• The VOIDRUNNER'S CODEX is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

1001 minor traits for magic swords

Herobizkit

Adventurer
121) Barricade: When this sword is swung full-circle about the body, it can generate a random Wall effect (Ring only, as per Wall of Fire) 20' radius around the wielder's location.

Woe be to those standing in the wrong place when it does...

... and that Wall of Force could be fun for everyone involved.
 
Last edited:

log in or register to remove this ad

darjr

I crit!
122) Do or do not, there is no try. This swords every hit is a critical hit and every miss a critical miss. Use your charts or cards of choice.

too powerful? or to dangerous?
 

Nookie

Explorer
123) bloodthirsty: This weapon, on a crit splatters you with blood causing the blood to be absorbed by your skin. this heals you of one point of damage and downgrades exausted to fatigued and fatigued to normal.
 
Last edited:

SnowleopardVK

First Post
124) The Eel: This blade can reform on the owner's command into a metal eel attached to a hilt. It deals bludgeoning instead of slashing damage and may be used similar to a whip, granting the same bonus a whip would grant to trip attempts (it does not gain additional reach however). Changing from blade to eel (and vice versa) is a swift action.
 

TarionzCousin

Second Most Angelic Devil Ever
122) Do or do not, there is no try. This swords every hit is a critical hit and every miss a critical miss. Use your charts or cards of choice.

too powerful? or to dangerous?
Live by the sword; die by the sword.

I like it. I would require Critical Hit/Critical Miss tables or the card decks from Paizo whenever this sword's effect happened.
 

Herobizkit

Adventurer
125) Sword-Chucks: When commanded, this sword splits into two similar swords attached by the bottom of the pommel by a short length of chain. The weapon grants the wielder the Flurry of Blows ability; only a Fighter has the skill to wield these Exotic weapons without penalty. Any miss results in the character cutting himself for d8 damage.

Yeah, I stole 'em.
 

SnowleopardVK

First Post
126) Roulette: Whenever this sword is used to attack any creature (before rolling to attack) its target changes to a randomly selected enemy or ally within 30 ft, and an attack is made against that target even if it is not adjacent to the attacker. The attack roll cannot be cancelled after it selects its target. (Sooooo... Too bad for you if you slash a goblin and all the damage jumps over to your team's wizard. Or you.)

Roll dX where X is the number of targets (including both you and your original target) within 30ft of your original target to determine who the sword attacks each time you swing it.
 

jonesy

A Wicked Kendragon
127) Bark of the Wrong Wood. This wooden practise sword is sharper than it appears. It grants -3 to intimidate checks for the wielder, and -2 to sense motive checks for opponents. It has properties similar to a short sword, except that half of the damage it causes will be blunt. However, it is considered a +2 sword. If used for parrying there is a 25% chance that it will break.
 



Remove ads

Top