[B]Name:[/B] Durkon
[B]Class:[/B] Fighter 8 / Occult Slayer 5 / War Hulk 10
[B]XP:[/B]
[B]Race:[/B] Yak Folk
[B]Size:[/B] Large
[B]Gender:[/B] Male
[B]Alignment:[/B] NE
[B]Deity:[/B] Perfect
[B]Speed:[/B] 30'(60' Boots of Swiftness)
[B]Str:[/B] 66 +28 (16p, +8 Racial, +5 Inherent, +7 Level, +20 PrC, +8 Enhancement)
[B]Dex:[/B] 22 +6 (04p, +0 Racial, +4 Inherent, +6 Enhancement)
[B]Con:[/B] 34 +12 (13p, +4 Racial, +5 Inherent, +8 Enhancement)
[B]Int:[/B] 22 +6 (05p, +4 Racial, +5 Inherent)
[B]Wis:[/B] 18 +4 (01p, +4 Racial, +5 Inherent)
[B]Cha:[/B] 18 +4 (01p, +4 Racial, +5 Inherent)
[B]Base Armor Shld Dex Size Nat Misc Total[/B]
[B]Armor:[/B] 10 +10 +0 +5 -1 +11 +X 34
[B]Touch:[/B] 13 [B]Flatfooted:[/B] 30
[B]Init:[/B] +10
[B]HP:[/B] 563 (10d8[64] +8d10[64] +10d12[90] +336 Con +9 Toughness)
[B]Base Mod Misc Total[/B]
[B]Fort:[/B] 9 +12 +10 +31
[B]Ref:[/B] 10 +6 +10 +26
[B]Will:[/B] 10 +4 +10 +24
[B]BAB:[/B] +23/+16/+10/+4 (+18 BAB +5 Epic)
[B]Grapple:[/B] +55
[B]Weapon[/B]
+5 Greatsword +58 (+18 BAB +5 Epic +28 Str +5 Enchant +1WF +1 Comp) 3d6+49(+42 Str +5 Enchant +2WS) 18-20x2
+5 Greatsword +40 (as above except -18 BAB) 3d6+85[103](as above except +36[+54 Leap Attack] Power Attack) 18-20x2 (Full Power Attack[Leap Attack])
+1 Boulder +52 (+18 BAB +5 Epic +28 Str +1 Enchant) 2d8+29(+28 Str +1 Enchant) 20x2
[B]Languages:[/B] Common,
[B]Abilities:[/B]
Yak Folk[list]
[*]+8 Str, +4 Con, Int , Wis & Cha
[*]Monstrous Humanoid Type
[*]Monstrous Hit Dice: +5 BAB, good saves on Reflexes and Will(+2F +4 R +4W),
[*]Large Size: 10' reach, -1 Attack and AC.
[*]Dark Vision Vision
[*]Body Meld: Once per day a Yak Folk can merge it's body with a humanoid or giant of small to large size(as magic jar)
[*]Command Genie: Once per day a Yak Folk can summon and command a Janni of evil alignment.
[*]Use Staff: Can use any magical staff.
[*]5 HD +2 LA[/list]
Occultslayer[list]
[*]Magical Defense (+3 save vs spells and spel-like abilities)
[*]Weapon Bond (+1d6 damage vs spellcasters)
[*]Vicious Strike (x2 damage vs spellcasters if attack readied)
[*]Mind Over Magic 2/days (Turn spell or spell-lie ability back upon caster, as spell turning)
[*]Auravision (Detect Magic as free action)
[*]Nondetection Cloak (as nondetection spell)
[*]Blank Thoughts (Become immune to mind-affecting effects[charms, compulsions, patterns, phantasms, and morale effects] this can be suppressed or resumed as a free action)
[/list]
War Hulk[list]
[*]No time to think (All Int, Wis & Cha skills treated as 0 ranks)
[*]Ability Boost (Str +20)
[*]Massive Swing: Attack all squares he threatens as a single attack, this may be combined with multiple attacks
[*]Might Rock Throwing (2d8 dam, 50', Add Str to attack rolls)
[*]Massive Sweeping Boulder (Affect 4 squares in a line with each attack)[/list]
[B]Feats:[/B]
1st Able Learner - (LA+1)
2nd - (LA+2)
3rd Improved Initiative(B), Power Attack - (1 HD)
4th - (2HD)
5th - (3 HD)
6th Cleave- (4 HD)
7th - (5 HD)
8th Weapon Focus(Greatsword) - (Fighter 1)
9th Hurling Charge, Quickdraw - (Fighter 2)
10th - (Fighter 3)
