1 Sneak Attack per Round?

EOL

First Post
You can even be more mathematical then a strict feel good formula, for example take the following equation:

A=The percent of damage you think a Rogue should inflict as compared to a fighter (Would 50% as much damage in a round be good or maybe 25% it doesn't matter

B=Average fighter damage per round with static AC

C=Average Rogue Sneak attack with static AC

D=The percent of the time Rogue get's to use his sneak attack

then is AB=CD?

I can guarantee that with any reasonable amount of play time unless A is basically zero you'll find out that this equation is true. Rogues do not get to sneak attack that often. There are just too many factors working against them.

In some sense the argument is moot because most rogues are lucky to get one sneak attack per combat, sometimes that's three in the same round but averaged out over the entire fight I'd be surprised if it was even one a round.
 

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IanB

First Post
Having played 3E games 2 or 3 times a month since the PH came out, I can safely say that in none of our games has the rogue been overpowered; in fact, they're almost always the least useful character in combat. (Setting aside an extremely short-lived halfling monk.)

While on paper, the idea that a 20th level rogue can do 30d6 points of damage looks like it might be scary, in reality, rogues hardly ever seem to get full attacks. They just don't have the armor class and hit points to move up to someone, stand there for a round, and then do their full attack on the next round. Usually our rogues instead end up using spring attack and dodge in and out of combat and getting maybe one sneak attack per round if they're lucky - at least that way they survive.

Also, I noticed a complaint earlier in the thread about the rogue doing more damage than a lightning bolt; this is sort of a silly argument, since while in theory the rogue could do 30d6 damage, the mage could do his 10d6 damage to dozens of opponents, and end up with a much higher actual damage total.

Truth be told, the most unbalancing characters in our different games have been an archer specialist fighter, which can be absolutely sick, and wizards who pile everything they can into raising the difficulty of their saving throws.
 

reapersaurus

Explorer
Numion said:
The rogue doesn't outshine other classes in non-combat situations. It's a retarded claim that they could somehow dominate non-combat situations. Only players can do that, but not any characters.
I'm not going to waste my time continuing a discussion with people who would argue that:
1) if your game uses skills to enhance role-play that the rogue doesn't have a ridiculous advantage.
2) the fighter would have as high of initiative as a rogue.
3) a wizard will have as much skills as a rogue. (ever heard of cross-class?)

oh - the best one is the statement that people play RPG's to have fun.
Brilliant. :rolleyes:
Also that roleplaying is more important than stats. :rolleyes:
 

Victim

First Post
reapersaurus said:
I'm not going to waste my time continuing a discussion with people who would argue that:
1) if your game uses skills to enhance role-play that the rogue doesn't have a ridiculous advantage.
2) the fighter would have as high of initiative as a rogue.
3) a wizard will have as much skills as a rogue. (ever heard of cross-class?)

oh - the best one is the statement that people play RPG's to have fun.
Brilliant. :rolleyes:
Also that roleplaying is more important than stats. :rolleyes:

I'm not quite sure why anyone continues in discussions with you as well. In your comments regarding both rogues and mages, you seem to adopt inflexible positions, and procceed to hold regardless of statistical or anecdotal evidence to the contrary, while often attacking the intelligence of those disagreeing with you. After a certain point, you stop providing evidence and simply claim that your view is obviously correct, that everyone else is a fool for disagreeing and that you shouldn't even bother argueing the point because we're not smart enough to see the truth. You seem to have a problem with characters besides warrior-types achieving anything in combat, as seen in this thread and several others, especially those regarding wizards.


The rogue's skill advantage isn't as great as it seems. Remember 2e thieves? I watched one grow in a Night Below campaign. His combat output was insignificant. At about level 6, he used his mobility to set fire to downed trolls. At higher levels, the oppoonents were much tougher, and his abilities were essentially unchanged. His best bet was to fire wands that anyone could use. That's a quality character. :rolleyes: Now anyone can crossclass formerly exclusive skills, or take a few multiclass rogue levels. Also, a few spells or magic items can go a long way toward evening any skill gap. Social skill advantages aren't as great as they seem, unless one goes all out. Gather Info checks have a relatively static DC. If one assumes that the average NPC doesn't become worse over the course of the game, then Diplomacy checks are static. Against "common" targets, Bluff and Sense Motive aren't that hard either. High modifiers help mostly when facing off against other "skills" characters. Just a a rogue who faces a fighter in a face to face slugathon will have poor chances, a fighter going against a socialite rogue will have difficulties. Just as magic weapons, haste, etc can help a rogue close the gap in combat, relatively cheap items will boost a fighter's ability with key skills.

