. I voted "photorealism" based on the...
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    Blog: Sneak Attack Vs. Backstab 3/28/12

    I'm a fan of the idea, and I approve with the proviso that the math has to work. I do like the idea of backstab being a general feature of the game that rogues can just be better at. This also opens up "swashbuckler" rogues, i.e. light fighters who fight "honorably" and are still effective...
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    The Ranger: to Spell or not to Spell

    I created the paladin thread and I think my view is pretty clear. Rangers should have supernatural skills. They really should be a "magical" class, instead of 4E's "sword blender." But that's not the same thing as being a spellcaster. Aragorn didn't cast spells to find the hobbits, but he...
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    Paladins Should Not Cast Spells

    Yep. That's what spellcasting is in most editions, and what it is to a lot of players. Remember how lots of people think 5E is "bringing back the wizard," i.e. the "spellcasting" wizard in 4E was not really such at all? I think those players have a point. 4E spells were only trivally...
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    Paladins Should Not Cast Spells

    ^ I think that's how it's gonna be, but f I howl enough maybe there will be some meaty options? Yeah we do. C'mon, you are reading the same things I am. The innovation of 5E is that it's modular and is designed to appeal to stalwarts of all editions. Well in all editions but one...
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    Paladins Should Not Cast Spells

    "Spells" pre-4E were gameplay abilities that were sometimes and sometimes not unique to classes. This united spellcasters with a certain mechanic. We had "full" spellcasters, "half" spellcasters, and "dabblers," as one way to put it. When you cast a spell, you do some combination of waving...
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    Paladins Should Not Cast Spells

    I totally support auras as well. I think 4E got a little aura-happy eventually, but I can't deny that they fit paladins to a tee. That's exactly the kind of constant, elemental supernatural effect that I think they should be packing. I.e. Level 1 aura: Allies get +1 damage Level 20 aura: Evil...
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    Paladins Should Not Cast Spells

    Because I finally felt like I was playing a paladin to be a butt-kicking holy warrior, not 1) a fighter who was rewarded for rolling good stats 2) a cleric who needs to split his attentions between buffing, healing, and butt-kicking As I tried to express, it made the paladin appealing to me...
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    Paladins Should Not Cast Spells

    Thanks! I'm a pup of 24...my earliest knowledge comes from the AD&D PHB, and my first games were in 2E AD&D. :blush: You want a paladin? Start there, IMO. Actually I really like the old Dispel Evil spell for some reason, it's exactly the kind of weird beast that makes me think of old-school...
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    Paladins Should Not Cast Spells

    Thanks for the support and ideas. :) I feel that another victim of the spells-as-magic philosophy was the Dragon. Some dragons should be wizards or sorcerers, sure; they are smart, motivated, and have way too much free time. But not every winged lizard sitting on a pile of gold needs to have...
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    Paladins Should Not Cast Spells

    In the most recent Rule-of-Three this passage jumped out and shocked me: Emphasis mine. I don't disagree with the larger point. Classes often must share mechanics because of the metaphysics of the game. Basic example: all classes can swing a weapon and attack. All classes use skills...
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    What name would you like the next iteration of D&D to bear?

    I'm glad to see others agree with me to CALL IT WHAT IT IS, the fifth edition of Dungeons and Dragons. It may not be the best marketing move, but it's the most honest move. They have very ambitious plans for this game, but that does not guarantee its financial success or its legs in the long...
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    Why we need Warlords in D&DN

    I want the warlord to stay in the game, but I don't want his healing to work the same way as the cleric. The really cool warlord was the Int-based one anyway, which tells me that the class has legs other than being the "martial cleric" as some of you imply.
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