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    Haven't DM'ed in a while, some questions for yeh

    1. From Jonathan Tweet: House rule: need two milestones for long rest - Wizards Community 2. From Stalker0: http://www.enworld.org/forum/4e-fan-creations-house-rules/230567-stalker0s-alternate-core-skill-challenge-system-final-version-1-8-a.html 3. I think it's mainly the stuff that's always...
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    Blade Cascade damage

    Quick question: how do you roll damage for Blade Cascade? Pertinent Blade Cascade info: In most multi-attack instances, you roll the damage once and apply it to all hits. I'm assuming that since you're alternating between two weapons, you'd have to make at least two damage rolls (one for main...
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    Combat takes too long

    This is a bit off topic, but I wanted to address this specific point that the OP brought up. IME, one of the key aspects of the wizard is that they have attacks that work against all three defenses. So while they don't get some of the bonuses that other classes get, they can generally pick...
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    First Level Character Hit Points

    Healing surges and higher first level hit points play a bit differently than they read. I'd recommend running a few sample first level encounters/adventures before making any house rules. It may look like that first level fighter has 100 "potential" hit points, but in reality, he can still go...
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    Can a once a month game work?

    I've been playing once a month for several years, spanning a few different campaigns. I've found that it works best when you can handle some of the more detailed discussions (leveling up, "ok guys, where are we going to go now?", etc) in between sessions through email. This lets you get the...
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    Are you going to limit PC alignments in your 4e game?

    Now that there are no mechanics dependent on alignment, I plan to drop it entirely. Players are free to write whatever they want on their characters, but I'm going to ignore it. The onus is still on them to create characters that would logically have a reason to stick together, but I'm not...
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    Fear Duration?

    In a demo I played in, a cleric successfully used cause fear against an archer in a tree. The GM ruled that he jumped out of the tree (taking damage) as that'd be the fastest way down. So, the enemy took damage, lost his cover/concealment/height advantage, and was out of the fight for one...
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    How to detain an Eladrin Rogue? ie, teleporting

    I don't understand how this is such a major issue either. Go ahead and put the eladrin in a typical cell with a window in the door. When he teleports to the other side of the door, the guards beat the unarmed eladrin senseless and throw him back in. Or put him in a room with no windows, and...
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    Attack from two squares away

    It came up because our dwarf fighter, who had been dropped to 1 hit point in the previous round of combat, wanted to do his second wind, drink a healing potion and attack. If he had been adjacent to his opponent, he could do that. If he were 3-5 squares from his opponent, he could do that...
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    Attack from two squares away

    I have a minor issue with melee attacks, and was wondering if anyone else had come up with a way to deal with it. If my fighter is adjacent to an enemy, I can attack it with a basic melee attack or melee power as a standard action. If my fighter is 3-5 squares away from an enemy, I can charge...
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    Dragonshield Tactics ( again, I know)

    In my games, we've always ruled that your move action is not over until you've either a) moved your full speed, b) taken another action (minor, standard, etc.), or c) stated that your move is done. If you move three spaces and see someone hiding around a corner that you couldn't see when your...
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    Suggestions for Player Bribes

    I'm not a big fan of backstories. Some players are great writers, but most aren't. When I DM, I mainly want plot hooks, not a short story. In one of my previous games, I asked my players for: 3 things that define your character 1 personal story goal that you would like your character to...
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    First Strike vs. Alertness

    [edited] Wow, thanks for all of the quick replies!
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    First Strike vs. Alertness

    What happens when a rogue (with the class ability first strike) surprises and attacks an enemy with the Alertness feat?
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    Help con retraining a 1st Level Power

    With three vulnerable companions, your primary job is going to be to tie up one or two melee opponents while your allies mop up the rest. They are probably going to go down quickly if they find themselves toe-to-toe with anyone. With that in mind... This power lets you mark two opponents...
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    Blade Cascade Unleashed!

    This is incorrect. A level 9 solo monster is worth 2000 XP, which is equivalent to a level 18 standard monster. That should be a challenging fight for a level 15 character. Of course, I want to know how a PC gets that close to a solo dragon before the encounter starts. This combo only works...
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    Warrior of the Wild - encounter power

    By RAW, you're correct. However a couple of WotC employees have already stated that the Hunter's Quarry is only meant to last until the end of your next turn. So expect for this to get included in the first batch of official errata.
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    D&D 4E 4E PrRC ~v2.7~ FINAL UPDATE May 29.08

    You may have a point. I hope you're wrong though. I'm not sure what rationale there could be for fighters having more skills than wizards.
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    D&D 4E 4E PrRC ~v2.7~ FINAL UPDATE May 29.08

    I don't think that's right. In SW Saga, Skill Training gives you a +5 bonus in a class skill. I'd be very surprised if Stealth were a class skill for wizards. So we already know that Skill Training is different from SW Saga. I don't think it'd be a stretch to say there's a different feat...
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