OnlytheStrong
Explorer
Giants hate the little squishy things, lol. I'm curious to see how my cleric does healing. He should be good at it...but you never know until you play.
Rhun said:Yeah, I don't meet the prerequisites for any of those; at least not at the level I have the free slot open.
I've thought about Improved Initiative, as it would bring Aeraduil to +10 on initiative checks.
I'm considering the Nemesis feat, as it would give me +1d6 damage against evil giants.
s@squ@tch said:The base hill giant has +16/+11, so he'll get nailed by the first one about 25% of the time, the other would take a nat 20.
But then again, I did add ranger levels with favored enemy(gnomes) to all giants in the module.
hero4hire said:Jaxel has Nemesis.
If you really do want it let me know and I will swap out the feat for something else.
Two of the same exalted feat in the group would be too superfluous for me.
Rhun said:To be honest, I don't like the whole "sense giants" feel of the feat, either, at least not for my PC. I'll find something else.
Rhun said:Question: Is there a feat that allows "power attack" with a bow? I know I've seen something like that somewhere, but I can't remember where.
hero4hire said:I would suggest Improved Favored Enemy but it is hard to qualify for. (probably has to take up a 6th level feat)