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  1. J

    D&D 5E Rules Quiz

    8. A four-person party is playing an Adventurers League adventure where the group is pursuing unseen opponents across a wilderness. A group of goblins is hiding in the path the party is travelling. The ranger (passive Perception 16) is tracking the unseen opponents, the cleric (passive...
  2. J

    D&D 5E How did you fare against Venomfang the Young Green Dragon Lost Mine of Phandelver?

    I ran LMoP twice. Both groups were warned by druid before going to the tower. First group (rogue, cleric, barbarian, wizard and 2 paladins) managed to bring dragon down to half hp and flew off, but only the barbarian was only one left standing. The wizard was dead and everyone else was...
  3. J

    Unearthed Arcana Explanation of the encounter building rules in Unearthed Arcana

    Lex you spoke in Episode 137 that DMG does not tell you how Legendary effect CR. But Lex the DMG does tell us how Legendary Resistance effects CR is in the DMG on page 280-281 in Monster Features Table. Step 13 in CR calculation tells you to look at the Monster Feature Table and apply effects...
  4. J

    Unearthed Arcana Explanation of the encounter building rules in Unearthed Arcana

    UA is based on single PC at level 2 and CR 1/2 is hard encounter (100 xp, adjusted xp 150) so math does break down as you add more PCs because of the Encounter Multipliers table (for 2 through 5 players becomes deadly then 6 player back to hard , then 7 to 12 players it is deadly again)...
  5. J

    Unearthed Arcana Explanation of the encounter building rules in Unearthed Arcana

    I listened to podcast and would disagree that UA uses different math. The UA seems to match up to a hard encounter in the DMG. Sent from my SAMSUNG-SM-G890A using EN World mobile app
  6. J

    Unearthed Arcana Unearthed Arcana Fighter: Samurai, Sharpshooter, Arcane Archer & Knight

    I feel that Arcane Archer should have a listed 10th level feature and I have an idea for one. Arcane Empowered Shot Starting at 10th level, when you attack with a shortbow or longbow your shots count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.
  7. J

    Unearthed Arcana Unearthed Arcana Fighter: Samurai, Sharpshooter, Arcane Archer & Knight

    I sent a tweet to Jeremy Crawford and he sent back "Take a look at the final sentence of Arcane Arrow." I still feel that write up for Arcane Archer was incomplete. I believe all other Archetypes from all the classes has something written at all Archetypes level. The closet one I would...
  8. J

    D&D 5E Can monks still punch?

    All characters are proficient with unarmed strike according to the Errata - Combat - Melee Attacks. (According to Errata Tavern Brawler does not give you proficiency with unarmed strikes since you are already proficient).
  9. J

    Unearthed Arcana Unearthed Arcana Fighter: Samurai, Sharpshooter, Arcane Archer & Knight

    Actually that is just part of the Arcane Archer 3rd level ability. The Arcane Archer should have another archetype feature for 10th level. I was reading through all post and was wondering if anyone else noticed the absence of the feature.
  10. J

    Unearthed Arcana Unearthed Arcana Fighter: Samurai, Sharpshooter, Arcane Archer & Knight

    After reading the UA I liked the Arcane Archer. When I finished reading I realized that the Arcane Archer write up is incomplete. The Arcane Archer should have a 10th level feature. What should the 10th level feature for Arcane Archer be? I thought maybe it should be a third Magic Arrow.
  11. J

    D&D 5E Selecting the Simplest Sorcerer Solution

    One thing I did to up the number of Sorcery Points in my game was to have Sorcerous Restoration start earlier with 1 point per short rest at level 11, then 2 points at level 13, 3 points at level 15, and 4 points at level 20.
  12. J

    D&D 5E DM Help! My rogue always spams Hide as a bonus action, and i cant target him!

    If rogue is hiding behind total cover have monster ready an action to attack rogue or just attack the other members of the party. If rogue is hiding because of heavily obscured (or nature lightly obscured for wood elf, or a creature for lightfoot halfling) attack the rogue with disadvantage.
  13. J

    D&D 5E I cast Shield! For one Turn?

    I would like to point out that since the wizard should regain his reaction at start of his turn that he should be able to recast shield again if needed for the Hobgoblin's attack. It is helpful to remember a round is from start of your turn until the start of your next turn.
  14. J

    D&D 5E Dispel Magic against Turn Undead?

    It can be really simple to end turn undead effect, just damage undead a little (unarmed strike for 1 point).
  15. J

    D&D 5E Dwarven Battlerager Build

    If I was to suggest a feat for the Battlerager it would be the Charger or Mobile to help you move into melee range (if you feel that encounters will begin at range). Either of these two feats could help out a dwarf who must close range with targets to grapple and attack. I would have to say...
  16. J

    Roll20 Updates To The D&D 5E SRD

    For those who play in Roll 20 the sheet author of the 5e shape sheet has posted that he is reworking his sheet to make use of the SRD (the drag and drop ability, not everything in D&D is in SRD so still be prepared to enter your own stuff) and Script Works. Note I tried for myself this new...
  17. J

    D&D 5E Running a Maze: Is there a better way to do it?

    I ran a maze with 36 different equal size room tiles. Some of the tiles had 1 exit, many with 2 exits, some with 3 exits, and just few with 4 exits. I think the tiles were 4x4 or 5x5 in size and I arranged all tiles in a 6x6 pattern. I mentioned has the players approached the maze they could...
  18. J

    D&D 5E Forgotten Realms: After the Sundering map

    Wizard of the Coast released one for the Sword Coast region
  19. J

    D&D 5E Limiting use of cantrips - what are the consequences?

    I once thought of requiring using spell points instead of slots and making cantrips cost 1 spell point. I would increase the number of spell points caster receives at each long rest (short rest for Warlocks) by their spell casting ability score (or want more restriction use the modifier)...
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