The Theocracy (recruitment closed to those posted)

ethandrew said:
fenixdown- Is your character inherently evil just because he has no reservations on killing people or simply because he's half-fiend? Or is there something more deep-seeded than that?

This is actually where "good and evil as perceptions" comes into play, which I had totally forgotten I was doing. He perceives the society and the ONE as 'good', so 'evil' for him would be destroying it. So yeah, really he's not much Evil; he's more of an anarchist who doesn't have a bigger cause in mind.
 

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Shayuri said:
Oh I'm not selling myself short.

In fact, with her brains and her feats and gear, Ilsh boasts a DC 26 Dominate Person.

She doesn't do much damage, because in her view killing people is a waste of good "friends." :)

A 26? Aww shucks! That beats my 24, however, the people I try and dominate do not have bonuses to their save under any circumstances, so take that ;)
 



Shayuri said:
Only 1 at a time though, man. And it's a charm, not a dominate. :)

With my cha check it may as well be. ;)
Which reminds me.. I may want to invest in a Circlet of Persuasion...
Charm, Diplomacy, Bluff... Even UMD...
 

EDIT: Now complete. ;)

[sblock=Arast]
Code:
[B]Name:[/B] Arast 
[B]Class:[/B] Archivist 7/Thaumaturgist 2/Alienist 1
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Chaotic Neutral
[B]Deity:[/B] The Old Gods 
	
[B]Str:[/B] 8  	-1 		[B]Level:[/B] 10	[B]XP[/B]: 45,001/55,000
[B]Dex:[/B] 12 	+1 		[B]BAB:[/B] +4		[B]HP:[/B]  (7d6+2d4+1d4+20)
[B]Con:[/B] 14 	+2 		[B]Grapple:[/B] +3	
[B]Int:[/B] 22 (20) 	+6 (+5)		[B]Speed:[/B] 20'	[B]Stat Increases:[/b] 2 (+2 Int)
[B]Wis:[/B] 20 (18) 	+5 (+4)		[B]Init:[/B] +1	[B]Spell Save:[/B] +6
[B]Cha:[/B] 12 	+1 		[B]ACP:[/B] 		[B]Spell Fail:[/B] 0%

[B]	Base	Armor	Shld	Dex	Size	Nat	Misc	Total[/B]
[B]Armor:[/B]	10	+6	+1	+0	+0	+0	+0	17
[B]Touch:[/B]	11	[B]Flatfooted:[/B] 16

[B]Spell Res:[/B] None
[B]Dmg Red:[/B] None

[B]	Total	Base	Mod	Misc[/B]
[B]Fort:[/B]	+9	+5	+2	+2
[B]Ref:[/B]	+5	+2	+1	+2
[B]Will:[/B]	+17	+10	+5	+2

[B]Notes:[/B]
+2 on saves vs. Enchantment spells and effects

[B]Weapon			Attack	Damage	Critical	Range[/B]
Masterwork Dagger		+4/+6	1d4-1	19-20/x2	10'

[B]Notes:[/B] 

[B]Languages:[/B] Common, Abyssal, Auran, Celestial, Draconic, Sylvan

[B]Abilities:[/B] 
Dark Knowledge (Tactics, Puissance) 5/day
Lore Mastery (+2 Decipher Script, Knowledge: Religion, Knowledge: The Planes)
Still Mind
Improved Ally
Summon Alien

[B]Feats: [/B] 
Scribe Scroll
Spell Focus (Conjuration)
Extend Spell
Spontaneous Summoner (4/day)
Empower Spell
Augment Summoning 
Spell Penetration

[B]Prayer Book:[/B]
[B]Level 0:[/B]
Create Water, Cure Minor Wounds, Detect Magic, Detect Poison, Flare, Guidance, Inflict Minor Wounds, Know Direction, Light, Mending, Naturewatch, Purify Food and Drink, Read Magic, Resistance, Virtue

[b]Level 1:[/b]
Comprehend Languages, Cure Light Wounds, Detect Law, Detect Undead, Entangle, Hide from Undead, Protection from Law, Produce Flame, Resurgence, Shield of Faith, Summon Monster 1, Summon Nature's Ally I