Of course, a rogue can't gain social dominance as effortlessly as you believe. To get into flanking positions, he needs to have Tumble. In the basic party of FWCR, he also needs the Spot and Listen skills. For dungeon crawls, he gets Search, Disable Device and Open Locks. Hide and Move Silently are needed for his scouting role and to set up ambushes that allow him to Sneak Attack. And there goes his 8 starting skill points. There are still other useful non-social skills he might want as well. Balance, Appraise, Escape Artist, Climb, Jump, Use Magic Device? All of them could come in handy. I can see many rogues learning Bluff, because of its versatility, but lying is hardly the best course of action in many social situations.

A Fighter learns Improved Initiative at little cost. A Rogue, especially attempting to take a path to maximize sneak attacks, might want all three 2 weapon feats, finess, and focus. So he might learn at 9th level. A fighter also has reasons to work on initiative: a chance to make missile attacks, to prevent sneak attacks, a swashbuckler type, use of Expert Tactician, etc. While my party is rather atypical, until recently, every member of the group had Improved Initiative - except for my cleric with -1 from dex - along with decent Dex. Quite often, two people would be acting before initiative 20. Anyone can have an excellent initiative bonus.
 

Storm Raven

First Post
reapersaurus said:
I'm not going to waste my time continuing a discussion with people who would argue that:
1) if your game uses skills to enhance role-play that the rogue doesn't have a ridiculous advantage.
2) the fighter would have as high of initiative as a rogue.


Umm, I still don't see why this is such a shocking revelation to you. Essentially most of your initiative bonuses come from two sources: high Dexterity and a handful of possible feats (the only one in the PHB being Improved Initiative).

Fighters have a huge incentive to maintain a high Dexterity. Many combat skills rely upon Dexterity (AC bonuses, reflex saves, ranged attacks and so on). Most fighters that I have seen have Dexterity pegged as an important statistic.

Fighters have tons of feats. Improved Initiative is one of the available fighter bonus feats. Of the fighters I have seen in play, about half of them have had the Improved Initiative feat. Simply put, a fighter can much more easily afford to spend a feat on this sort of thing.

Your stubborn refusal to consider that there would be lots of fighters with a higher Initiative bonus than many rogues is essentially asinine.

3) a wizard will have as much skills as a rogue. (ever heard of cross-class?)


Yeah? And?

Oh, you are thinking that the Wizard will exhaust the possibilities of their class skill list or something. Sorry, never happen. The Wizard list is quite extensive when you start factoring in the wide array of Knowledge skills that a typical Wizard is likely to want to have. There is absolutely no reason for a Wizard with a high intelligence score to have fewer total skill ranks overall than many rogues.

Of course, since these sorts of things don't fit your erroneous preconceived notions, you will disregard them and proceed to complain that no one understands your brilliance or something.
 

reapersaurus

Explorer
Victim said:
You seem to have a problem with characters besides warrior-types achieving anything in combat, as seen in this thread and several others, especially those regarding wizards.
As for the rest of your post, you're free to feel any way you do.

As for this quote, you are absolutely right (with the rewording of "dominant").

If a rogue can come in and be better in combat than a fighter, I see a problem with that.
And an Improved Invisibility rogue or a Blinked rogue CAN be better than a fighter in combat, given the right circumstances.

A mage CAN be more powerful in combat than a fighter.
I see a problem with that.

I have (and others) pointed out that there is something wrong in our minds when the fighter is not the best combat character in a RPG.

If you see no problem with that, than you are certainly free to play your own (rules-supported) way.

Just as we are free to feel the way we do.

I'm done, unless anyone else attacks me personally for feeling that fighters should be the best at the combat-simulation portion of this GAME that we play.
 

