D&D 3E/3.5 [3.5] What are the Feats that Affect Face Characters

Gray Lensman

Explorer
Feats

Wanderer’s Diplomacy: [General] (PH2 p85) Halfling –or– Bluff: 4 ranks Diplomacy: 4 ranks Sense Motive: 4 ranks
Gain the following abilities:
Canny Merchant – you can make a Diplomacy check to locate a desired object that is normally too expensive for the current settlement to sell. You must still purchase the object after locating it. The DC of the check is 10 + ((item’s gp cost – settlement’s gp limit) / 1000).
Intuitive Communication – you may communicate in a simple way with a creature whose language you do not share by spending 1 minute interacting with it and then making a Sense Motive check vs. DC 20 if you and the creature are of the same type, otherwise DC 30.
Social Agility – you may temporarily change a creature’s Attitude towards you by using Bluff (instead of Diplomacy as usual). The attempt takes a Standard Action and its DC is the same as changing an Attitude with Diplomacy. You may not use this ability on a creature with the Attitude of ‘Hostile’. If successful, the effect lasts for 1 minute, after which the creature’s Attitude becomes one category worse than it started for 10 minutes.

Sweet Talker: [General] (CSco p081) any 2 Interaction Skill Tricks
Gain 2 extra Interaction Skill Tricks that do not count against your maximum.

Dragon Friend: [General] (Dcn p105) Charisma 11, Speak Language (Draconic)
You are a known and respected ally of dragons.
+4 bonus to Diplomacy checks to adjust the attitude of a Dragon.
+2 bonus to Ride checks made when you are mounted on a Dragon.
+4 bonus on saves against the Frightful Presence of Good Dragons.
You cannot take this feat if you have already taken the Dragonthrall feat.





Dragonthrall: [General] (Dcn p105) Speak Language (Draconic)
You have pledged your life to the service of evil dragonkind.
+4 bonus on Bluff checks against a Dragon.
+2 bonus to Ride checks made when you are mounted on a Dragon.
+4 bonus on saves against the Frightful Presence of Evil Dragons.
–2 to your saves vs. Enchantment spells & effects cast by Dragons.
You cannot take this feat if you have already taken the Dragonfriend feat.

Voice of Winds: [Bloodline] (DR311 p40) Air Bloodline, Able to cast 2nd lvl Arcane spells
+2 bonus on Diplomacy & Intimidate checks.

Improved Disguise: [General] (DR335 p92) Charisma 13 Disguise: 7 ranks Sense Motive: 5 ranks
You do not suffer the normal –2 penalty when disguising yourself as another gender, race, or age category.
You can don a disguise in half the normal time.

Recognize Imposter: [General] (Eb p58) Sense Motive: 3 ranks Spot: 3 ranks
+4 bonus on Spot check to oppose Disguise checks. +4 bonus on Sense Motive checks to oppose Bluff checks.

Cosmopolitan: [Regional](PGF p37)Must be from one of the following races & regions: Dwarf – Waterdeep
Elf – Waterdeep, Half-Elf – Waterdeep, Halfling – Amn, Waterdeep, Human – Amn, Golden Water, Sword Coast, Waterdeep
+2 bonus on Bluff, Gather Information & Sense Motives checks.

Skill Focus: [General, Scout] (PH p100) (CAdv p10)+
+3 bonus to all checks involving one skill. This feat may be taken multiple times, once per skill.
 

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Gray Lensman

Explorer
Class Features

Marshal 1 (Min HB): Skill Focus: Diplomacy as a bonus feat (+3 bonus to Diplomacy Checks) AND the Motivate Charisma Minor Aura, which adds my CHA bonus again

Dragonfire Adept 1 (Drag Magic) Least Invocation Beguiling Influence gives a + 6 to Bluff, Diplomacy, and Intimidate

Binder 1 (Naberius) (Tome Magic)
Disguise Self: You can alter the appearance of your form as a standard action. This effect works like the disguise self spell.

Faster Ability Healing: You heal 1 point in each damaged ability score every round, and 1 point in all drained ability
scores every hour.

Naberius’s Skills: At the time you make your pact, you can choose a number of skills equal to your Constitution
bonus (if any). Your choices must be skills that can’t be used untrained and in which you have no ranks. For the duration
of the binding, you can make skill checks with your chosen skills even though you are untrained. If your Constitution
modifier decreases after you make the pact, you lose the ability to make untrained checks with an equal number of
the chosen skills. Lost skills are chosen randomly, and they remain inaccessible to you until you make another pact with
Naberius.

Persuasive Words: You can direct a verbal command at a single living target within 30 feet as if using the command
spell. A successful Will save negates the effect. When your effective binder level reaches 14th, your words become even
more persuasive and this ability functions like the suggestion spell. Once you have used this ability, you cannot do so again for 5 rounds.

Silver Tongue: You can take 10 on Diplomacy and Bluff checks even if distracted or threatened. In addition, you can
make a rushed Diplomacy check as a standard action and take no penalty. (Normally, a rushed Diplomacy check requires a full-round action and imposes a –10 penalty on the check.)
 

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