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  1. Falchieyan

    Consoling a bad-luck player

    I'm currently DMing a Savage Tide game and have an odd problem with one of the players: he has TERRIBLE luck with the dice. He went nearly the entirety of a session without rolling over an 8 on attack rolls, and he's the vocal enough type that the whole group had to hear a big rant each time...
  2. Falchieyan

    Kenku scholar

    Hi all. Of late I've been working on designing what is to become a kenku Loremaster. I've spent a while working on his look, and have at last come up with something show-able. I'd like to get a bit of feedback on this work, to see if there are any things that stand out or seem worthy of...
  3. Falchieyan

    Spectral Hand

    Can Spectral Hand be used to deliver touch spells cast through a wand or scroll? Since casting a touch-range spell is described as "charging" one's hand or body with the spell until something is touched, it seems as though it could be possible.
  4. Falchieyan

    Vicious weapon ability and DR

    The vicious magical quality gives an unnamed bonus to damage dealt, which I interpret to be plain physical damage when it comes to overcoming DR. Is that the case? So a higher-level barbarian in adamantine armor would have little risk adding the extra 2d6 to each blow?
  5. Falchieyan

    The Novice (0-level class)

    I've been adapting an old AD&D module called Treasure Hunt to 3.5 rules as a prelude to the Savage Tide adventure path. One of the interesting quirks of the module is that it starts the character at level 0(-500 xp). It's been a bit tough balancing the suggested abilities to fit the newer...
  6. Falchieyan

    Rust Monster hide armor?

    Here is the basic description of a Rust Monster's primary ability. The important part is bold: Rust (Ex): A rust monster that makes a successful touch attack with its antennae causes the target metal to corrode, falling to pieces and becoming useless immediately. The touch can destroy up to a...
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