[b]Level 2:[/b]
Animal Messenger, Augury, Barkskin, Bear's Endurance, Bull's Strength, Cat's Grace, Cloudburst, Cure Moderate Wounds, Hold Person, Lesser Restoration, Silence, Spider Climb, Summon Monster II, Summon Nature's Ally II, Tree Shape, Undetectable Alignment

[b]Level 3:[/b]
Animate Dead, Call Lightning, Cure Serious Wounds, Dispel Magic, Searing Light, Speak With Dead, Stone Shape, Summon Monster III, Summon Nature's Ally III, Wrack

[b]Level 4:[/b]
Cure Critical Wounds, Dimensional Anchor, Dismissal, Divination, Flame Strike, Lesser Planar Ally, Scrying, Sending, Spell Immunity, Summon Monster IV, Summon Nature's Ally IV

[b]Level 5:[/b]
Baleful Polymorph, Call Lightning Storm, Commune, Dispel Law, Raise Dead, Slay Living, Spell Resistance, Stoneskin, Summon Monster V, Summon Nature's Ally V
[sblock=Scrolls bought and scribed into Prayer Book]
Flare (112.5 gp)
Know Direction (112.5 gp)
Naturewatch (112.5 gp)
Entangle (125 gp)
Produce Flame (125 gp)
Summon Nature's Ally I (125 gp)
Summon Nature's Ally II (350 gp)
Silence (350 gp)
Bear's Endurance (350 gp)
Bull's Strength (350 gp)
Undetectable Alignment (350 gp)
Cat's Grace (350 gp)
Augury (350 gp)
Tree Shape (350 gp)
Cloudburst (350 gp)
Barkskin (350 gp)
Spiderclimb (350 gp)
Animal Messenger (350 gp)
Summon Nature's Ally III (675 gp)
Speak With Dead (675 gp)
Searing Light (675 gp)
Stone Shape (675 gp)
Wrack (675 gp)
Summon Nature's Ally IV (1100 gp)
Dismissal (1100 gp)
Sending (1100 gp)
Divination (1100 gp)
Death Ward (1100 gp)
Dimensional Anchor (1100 gp)
Flame Strike (1100 gp)
Scrying (1100 gp)
Slay Living (1,625 gp)
True Seeing (1,625 gp)
Baleful Polymorph (1,625 gp)
Call Lightning Storm (1,625 gp)
Stoneskin (1,625 gp)
Summon Nature's Ally V (1,625 gp)
Tree Stride (1,625 gp)
Spell Resistance (1,625 gp)

 [b]Total:[/b] 28127.5 gp[/sblock]

[b]Prepared Spells:[/b]
[b]Level 0:[/b] (4/day, DC 16)
Detect Magic
Light
Read Magic
<open slot>

[b]Level 1:[/b] (7/day, DC 17)
Comprehend Languages
Detect Law
Entangle
Hide from Undead
Produce Flame
Protection from Law
<empty slot>

[b]Level 2:[/b] (6/day, DC 18)
Barkskin
Cloudburst
Hold Person
Tree Shape
<empty slot>
<empty slot>

[b]Level 3:[/b] (5/day, DC 19)
Animate Dead
2x Dispel Magic
Stone Shape
<empty slot>

[b]Level 4:[/b] (5/day, DC 20)
Cure Critical Wounds
Flame Strike
2x Summon Monster IV
<empty slot>

[b]Level 5:[/b] (4/day, DC 21)
Baleful Polymorph
2x Summon Monster V
<empty slot>

[B]Skill Points:[/B] 94 [B]Max Ranks:[/B] 13/6 
[B]Skills			        Total	Ranks	Mod 	Misc[/B]
Concentration			+15	13	+2
Decipher Script			+10	2	+6	+2
Diplomacy			+13	10	+1	+3
Heal				+7	2	+5
Knowledge (Arcana)		+14	8	+6
Knowledge (History)		+9	3	+6
Knowledge (Nature)		+11	5	+6
Knowledge (Religion)		+21	13	+6	+2
Knowledge (The Planes)		+21	13	+6	+2
Search				+11	5	+6
Sense Motive			+12	7	+5
Spellcraft			+21	13	+6	+2

[B]Notes:[/B]
+2 Decipher Script, Knowledge (Religion) and Knowledge (The Planes) from Lore Mastery
+2 Synergy Bonus on Spellcraft from Knowledge (Arcana)
+2 Synergy Bonus on Diplomacy from Sense Motive