11th Weapon Spec (Greatsword) - (Fighter 4)
12th Leap Attack - (Fighter 5)
13th Improved Critical(Greatsword) - (Fighter 6)
14th - (Fighter 7)
15th Great Cleave, Improved Bullrush - (Fighter 8)
16th - (Occult Slayer 1)
17th - (Occult Slayer 2)
18th Improved Sunder - (Occult Slayer 3)
19th - (Occult Slayer 4)
20th - (Occult Slayer 5)
21st Awesome Blow - (War Hulk 1)
22nd - (War Hulk 2)
23rd - (War Hulk 3)
24th Fast Healing - (War Hulk 4)
25th - (War Hulk 5)
26th - (War Hulk 6)
27th Overwhelming Critical (Greatsword) - (War Hulk 7)
28th Toughness - (War Hulk 8)
29th Toughness - (War Hulk 9)
30th Devastating Critical (Greatsword), Toughness - (War Hulk 10)
[B]Skill Points:[/B] 155 [B]Max Ranks:[/B] 31/15
[B]Skills Ranks Mod Misc Total[/B]
Balance 10 +6 +20 +36
Climb 31 +28 +20 +79
Intimidate 20 +4 +24
Jump 31 +28 +20 +79
Know(Arcana) 4(0) +6 +6
Ride 10 +6 +16
Spellcraft 3(0) +6 +6
Swim 31 +28 +40
Tumble 5 +6 +20 +30
Use Rope 10 +6 +16
[B]Equipment: Cost Weight[/B]
Head: Helm of Teleportation 73500gp (3lb)
Eyes: Gazeblind Goggles ?gp
Neck: Necklace of Adaption 9000gp
Armour: +5 Glamered, Etherealness, Greater Acid/Cold/Electricity/Fire/Sonic Resistance, Heavy Fortification Mithral Breastplate 486250gp (30lbs)
Vest: Mantle of Epic Spell Resistance (SR40) 290000gp (1lb)
Cloak: Cloak of Resistance +5 25000gp (1lb)
Bracers: Epic Bracers of Health(+8) 640000gp (1lb)
Gloves:
Belt: Epic Belt of Str(+8) 640000gp (1lb)
Boots: Boots of Swiftness 256000gp (1lb)
Ring1: Weaponbreaking (DR 15/Adamantine, shatters weapons that hit DC20 Fort save) 600000gp
Ring2: Freedom of Movement 40000gp
Primary Weapon: +5 Ghost Strike Speed Adamantine Large Greatsword 203400gp (16lb)
Secondary Weapon: +1 Human Bane, Brilliant Energy, Distance, Ghost Touch, Returning, Seeking Boulder 200300gp (50lbs)
[u]Other Items:[/u]
Books (+5 Str, Con, Int, Wis, Cha, +4 Dex) 797500gp
Brooch of Shielding 1800gp
Ioun Stones
Clear (Sustains users without food and water) 4000gp
Dusty Rose (+1 Insight bonus to AC) 5000gp
Pale Green (+1 Comp bonus to attacks, saves, skills and ability checks) 30000gp
Lavender & Green (Absorbs 50 spell levels of spells 8th level and lower) 40000gp
Potions:
?
Scarab of Golemsbane 2500gp
Scrolls:
Permanancy(x4) 40500gp
Spellcaster Services:
Shrink Item(x4) (Caster Level 20 x 30gp) 2400gp
Permanancy (Cast from pre-bought scrolls) 200gps
[u]Permanently Shrunk Items:[/u]
(4)Boulders (200 tons [50lbs] 1000d6 if dropped from greater than 10')
[u]Grafts:[/u]
Antennae (Tremorsense 60') 20000gp
Charming Eye (See in complete and magical darkness normally, Charming gaze attack DC 14) 120000gp
Fearsome Eye (See invisibility, fear gaze attack DC 14) 120000gp
Feathered Wings (Flight 60'(Average), wing buffet) 10000gp
Plated Skin (+4 NA) 64000gp
Third Eye (Anti-Magic cone 50' as 13th lvl caster 3/day) 165000gp
[B]Total Weight:[/B]104lb [B]Money:[/B] 114650gp
[B]Lgt Med Hvy Lift Push[/B]
[B]Max Weight:[/B] 4896 9808 14720 29440 73600
[B]Age:[/B] ?
[B]Height:[/B] 8'
[B]Weight:[/B] 400lb
[B]Eyes:[/B] One Ruby One Gold
[B]Fur:[/B] Dark Brown