Velmont
First Post
-=-=-= Day 6 =-=-=-
As everyone tells they are ready, Reynold start to name the contestant and the order they will enter the Maze. Once that done, he asks the first contestant, a young halfling female, to enter the Maze. Warren opens the door and led her into the Arena. Everyone else wait. It takes many minutes before Warren come back. He put back the equipment the first contestant had taken so someone else can take it if he desire so. The Halfling don’t come back yet, she is waiting on the Arena field, to prevent that she tells anything about the Maze to other contestant. One by one, each contestant is call and led outside. At some point, it is your name that is call, so you take your stock and walk to Warren.
“Please, follow me” You follow Warren to the Arena as the other see you leaving the backstage.
[SBLOCK=Deos]As you enter the Arena field, you see there field has undergone a serious transformation. Walls of stone have been erected and you can only see, you’re your point of view, a large rectangular structure. The only thing you can see that break the flat wall is a small hall with a door. It is there Warren lead you. He makes you stand in front of a line and you see the door in front of you.
“As soon as you cross that line, we will start to count the time you’ll be in the maze. I remind you that you can’t climb over the wall to reach the next room or to check what is coming next, but as long as you head doesn’t go higher than the top of the wall, you can do what you want. You can enter when you want.”
After a quick moment you cross the line and open the door.
-=-=-= Room 1 =-=-=-
As you enter the room, you see room twenty feet by twenty feet. The walls are crudely made, not like the one you’ve seen on the outside. They are full of handle and holes. In front of you, you see a wooden door with a silvery lock. Above you, you see there is no roof, as they have told you, and you can easily see the tribune. It is then you finally realize that something was bugging you and you understand what, you don’t hear the crowd. Probably a silence spell cut the sound from the crowd. As you step forward, you hear a small squeaky sound. You see a rat that quickly run into one of the hole. You also see a magpie that has been scared by the rat flying to a small hole in the top of the wall.
[SBLOCK=OOC] To calculate the time passing, every action will be calculated just as if are doing it in combat. Entering the room has taken 2 rounds. Here we go, how do you want to exit that room? From now on, please, use SBLOCK so the other doesn’t see what you are doing. [/SBLOCK]
-=-=-= Room 1 - Round 3 =-=-=-
The floor is a stone floor and is a bit dusty. The wall have many holes. Most of them seems small and don't go very far. You could barely put your fist in them. Other are larger, some are deeper but you can't see the end from your point of view. For the Magpie hole, it seems small (a bit larger than a fist) and deep, but you can see the end as it is high on the wall. The rat's hole is partially hidden by the relief of the wall from where you are standing but seems larger.
That is all you know from the first observation you did on round 2 (round 1, you entered the room). You still have to act on round 3.
-=-=-= Room 1 - Round 3 =-=-=-
Deos cross the room and stop in front of the door. He try to open it, but without surprise, he sees that the door is lock. He can see the lock have an hole for a key. During all that time, the rat and the bird but seems to be quiet.
[SBLOCK=OOC]Round 3 actions:
Move 20 feet (Move action)
Try to open the door (Standard action)
Watch the rat and magpie (Free action)
Next action will be in round 4...[/SBLOCK]
[/SBLOCK]
[SBLOCK=Octavio]As you enter the Arena field, you see there field has undergone a serious transformation. Walls of stone have been erected and you can only see, you’re your point of view, a large rectangular structure. The only thing you can see that break the flat wall is a small hall with a door. It is there Warren lead you. He makes you stand in front of a line and you see the door in front of you.
“As soon as you cross that line, we will start to count the time you’ll be in the maze. I remind you that you can’t climb over the wall to reach the next room or to check what is coming next, but as long as you head doesn’t go higher than the top of the wall, you can do what you want. You can enter when you want.”
After a quick moment you cross the line and open the door.
-=-=-= Room 1 =-=-=-
As you enter the room, you see room twenty feet by twenty feet. The walls are crudely made, not like the one you’ve seen on the outside. They are full of handle and holes. In front of you, you see a wooden door with a silvery lock. Above you, you see there is no roof, as they have told you, and you can easily see the tribune. It is then you finally realize that something was bugging you and you understand what, you don’t hear the crowd. Probably a silence spell cut the sound from the crowd. As you step forward, you hear a small squeaky sound. You see a rat that quickly run into one of the hole. You also see a magpie that has been scared by the rat flying to a small hole in the top of the wall.
[SBLOCK=OOC] To calculate the time passing, every action will be calculated just as if are doing it in combat. Entering the room has taken 2 rounds. Here we go, how do you want to exit that room? From now on, please, use SBLOCK so the other doesn’t see what you are doing. [/SBLOCK][/SBLOCK]
[SBLOCK=Quozen]As you enter the Arena field, you see there field has undergone a serious transformation. Walls of stone have been erected and you can only see, you’re your point of view, a large rectangular structure. The only thing you can see that break the flat wall is a small hall with a door. It is there Warren lead you. He makes you stand in front of a line and you see the door in front of you.