[B]Equipment:					Cost	         Weight[/B] 
Cloak of Resistance +2				4000 gp		-
Headband of Intellect +2			4000 gp		-
Periapt of Wisdom +2				4000 gp		-
Masterwork Dagger				302 gp		1 lb
+1 Breastplate					1,350 gp	30 lbs
Backpack					2 gp		2 lbs
Healer's Kit (10 uses)				50 gp  		1 lb
Inkpen						1 sp		-
Ink 						8 gp		-
Everburning Torch				110 gp		1 lb
Prayer Book					-		3 lbs
Marked Bones (Augury focus)			25 gp		-
2x Incense (Augury component)			50 gp		-
10x Black Onyx (Animate Dead component) 	250 gp		-
4x Incense and Ivy (Divination component)	100 gp		-
4x Diamond Dust (Stoneskin component)		1000 gp		-
Wand of Cure Light Wounds (50 Charges)		750 gp		-
Scroll Case					1 gp		0.5 lbs
Scroll of Speak with Animals 			25 gp
Scroll of Alarm					100 gp
Scroll of Delay Poison				150 gp
Scroll of Gust of Wind				150 gp
Scroll of Fog Cloud				150 gp
Scroll of Remove Paralysis			150 gp
Scroll of Lesser Restoration			150 gp
Scroll of Spider Climb				150 gp
Scroll of Undetectable Alignment		150 gp
Scroll of Locate Object				375 gp
Scroll of Speak with Plants			375 gp
Scroll of Restoration				700 gp
Scroll of Lesser Planar Ally			1200 gp
Scroll of Air Walk				700 gp
Scroll of Spell Resistance			1125 gp	
Scroll of Wall of Stone				1125 gp

[B]Total Weight:[/B] 38.5lb	[B]Money:[/B] 79gp 4sp

[B]		Lgt	Med	Hvy	Lift	Push[/B]
[B]Max Weight:[/B]	26	53	80	160	400	

[B]Age:[/B] 29
[B]Height:[/B] 5'7" 
[B]Weight:[/B] 130 lbs
[B]Eyes:[/B] Amber
[B]Hair:[/B] Light Brown
[B]Skin:[/B] Pale

Appearance: Arast dresses in the robes of a scholar, white with blue trim and detail. He looks perpetually slightly sickly, skinny and pale, but he has a reassuring and pleasant smile and his golden yellow eyes gleam with intelligence and perspicacity. His hair is a light hazel brown, trimmed to a medium length and roughly parted in the centre. He looks rather younger than he is, despite the bags under his eyes and the slight stoop with which he walks.

Personality: Arast is quiet and unassuming most of the time, happy to sink into the background and observe rather than calling attention to himself. He cares little for small talk, though he'll reply politely and pleasantly enough - if rather bnriefly - if engaged in such a conversation. On the occasions when he is driven to speak concerning something he actually cares about, however, he does so eloquently and often at quite some length. Indeed, once he's started it can, every so often, be somewhat difficult to shut him up, particularly if you catch him on certain subjects. He fidgets almost constantly, drumming his fingers or tapping his foot or playing with some small object. This may give the appearance that he is distracted or absent-minded, but it would be quite a mistake to make that assumption.

Background: Arast's existence was conventional at first, the typical life of the gifted son of a good citizen. He was extraordinarily bright, and was funneled into the priesthood. The ONE's propaganda machine could never be accused of inefficacy, and he never doubted what he was taught. This promising formation of a priest of the ONE went as smoothly as could be imagined, up until the boy's fifteenth year. It was then that the first vision came, in the form of a dream. It was the crawling, unthinkable horror of the Unnameable that came to him first, filling his sleep with horrors beyond the human capacity of imagination but denying him the luxury of awakening as he writhed on sweat-slicked sheets.

In time he his dreams were filled also with the glory of Thor, the beauty and mystery of Ernu, the insidious promises of power whispered by Vecna and the boundless verdancy of Mannegish all overlaid by the cruel mockery of his laughter. The Five ruled his sleep as surely as the ONE ruled his waking hours, giving his torn consciousness no peace or rest.

He lived in the ever-present fear that one of the ONE's clerics would see the nature of his nightmares in his mind. It seemed inevitable that they would, before long, and Arast grew increasingly frantic. He even considered confessing, though he knew it would win him scant lenience.

