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  1. M

    Monks at mid and high level, how to build them

    I'm currently working on a Monk of the Sacred Mountain build that uses Dragon style to buff damage and allow me to take Elemental fist. I'm up to 10th level in my plans, but not sure where to go from there. Two extra attacks at your highest bonus make taking Medusa's Wrath a no-brainer for a...
  2. M

    E6: The Game Inside D&D (with PDFs!)

    I would give rangers both swift tracker and woodland stride as their capstone. Paladins don't really get anything new after 6th level, so maybe a feat to give them more uses of Smite Evil? What I think monks really need to take on higher CR opponents is more AC. How about +1 AC as their...
  3. M

    E6: The Game Inside D&D (with PDFs!)

    Something I noticed for your "Players roll all the dice" rule is that you add 12 to a monster's abilities to generate a score for them, while UA adds 11. Why 12? Other than it makes things a little harder.
  4. M

    E6: The Game Inside D&D (with PDFs!)

    I think I lost my train of thought somewhere... I withdraw my statement. :/
  5. M

    E6: The Game Inside D&D (with PDFs!)

    Realistically, you can't plan for every possible way that someone will wnat to develop their character. Limit the feats to only the way that the characters can naturally progress, and don't add too many new things. Isn't the point to simplify things to avoid getting bogged down?
  6. M

    E6: The Game Inside D&D (with PDFs!)

    It does have a very elegant simplicity to it. Following in this vein, I think it would be a good idea to keep the list of feats as concise as possible. I'm rather anti-splat, so I don't have access to the huge lists of feats that some of you do.
  7. M

    E6: The Game Inside D&D (with PDFs!)

    Getting back to E6 for a moment, another thing to consider for spellcasters is their key ability. If the highest possible spell level for PCs is level 3, the a Wizard with 13 Int will be able to cast anything on the wizard list, and he'll get the maximum possible bonus spells at 16 Int. Should...
  8. M

    E6: The Game Inside D&D (with PDFs!)

    To be perfectly honest, I haven't got anything except the core three books and UA. I made all of these up off of the top of my head. :) So if there's something similar in a splat, by all means share it.
  9. M

    E6: The Game Inside D&D (with PDFs!)

    Works for me.
  10. M

    E6: The Game Inside D&D (with PDFs!)

    In the style of some of the above posts, I've turned some of the mid-level class features from the core classes into feats. What do you think, sirs? Extra Rage [General] Prerequisite: Ability to rage, base attack bonus +5 Benefit: You may use your rage ability one additonal time per day...
  11. M

    E6: The Game Inside D&D (with PDFs!)

    I'm really liking this idea. I think it'll mesh well with a low-magic campaign world I have in mind. Are you constantly updating the list of new feats in the PDF and RTF files? As long as we're making feats from some of the cleric spells out there, you might want to add Neutralize Poison to...
  12. M

    E6: The Game Inside D&D (with PDFs!)

    Hi there. Long time lurker, first time poster, so pardon me if this has already been answered. How do you handle Raise Dead? It's one of the most well-known spells in D&D, and one of the most sought after and useful. Unfortunately, it's also 5th level. How do you deal with raising a dead...
  13. M

    Summoner Class Design Thread

    Even a d4 hit die isn't much of a handicap if you can always summon up something to do your fighting for you.
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