“As soon as you cross that line, we will start to count the time you’ll be in the maze. I remind you that you can’t climb over the wall to reach the next room or to check what is coming next, but as long as you head doesn’t go higher than the top of the wall, you can do what you want. You can enter when you want.”
After a quick moment you cross the line and open the door.
-=-=-= Room 1 =-=-=-
As you enter the room, you see room twenty feet by twenty feet. The walls are crudely made, not like the one you’ve seen on the outside. They are full of handle and holes. In front of you, you see a wooden door with a silvery lock. Above you, you see there is no roof, as they have told you, and you can easily see the tribune. It is then you finally realize that something was bugging you and you understand what, you don’t hear the crowd. Probably a silence spell cut the sound from the crowd. As you step forward, you hear a small squeaky sound. You see a rat that quickly run into one of the hole. You also see a magpie that has been scared by the rat flying to a small hole in the top of the wall.
[SBLOCK=OOC] To calculate the time passing, every action will be calculated just as if are doing it in combat. Entering the room has taken 2 rounds. Here we go, how do you want to exit that room? From now on, please, use SBLOCK so the other doesn’t see what you are doing. [/SBLOCK][/SBLOCK]
[SBLOCK=Semabin]As you enter the Arena field, you see there field has undergone a serious transformation. Walls of stone have been erected and you can only see, you’re your point of view, a large rectangular structure. The only thing you can see that break the flat wall is a small hall with a door. It is there Warren lead you. He makes you stand in front of a line and you see the door in front of you.
“As soon as you cross that line, we will start to count the time you’ll be in the maze. I remind you that you can’t climb over the wall to reach the next room or to check what is coming next, but as long as you head doesn’t go higher than the top of the wall, you can do what you want. You can enter when you want.”
After a quick moment you cross the line and open the door.
-=-=-= Room 1 =-=-=-
As you enter the room, you see room twenty feet by twenty feet. The walls are crudely made, not like the one you’ve seen on the outside. They are full of handle and holes. In front of you, you see a wooden door with a silvery lock. Above you, you see there is no roof, as they have told you, and you can easily see the tribune. It is then you finally realize that something was bugging you and you understand what, you don’t hear the crowd. Probably a silence spell cut the sound from the crowd. As you step forward, you hear a small squeaky sound. You see a rat that quickly run into one of the hole. You also see a magpie that has been scared by the rat flying to a small hole in the top of the wall.
[SBLOCK=OOC] To calculate the time passing, every action will be calculated just as if are doing it in combat. Entering the room has taken 2 rounds. Here we go, how do you want to exit that room? From now on, please, use SBLOCK so the other doesn’t see what you are doing. [/SBLOCK][/SBLOCK]
As everyone tells they are ready, Reynold start to name the contestant and the order they will enter the Maze. Once that done, he asks the first contestant, a young halfling female, to enter the Maze. Warren opens the door and led her into the Arena. Everyone else wait. It takes many minutes before Warren come back. He put back the equipment the first contestant had taken so someone else can take it if he desire so. The Halfling don’t come back yet, she is waiting on the Arena field, to prevent that she tells anything about the Maze to other contestant. One by one, each contestant is call and led outside. At some point, it is your name that is call, so you take your stock and walk to Warren.
“Please, follow me” You follow Warren to the Arena as the other see you leaving the backstage.
[SBLOCK=Deos]As you enter the Arena field, you see there field has undergone a serious transformation. Walls of stone have been erected and you can only see, you’re your point of view, a large rectangular structure. The only thing you can see that break the flat wall is a small hall with a door. It is there Warren lead you. He makes you stand in front of a line and you see the door in front of you.
“As soon as you cross that line, we will start to count the time you’ll be in the maze. I remind you that you can’t climb over the wall to reach the next room or to check what is coming next, but as long as you head doesn’t go higher than the top of the wall, you can do what you want. You can enter when you want.”
After a quick moment you cross the line and open the door.
-=-=-= Room 1 =-=-=-
As you enter the room, you see room twenty feet by twenty feet. The walls are crudely made, not like the one you’ve seen on the outside. They are full of handle and holes. In front of you, you see a wooden door with a silvery lock. Above you, you see there is no roof, as they have told you, and you can easily see the tribune. It is then you finally realize that something was bugging you and you understand what, you don’t hear the crowd. Probably a silence spell cut the sound from the crowd. As you step forward, you hear a small squeaky sound. You see a rat that quickly run into one of the hole. You also see a magpie that has been scared by the rat flying to a small hole in the top of the wall.
Code:
_m____-_ | and _ are walls
| | - are doors
| | r is the hole where the rat dissapear
r | m is the hole where the magpie have hide
| | X is where you are standing
| |
| |
| |
| X |
______-_
-=-=-= Room 1 - Round 3 =-=-=-
The floor is a stone floor and is a bit dusty. The wall have many holes. Most of them seems small and don't go very far. You could barely put your fist in them. Other are larger, some are deeper but you can't see the end from your point of view. For the Magpie hole, it seems small (a bit larger than a fist) and deep, but you can see the end as it is high on the wall. The rat's hole is partially hidden by the relief of the wall from where you are standing but seems larger.
