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    D&D 5E Downtime XP farming with animate dead or conjuration spells

    Has anyone else run into this little gem? 1) 5th level necromancer has corpses 2) Casts animate dead on them 3) Orders them to attack him. 4) Slays his own undead for xp. 5) Rinse and repeat 6) Profit to level 20 Also works with conjuration spells, perhaps even better because you can get more...
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    Is it possible to use an object as an improvised reach weapon?

    If so, what are the limitations?
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    Moon Druid Epiphany

    For the longest time I've had a secret dislike as a DM for moon druids. Not because they are overpowered, but because I just couldn't make any sense of why they are called moon druids. The player's handbook description was so lame, I couldn't stand it.... Their order gathers during the full...
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    D&D 5E The best solution for longswords

    In past editions, longswords were a strong, iconic weapon choice for many races and classes. In 5e longswords have sub-optimal weapon stats but maintain some strange vestigial niches. Elves and rogues are automatically proficient in longswords despite longswords being an especially poor weapon...
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    D&D 5E What else to I need to consider for a 5e realism hard mode?

    I have a great group of highly competent players and I'm thinking about running our next campaign with a 5e "hard mode" rules set. We are all interested in a campaign that plays more like a fantasy novel and less like a cartoon or video game. What I have so far is: 1)HD = 1 + proficiency...
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    D&D 5E Polymorph and a Box

    So what happens when you polymorph someone (say a medium human/humanoid) into a small fish, snail, turtle, small whatever with little or no movement speed, and then pick them up and put them in a small arcane-locked iron box. And then end the polymorph spell? What happens to the creature...
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    D&D 5E Intelligent monster tactics

    Anyone have any interesting monster tactics. I'll start with a couple 1) Goblins: Horde Tactics: Because goblins can disengage as a bonus action they can partial move, attack, disengage, and finish their move away from their victim(s) This allow huge numbers of goblins to attack small...
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    D&D 5E Many RL animals can see well in the dark. What else can they do?

    Today I started by wondering which animals can see in the dark. Looking it up, I came up with an extensive list of animals that probably should be listed as having darkvision because they have a tapetum in their retina to enhance nightvision. Bears, cats, canines, rodents, whales, cows, sheep...
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    D&D 5E sharpshooter math meaning

    Does anyone have a good explanation of sharpshooter math (-5/+10). I understand the idea that the extra damage is due to the more difficult shot hitting a more vulnerable area. * But why would there be a penalty to the the regular shot. For example If you are targeting a vulnerable area (say...
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    D&D 5E Tensor's Disc

    Any idea why they changed the trailer distance on Tensor's Floating Disc to 20 feet for 5E? It seems like it eliminates the ability to use it in most dungeon situations. For example: You're travelling down a 10' wide corridor trailering your TFD and come to a door in the center of the...
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    D&D 5E Anyone have a good house rule to bring some consistency to spell casting in armor/encumbrance/grappling

    I'm wondering if anyone has a good consistency rule change for spell casting in armor vs encumbrance vs grappling. It seems strange to me that padded armor is too distracting and physically hampering to cast a spell, but you could be carrying 200lbs of pots and pans in back packs and if you...
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    D&D 5E Discriminating Against Sameness: A Case for Readjusting Racial Bonuses and Ability Score Increases

    ​Humans and non-humans have been differentiated by their ability scores since the beginning of D&D. Non-humans are supposed to excel at one or two particular ability scores, and in older D&D editions non-humans often had penalties in one score (halflings were weak, elves had penalties on...
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    D&D 5E Fleshing out the Variant Rule: Skills with Different Abilities

    I've been working through my house rules and decided that skills with different abilities made a lot of sense to me. The main idea is that there are some skills that work well with multiple stats. Here is what I have so far. Any other ideas? Blue for changes or additions to RAW variant...
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