Ultimately he was saved from his predicament. It was the dead of night when the old woman appeared, breaking into his restless sleep and whispering urgently that if he wished to escape his inevitable downfall then he would surrender himself to her. Thinking the hag no more than another of his visions, and too weak to protest, he could only nod numbly. She took his hand and then the temple quarters melted and disappeared, becoming a different room entirely. He slipped back into unconsciousness, enjoying the first untroubled sleep he had known in months.

He woke in the morning to find that the crone had been no vision or dream, for she sat still by his bed, looking intently at him.

From that morning he began his tutelage in the Old Ways, unlearning all that had been embedded in his mind by the propaganda machines of the ONE. Years later, the old woman died - the woman who had mentored him and been his only human contact since his escape from the temple, though she always refused to tell him her name. Her last words were that if he did not know himself what he had to do, he should start by going to an old contact of hers in the Resistance; there perhaps he would find some direction and purpose. Not knowing what else to do, he followed her directions.[/sblock]

* * *

As you might be able to gather, I'm intending on one of the Old Gods being a faintly Lovecraftian nameless horrible *thing* - hence the Alienist connection - and for one of the others to be a wild and often cruel nature deity - hence the druidic slant. As for the third who's fallen to me to detail - I'm not quite sure, but I guess probably another Chaotic Good entity so that Thor isn't out there on his own holding up the Good end of the pantheon.

EDIT: Compiled Old God information. Additions to Thor's and Vecna's portfolios by me, that I think better round out the pantheon, are in square brackets. Obviously they're tentative suggestions only.

#1 Thor. CG. Big bearded deity of thunder. Likes include quaffing mead, wrestling, and killing giants. Dislikes include Loki (defunct in this setting, but probably applies to tricksters generally). [In this setting also the God of battle, of might, and of traditional masculinity. Ostensible ruler of the pantheon, though his authority has crumbled.

#2 Vecna. NE. Evil lich-God of secrets and black magic. General nasty no-goodnik. [In this setting also the God of hatred, fear, murder and amoral personal ambition.]

#3 Ernu. NG. Goddess of love, beauty, music, mysticism, the moon, femininity and fertility. Thor's sometime lover, alienated from him and now more closely aligned with Mannegish.

#4 Mannegish. CN. God of nature, creation, trickery and innovation. Often cruel, capricious, and sadistic, particularly in his role as nature-deity, but also associated with the primal force of life and creation.

#5 The unnameable. CN. Known by many names, but all are titles or epithets. Its true name is unknowable, unthinkable, even to other deities. It is the primal force of entropy, destruction and decay, the madness and terror that lurks just beyond the edge of reason. It is corruption and death, the incomprehensible end of everything.
 
Last edited:

Jemal said:
With my cha check it may as well be. ;)
Which reminds me.. I may want to invest in a Circlet of Persuasion...
Charm, Diplomacy, Bluff... Even UMD...

That's a beautiful piece of equipment, well worth the investment!

fenix- If you weren't doing half-fiend, what would you do? Personally, I like your character, I think it'll fit well, especially you being a fallen paladin with an exalted paladin in the group. You could be his project.
 

ethandrew said:
That's a beautiful piece of equipment, well worth the investment!

fenix- If you weren't doing half-fiend, what would you do? Personally, I like your character, I think it'll fit well, especially you being a fallen paladin with an exalted paladin in the group. You could be his project.

HER project :lol: and yes, I agree. As long as the DM is OK with that, and doing so isn't going to violate her Paladin-ness.
 

Insight said:
HER project :lol: and yes, I agree. As long as the DM is OK with that, and doing so isn't going to violate her Paladin-ness.

If it were just an evil character, than it might bea paladin code problem, but since HE is a fallen paladin and SHE wants to help him, I think it should be okay.

There's so many female characters in this game, even the mind slayer is probably a lady.

EDIT: Oh, Autumn, I really like Arast! A conjuring character is a very good addition to the dynamics, especially one that's going a little mad (I'm assuming since you're going the Alienist route). Good work on the Old Gods.
 

No, Shazool is a man. He is quite vehement on this subject. He's not a DMPC, just a source of info who appears in dreams. Think Deep Throat from the X-Files.

EDIT: The ONE boasts many divine necromancers in his empoly. Are you prepared for undead?
 

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