That is all you know from the first observation you did on round 2 (round 1, you entered the room). You still have to act on round 3.
-=-=-= Room 1 - Round 3 =-=-=-
Deos cross the room and stop in front of the door. He try to open it, but without surprise, he sees that the door is lock. He can see the lock have an hole for a key. During all that time, the rat and the bird but seems to be quiet.
[SBLOCK=OOC]Round 3 actions:
Move 20 feet (Move action)
Try to open the door (Standard action)
Watch the rat and magpie (Free action)
Next action will be in round 4...[/SBLOCK]
Code:
_m____-_ | and _ are walls
| X | - are doors
| | r is the hole where the rat dissapear
r | m is the hole where the magpie have hide
| | X is where you are standing
| |
| |
| |
| |
______-_
[SBLOCK=Octavio]As you enter the Arena field, you see there field has undergone a serious transformation. Walls of stone have been erected and you can only see, you’re your point of view, a large rectangular structure. The only thing you can see that break the flat wall is a small hall with a door. It is there Warren lead you. He makes you stand in front of a line and you see the door in front of you.
“As soon as you cross that line, we will start to count the time you’ll be in the maze. I remind you that you can’t climb over the wall to reach the next room or to check what is coming next, but as long as you head doesn’t go higher than the top of the wall, you can do what you want. You can enter when you want.”
After a quick moment you cross the line and open the door.
-=-=-= Room 1 =-=-=-
As you enter the room, you see room twenty feet by twenty feet. The walls are crudely made, not like the one you’ve seen on the outside. They are full of handle and holes. In front of you, you see a wooden door with a silvery lock. Above you, you see there is no roof, as they have told you, and you can easily see the tribune. It is then you finally realize that something was bugging you and you understand what, you don’t hear the crowd. Probably a silence spell cut the sound from the crowd. As you step forward, you hear a small squeaky sound. You see a rat that quickly run into one of the hole. You also see a magpie that has been scared by the rat flying to a small hole in the top of the wall.
Code:
_m____-_ | and _ are walls
| | - are doors
| | r is the hole where the rat dissapear
r | m is the hole where the magpie have hide
| | X is where you are standing
| |
| |
| |
| X |
______-_
[SBLOCK=Quozen]As you enter the Arena field, you see there field has undergone a serious transformation. Walls of stone have been erected and you can only see, you’re your point of view, a large rectangular structure. The only thing you can see that break the flat wall is a small hall with a door. It is there Warren lead you. He makes you stand in front of a line and you see the door in front of you.
“As soon as you cross that line, we will start to count the time you’ll be in the maze. I remind you that you can’t climb over the wall to reach the next room or to check what is coming next, but as long as you head doesn’t go higher than the top of the wall, you can do what you want. You can enter when you want.”
After a quick moment you cross the line and open the door.
-=-=-= Room 1 =-=-=-
As you enter the room, you see room twenty feet by twenty feet. The walls are crudely made, not like the one you’ve seen on the outside. They are full of handle and holes. In front of you, you see a wooden door with a silvery lock. Above you, you see there is no roof, as they have told you, and you can easily see the tribune. It is then you finally realize that something was bugging you and you understand what, you don’t hear the crowd. Probably a silence spell cut the sound from the crowd. As you step forward, you hear a small squeaky sound. You see a rat that quickly run into one of the hole. You also see a magpie that has been scared by the rat flying to a small hole in the top of the wall.
Code:
_m____-_ | and _ are walls
| | - are doors
| | r is the hole where the rat dissapear
r | m is the hole where the magpie have hide
| | X is where you are standing
| |
| |
| |
| X |
______-_
[SBLOCK=Semabin]As you enter the Arena field, you see there field has undergone a serious transformation. Walls of stone have been erected and you can only see, you’re your point of view, a large rectangular structure. The only thing you can see that break the flat wall is a small hall with a door. It is there Warren lead you. He makes you stand in front of a line and you see the door in front of you.
“As soon as you cross that line, we will start to count the time you’ll be in the maze. I remind you that you can’t climb over the wall to reach the next room or to check what is coming next, but as long as you head doesn’t go higher than the top of the wall, you can do what you want. You can enter when you want.”
After a quick moment you cross the line and open the door.
-=-=-= Room 1 =-=-=-
As you enter the room, you see room twenty feet by twenty feet. The walls are crudely made, not like the one you’ve seen on the outside. They are full of handle and holes. In front of you, you see a wooden door with a silvery lock. Above you, you see there is no roof, as they have told you, and you can easily see the tribune. It is then you finally realize that something was bugging you and you understand what, you don’t hear the crowd. Probably a silence spell cut the sound from the crowd. As you step forward, you hear a small squeaky sound. You see a rat that quickly run into one of the hole. You also see a magpie that has been scared by the rat flying to a small hole in the top of the wall.
Code:
_m____-_ | and _ are walls
| | - are doors
| | r is the hole where the rat dissapear
r | m is the hole where the magpie have hide
| | X is where you are standing
| |
| |
| |
| X |
______-_