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  1. K

    Monte's World of Darkness - magic system?

    I've had a brief look at the magic chapter. "Brief" because I got discouraged. fundamentally I don't think it adds much to the approach in Elements of Magic or True Sorcery, especially if you're thinking of taking it out of the WoD setting. Freeform systems like those are all prone to broken...
  2. K

    London - Iron Heroes, Conan or similar - Player - looking for game

    Play Location/Method: London, central or NW Game/System: Iron Heroes, Conan or similar Player or GM?: player looking for a game, possible GM Time/Frequency: Monday, Wednesday or Thursday evenings; occasional Friday/weekend possible email me LondonIronHero (at) googlemail (dot) com
  3. K

    Talk to me about item crafting

    at lower levels you can commission anything you need. the advantage of item creation feats is mainly allowing you to trade 1XP for 12.5gp. this is a pretty good deal at low levels. They also allow you to make items in the field/down the dungeon. At these levels you normally can't easily...
  4. K

    Talk to me about item crafting

    depends on how ameniable your DM is to you designing new magic items using the formulas in the DMG or whether you are limited to the ones actually in the DMG If the later you can basically just make cloaks of resistence, pearls of power, and stat boost items - most of the other wondrous items...
  5. K

    Improved Binding - necessary or broken?

    The Improved Binding feat seems to be a must have for any Binder. aside from being a bad piece of design that implies that either a Binder w/o that feat is seriously underpowered, or that a binder with that feat is seriously overpowered. which is it? another way of looking at this: is...
  6. K

    Book of NineSwords

    Hey Nifft "Regarding the first few levels of play: that's exactly when the Swordsage and Warblade most miss having proficiency with bows". have to disagree with that. slings are better than bows at 1st level (you get to add str to damage). more important than the reduced range. and unless...
  7. K

    Book of NineSwords

    .. agree with most of the above posts but I do think Bo9S classes, or specifically Swordsages which I have seen in action, look particularly good compared to the Core classes at level 1 (a bunch of manuevers and weapon focus) and level 5 (3rd level manuever and stance e.g. assasins stance +...
  8. K

    Fighter's shouldn't have to suck

    Ask the DM if he'll allow the book of nine swords and switch to one of its classes. some of the other posters' suggestions may help you "compete" at 6th level but it will get worse from here on in without BoNS goodness
  9. K

    Swordsage build

    First session report first encounter our caravan was amushed by bandits - standard goblins, some first level human? rogues and an elf? TWF ranger? with a necklace of fireballs (3 2d6 gems) NB the other PCs - warforged ranger/barbarian, dwarf ranger/rogue, gnome beguiler, human cleric/psion...
  10. K

    Swordsage build

    Interested in what you say about Swordsages not having a problem hitting things. That is one of my worries with the class. The higher level maneuvers look powerful but as a medium bab class how often will they be wasted. Why is Mighty Throw difficult to use in practice? I was hoping to be...
  11. K

    Tell me about the Swordsage

    Swordsage there aren't any items that boost Concentration in the core rules (or in the Bo9S). I wouldn't allow it (same as I wouldn't allow an Artificer getting an item that boosted UMD) Bo9S classes definitely look more powerful than the PHB classes on paper. Whether they are balanced for...
  12. K

    Swordsage build

    My DM has kindly allowed me to test a Swordsage in a new campaign starting at 2nd level This is our first Bo9S character and I don't want to get the book banned so I'm looking for a generalist with a range of options rather than a maxed out character. but any comments on critical mistakes or...
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