OOC: ID took a second wind last round, so he has 9 hp left, not 0 before the breath. The breath misses (9+6 vs. 17 Fort), so ID is down to 4 hp. Otherwise the breath gets an extra +2 vs unconscious creatures (+4+2 for CA, not +2+2).
Forced movement does not provoke OA's. Ranged weapons are definitely allowed to flank, but use for OA's is fuzzier. It is supposed be a basic attack, which would definitely be the first attack listed in the statblock, which is normally melee. I would allow the second attack listed if it is a ranged, at-will attack. Keep in mind that ranged attacks trigger OA's themselves, but to prevent a ranged vs. ranged infiinite loop, you can only take an OA once on someone else's turn, never on your turn. Recharge occurs at the start of your turn, so next round. Hiding grants CA.
Round 14: Ragnar has 30 hp. Ombre has -10 hp. Bones has 31 hp. ID has 4 hp, bloodied.
Ragnar chops P1 for another 16+7, teleporting him out. He loops around to 65N50E. If he takes 2+ damage he makes an immediate attack against an adjacent opponent, preferably Hawkeye.
Bones will attempt a healing check on Ombre. 4+3, no luck. He moves to 50N65E.
Ombre starts dying (2).
ID shifts to 30N55E and bites P2 ferociously. 12+10+2, hit for 7+5 damage. He will shift and attack if P2 shifts.
Forced movement does not provoke OA's. Ranged weapons are definitely allowed to flank, but use for OA's is fuzzier. It is supposed be a basic attack, which would definitely be the first attack listed in the statblock, which is normally melee. I would allow the second attack listed if it is a ranged, at-will attack. Keep in mind that ranged attacks trigger OA's themselves, but to prevent a ranged vs. ranged infiinite loop, you can only take an OA once on someone else's turn, never on your turn. Recharge occurs at the start of your turn, so next round. Hiding grants CA.
Round 14: Ragnar has 30 hp. Ombre has -10 hp. Bones has 31 hp. ID has 4 hp, bloodied.
Ragnar chops P1 for another 16+7, teleporting him out. He loops around to 65N50E. If he takes 2+ damage he makes an immediate attack against an adjacent opponent, preferably Hawkeye.
Bones will attempt a healing check on Ombre. 4+3, no luck. He moves to 50N65E.
Ombre starts dying (2).
ID shifts to 30N55E and bites P2 ferociously. 12+10+2, hit for 7+5 damage. He will shift and attack if P2 shifts.