(Man, is EN world painfully slow these days...)
Dagran proceeds to climbs down. He moves halfway and then drops down.
Acrobatics (1d20+5=10)
Damage from fall (1d10=3) -5 damage from acrobatic check, no damage
He moves toward the nearby monk, seeing as he can't reach the flying skull.
Barrion runs around to the window near the flying skull. He readies himself to open the door and surprise the skull.
The mages in the corridor join the party and open fire on Mirage.
Magic missiles vs ref 19 (1d20+8=13, 2d4+4=9, 1d20+8=20, 2d4+4=11) 1 hit, 11 damage
The monk near Dagran advance and attempt his by now infamous palm of death technique but miss miserably.
vs AC 25 (1d20+10=11, 1d6+4=6)
The flame skull burns to fry Leyra but he is compelled by Garrick's challenge and so he answers with his most powerful spell; he summons a massive fireball.
Dag,gar, vs ref 16, vs ref 21 (1d20+12=20, 1d20+12=24, 3d6+6=13) 2 hit
on square S8, monk excluded of the zone as per his powers
Both agents feel the burn but it could have been worse.
The second monk moves past the columns, sight Leyra and charges her.
charge vs AC 27 (1d20+13=14, 1d8+4=8)
But he is just as clumsy as his colleague.
The skull Lord follows the same path. The eyes of the middle skull flare and she is consumed in unholy fire.
vs fort 18 (1d20+14=24, 2d6+3=12)
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Machine : 62/70
Halfling DC2 : 36/48
Dm1 ; 56/68 -2 to hit (end of Mi next turn)
Dm2 : 46 / 68
Skull Lord : 25/40
Flying skull : 37/70 (regen 5 last round), cursed, fireball spent
Leyra : 17/49, [1] second wind spent, bloodied
Nathan : 42 /66 [4] AP spent
Barrion : 41 + 5 /56 [3] AP spent
Garrick : 32 / 52 [2] second chance spent. AP spent
Mirage : 38/49 [6]
Dagran : 25 / 66 [2] bloodied