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  1. M

    building a blind archer?

    So I had this idea to try creating an archer who was blind; it seemed cool for roleplaying. Someone who is purposefully blind (wears a blindfold) since eyesight is too limiting. So far I can only come up with using zen archery, since it let's you attack targets you can hear but not see. Also...
  2. M

    D&D 3E/3.5 3.5 e6, what are some good multiclass options?

    thanks, that was very helpful! wouldn't it be possible to get 3rd level spells by using wands though? hmm, actually, since feats are cheap, couldn't I technically get the armored caster feat multiple times and reduce ASF chance to 0, and then get armor profiency up to heavy, and thereby go pure...
  3. M

    D&D 3E/3.5 3.5 e6, what are some good multiclass options?

    oh yeah, duh, I could use single wands until then, didn't think of that. I start at level one. what would be the best caster class to go with for an armored wand user approach? and what would be the recommended progression? like fighter first, or caster first?
  4. M

    D&D 3E/3.5 3.5 e6, what are some good multiclass options?

    we're also allowed some feats aside from core, I'm wanting to go the path of dual-wand wielder, would the rogue1/bard5 combo work for that? hmm, actually would it work to do a fighter1/bard5 and walk around in full plate dual-wielding wands?
  5. M

    D&D 3E/3.5 3.5 e6, what are some good multiclass options?

    hmm, how would the rogue/sorceror combo work? (never played rogue)
  6. M

    D&D 3E/3.5 3.5 e6, what are some good multiclass options?

    I'm going to be playing in an e6 core-only campaign, and I was wondering what some good mutliclass options would be. I wanted to do a fighter/sorceror combo and use wands, but now I'm thinking of a melee-ranger/sorceror. But I don't really know much about mutliclassing, any suggestions?
  7. M

    Experimental magic system. (revising)

    oh, I see, thought you meant the animal.
  8. M

    Experimental magic system. (revising)

    lbs just basically means amount, since weapons and gear can all be classified by lbs, giving an easy reference point. And the moles thing flew over my head. ??
  9. M

    Experimental magic system. (revising)

    Thanks! I like the look of Elements of Magic, will be looking into it. Sounds kind of like Arcana Evolved.
  10. M

    Experimental magic system. (revising)

    no, someone gave me an ebook of it, but it was corrupted and didn't work. I've glanced through the book before, though. I know something about the 4th edition, but I doubt they're very similar. I know that it deals with modifiable power though.
  11. M

    Experimental magic system. (revising)

    I'm trying to go for a unique approach to usable elements; it's not really the standard elements, but the most useful ways of presenting magic. i kind of want to it be easy to create your element too, if need be. Life is pretty much positive energy, and I was considering adding negative energy...
  12. M

    Experimental magic system. (revising)

    the balance issues is what I'm mainly worried about. of course, it doesn't make logical sense that mages shouldn't be stronger than fighter-types (disregarding the laws of physics SHOULD be overpowered), I still understand the need for it. The main limits of this system is mana, so for weaker...
  13. M

    Experimental magic system. (revising)

    Not finished revising, will finish tomorrow. ok, spoilers don't work the same here as they do on other forums, how do I make openable tabs? So, I was thinking of a way to make a more 'customizable' appraoch to magic, with complete versatility. A mused around for a while, came up with some stuff...
  14. M

    Looking for tips on creating a Futuristic/post-apocolyptic setting

    YES, thank you. These were all the things I was going for
  15. M

    Looking for tips on creating a Futuristic/post-apocolyptic setting

    the apocalypse was a couple decades ago. And the homeplanet not sending help is part of the mystery players can try to uncover (evil aliens, the solar flare affected the homeplanet too, etc. depends on how I want to campaign it)
  16. M

    Looking for tips on creating a Futuristic/post-apocolyptic setting

    I was looking to make a futuristic setting on a 'colonial' planet. Basic story is: there was a solar flare that turned the colonized side of the planet into a desert landscape. So, post-apocalyptic. The playable races will be human and robot (robots can be customized for various advantages and...
  17. M

    D&D 3E/3.5 how to make a 'silly' setting in dnd 3.5?

    I've seen the Holy Grail already, but good ideas, thanks.
  18. M

    D&D 3E/3.5 how to make a 'silly' setting in dnd 3.5?

    I was thinking of making a group called the 'Round Knights of The Table', featuring chivalry,dragon slaying, and fine dining and cuisine. Since it's a peaceful province, there's been more focus on the latter. Now, when a dragon does appear, they will probably get roasted. I think adding...
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