Markus

First Post
In our party's experience, we have not seen the rogue as being overly powerful.
Since I have not seen this mysterious unbalanced class, it is difficult to convince me that it is not balanced well.
Opportunity to get sneak attacks is not terribly common. If the rogue can set an ambush, and win initiative, he will get a full round attack and could make multiple sneak attacks if...

The opponent is not another rogue,
is not a barbarian
does not have a feat or item that gives him uncanny dodge
is not undead,
is not a construct
has a vital location the rogue can identify and reach
has no concealment.

A fighter can do his full normal attack, and damage regardless of: the class of the opponent,
winning or loosing initiative,
undead or not,
can reach any part of the opponent
concealment (although they may miss).

Reap, if the rogue is proving to be unbalanced in your game, change it, or have the GM reread the rules.
However, it seems most people that have actually played with a rogue in the party have not experienced this effect.

It reminds me of all the debates raging before the PHB came out that Monks we sooooooo out of balance and that they would completely destroy the game. People quoted huge numbers and listed all sorts of statistics.
Then people actually got a chance to play the game. All of a sudden no one is talking about monks being unbalanced:)

Play to have fun, if you aren't, change the rules for your group.

Markus
 
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Markus

First Post
I understand better now.

Your complaint is not so much that rogues are unbalanced, it is that Fighters are not always, in every situation, better at combat than everyone else.

But I suggest that any character class can beat a fighter in combat if the situation is just right.

For the rogue, it is surprise (and having the right kind of opponent). On average they will be inferior to a fighter in combat.

For a monk, it is a low magic enviornment, or one where the party is without its equipment, or opponents with low AC.

For a wizard, it is a matter of having lots of time to prepare.

For the cleric, it is a matter of faith ;)

No character class reigns supreme in all situations, each has its own strengths and weaknesses. Each has their own job in which they will shine. If one outshines the rest, that may be unbalanced.
I have yet to see that in any gaming sessions to the extent you seem to.

Change it so it is fun for your group...

Markus

[/list]
 

kamosa

Explorer
reapersaurus said:
As for the rest of your post, you're free to feel any way you do.

As for this quote, you are absolutely right (with the rewording of "dominant").

If a rogue can come in and be better in combat than a fighter, I see a problem with that.
And an Improved Invisibility rogue or a Blinked rogue CAN be better than a fighter in combat, given the right circumstances.

A mage CAN be more powerful in combat than a fighter.
I see a problem with that.

I have (and others) pointed out that there is something wrong in our minds when the fighter is not the best combat character in a RPG.

If you see no problem with that, than you are certainly free to play your own (rules-supported) way.

Just as we are free to feel the way we do.

I'm done, unless anyone else attacks me personally for feeling that fighters should be the best at the combat-simulation portion of this GAME that we play.

It must be wonderful to walk through life "knowing" that you are better then everyone else. The rest of us, that can only hope to stand in the shadow of your obviously superior intelligence and wisdom, are very jealous. We wish that we could reach to the level where you even bothered to explain you brilliant deductions about the game balance.

Sigh... I guess we'll just have to go on having fun, not knowing how screwed up the balance of the game is, or even that fighters should dominate every fighting encounter. I feel that I live a shallow life compared to you and your otherworldly understanding of the game.

{Pulls tongue firmly out of cheek}

Saying you can't be bothered to give us your reasons or that you are so superior that you can't be argued with is the words of the weak. Either give us your arguments or go back to living under the bridge with all the other flame trolls.
 

Mal Malenkirk

First Post
So the fighter should dominate combat, eh? Not just dominate a combat, but simply dominate combat.

What does that mean, to dominate combat?

What do you mean by combat?

Do you know that I could beat the crap out of the world heavyweight boxing champion of the world? All I have to do is pretend to play baseball in a park near his home. When he walks by I ask for an autograph and when he concentrates on writing... BAM! I hit him over the side of the head with my baseball bat. Then I beat him silly.

Woohoo, I've just dominated combat!

Now let's talk about the rematch; it's going to happen in Las Vegas in a ring. The bookie are rating the odds at about 999,999 against 1. I'll let you guess who they favor.

Do you get my point?
 

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