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di Senzio's Tournement: Arena - Tribune [El Jefe judging]

Velmont

First Post
[SBLOCK=Deos]-=-=-= Room 1 - Round 5 =-=-=-
Deos quickly grabs the key, and almost get attack by the bird, but he avoids the beck, having the key in his hand.

Code:
 _m____-_ 	| and _ are walls
|        |	- are doors
|        |	r is the hole where the rat dissapear
rX       |	m is the hole where the magpie have hide
|        |	X is where you are standing
|        |
|        |
|        |
|        |
 ______-_

[SBLOCK=OOC]Actions:
Round 5: Pick the key (Move action)[/SBLOCK][/SBLOCK]

[SBLOCK=Octavio]-=-=-= Room 1 - Round 4 =-=-=-
Octavio cross the room and stop in front of the door. He tries to open it, but without surprise, he sees that the door is lock. He can see the lock have an hole for a key.

Octavio moves to the wall where is the hole where the magpie have dissapeared. As he approach, he spots twigs and herbs coming out of the hole, probably the nest of the bird. He looks at the wall, and he thinks it could easily be climb by an average person. The hole is eight feet high, just a bit out of reach, but he estimates that if he had to fall from that height he would suffer no damage, just lose some time. He also doesn't fear to be disqualify, as the wall are 10 feet high.

Code:
 _m____-_ 	| and _ are walls
|        |	- are doors
|        |	r is the hole where the rat dissapear
rX       |	m is the hole where the magpie have hide
|        |	X is where you are standing
|        |
|        |
|        |
|        |
 ______-_

[SBLOCK=OOC]Actions:
Round 1: Enter the room
Round 2: Look at the room
Round 3: Move 20 feet to the door (Move action)
Round 3: Try to open the door (Standard action)
Round 4: Move to the magpie hole (Move action)[/SBLOCK][/SBLOCK]

[SBLOCK=Quozen]-=-=-= Room 1 - Round 4 =-=-=-
Quozen moves to the wall where is the hole where the magpie have dissapeared. As he approach, he spots twigs and herbs coming out of the hole, probably the nest of the bird. He looks at the wall, and he thinks it could easily be climb by an average person. The hole is eight feet high, just a bit out of reach, but he estimates that if he had to fall from that height he would suffer no damage, just lose some time. He also doesn't fear to be disqualify, as the wall are 10 feet high. Quozen takes his pole and put it in the hole of the magpie and let the other end lay by the rat's hole.

Quozen cross the room and stop in front of the door. He tries to open it, but without surprise, he sees that the door is lock. He can see the lock have an hole for a key.

Code:
 _m____-_ 	| and _ are walls
|      X |	- are doors
|        |	r is the hole where the rat dissapear
r        |	m is the hole where the magpie have hide
|        |	X is where you are standing
|        |
|        |
|        |
|        |
 ______-_

[SBLOCK=OOC]Actions:
Round 1: Enter the room
Round 2: Look at the room
Round 3: Move to the magpie hole (Move action)
Round 3: Place the pole in the hole (Standard action)
Round 4: Move 20 feet to the door (Move action)
Round 4: Try to open the door (Standard action)
[/SBLOCK][/SBLOCK]
 

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Velmont

First Post
[SBLOCK=Quozen]-=-=-= Room 1 - Round 5 =-=-=-
The hole are well placed and Quozen easily climb the few feet needed to have a good view of the hole. He spots inside the hole the nest. The magpie is in panic and hide at the bottom of the hole. In the nest is a shinny object that Quozen quickly identfy as a silvery key.

[SBLOCK=OOC]Round 5 actions:
Move 20 feet (Move action)
Climb up the wall (Move action, Climb check: 11 (Take 10))
[/SBLOCK][/SBLOCK]
 

IcyCool

First Post
[sblock=Velmont]Deos drops to the ground, picks up his backpack, and moves to the door. Once there, he tries the key. "I hope this works, I don't think the rat would be as accomodating."[/sblock]
 

Heckler

First Post
[sblock=Velmont]As I first stated, Octavio is assuming that the door is locked and that he needs some kind of key to open it. He does not cross to the door nor examine it. He went directly for the magpie hole.

climb to the magpie hole=10

Also, on the map you have me at the rat hole instead of the magpie hole.[/sblock]
 

Velmont

First Post
[SBLOCK=Deos]-=-=-= Room 1 - Round 8 =-=-=-
Deos let himself fall to the ground and land softely. He grabs his backpack and move to the door. The silver of the key and of the lock are the same. As he was hoping, the key slides into the lock with ease and he hears a clicking sound. He tries the handle and the door open.

Deos enters into the next room. It is a small room, 10 feet by 10 feet. The wall are flats and as well made as the outside. You see the rat you've seen in the other room. As he spots you, he run back into a hole that seems to lead back to the room you just came from. Except the door you can from and the hole there seems to be nothing else.

It is then your eyes catch a detail. On the opposite wall, there is a large flat stone that compose the wall, larger than anyone else. On the left side, you see the number 0 have been carved into the wall. On the other side, the number 100 have been carved. Just under, a stone seen to come out a few inch of the wall and on it, lay a piece of chalk.

[SBLOCK=OOC]
Actions:
Round 6: Jump down (Free action)
Round 6: Grab the bacpack (Standard action)
Round 6: Move toward the door (Move action)
Round 7: Unlock the door (Standard action)
Round 7: Open the door (Move action)
Round 8: Enter Room 2 (Move action)
Round 8: Stare at room 2 (Standard action)[/SBLOCK][/SBLOCK]
 

Velmont

First Post
[SBLOCK=Octavio]-=-=-= Room 1 - Round 3 =-=-=-
The hole are well placed and Octavio easily climb the few feet needed to have a good view of the hole. He spots inside the hole the nest. The magpie is in panic and hide at the bottom of the hole. In the nest is a shinny object that Octavio quickly identfy as a silvery key.

[SBLOCK=OOC]Sorry, I mixed your post with another it seems and I though you wanted to look at the door... you know your guess is right now :p

Actions:
Round 1: Enter the room
Round 2: Look at the room
Round 2: Move to the magpie hole (Move action)
Round 3: Climb the wall (Move action, Climb roll : 10)[/SBLOCK][/SBLOCK]
 

IcyCool

First Post
[sblock=Velmont]OOC: Velmont, does the large flat stone completely make up one side of the wall? Is it rectangular in shape, or does it have a specific shape?

"I wonder if he'll follow me all the way through this maze." Deos muses about the rat.

He walks over to the large stone and picks up the piece of chalk. As he walks, he examines the stone for any other markings aside from the "0" and the "100".[/sblock]
 

Velmont

First Post
[SBLOCK=Deos]-=-=-= Room 2 - Round 9 =-=-=-
Deos approach the large flat stone. It is perfectly quare and it is 2 feet by 2 feet. All the other stones in the room seems just like any stone you can find on stone building all throught Orussus. It is on another stone on the left that appears the craved "0". The carved "100" appears on the stone on the right of the large flat one. The stone just under seems to have been place so it can be use to put the chalk on it.

Deos inspect it more in hope to find something more, but he cannot find anything more than what he has found at first look.

[SBLOCK=OOC]Action:
Round 9: Move 5 feet foward (Free action)
Round 9: Inspect the wall (Full round action)[/SBLOCK][/SBLOCK]
 

Knight Otu

First Post
[sblock=Velmont]
(Has Semabin seen from where the magpie has flown away? If he did, Semabin goes to that spot. Otherwise, he begins climbing up towards the magpie hole.)[/sblock]
 

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