CaBaNa
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[sblock=Context]
[/sblock]
[sblock=Orelal "Massacre" Lunareth]
====== Created Using Wizards of the Coast D&DI Character Builder ======
Orelal "Massacre" Lunareth, level 21
Eladrin, Wizard, Divine Oracle, Archlich
Arcane Implement Mastery: Orb of Imposition
Arcane Admixture: Arcane Admixture Thunder
Birth - Among Another Race: Among Another Race (Gnome)
Arcane Admixture: Chilling Cloud
Quickened Spellcasting: Thunderwave
FINAL ABILITY SCORES
Str 10, Con 12, Dex 15, Int 28, Wis 20, Cha 12.
STARTING ABILITY SCORES
Str 8, Con 10, Dex 11, Int 18, Wis 14, Cha 10.
AC: 35 Fort: 26 Reflex: 34 Will: 35
HP: 102 Surges: 10 Surge Value: 26
TRAINED SKILLS
Perception +25, Arcana +26, History +26, Stealth +19, Insight +20, Religion +24
UNTRAINED SKILLS
Acrobatics +12, Bluff +11, Diplomacy +11, Dungeoneering +15, Endurance +11, Heal +15, Intimidate +11, Nature +15, Streetwise +11, Thievery +12, Athletics +10
FEATS
Wizard: Ritual Caster
Level 1: Enlarge Spell
Level 2: Dual Implement Spellcaster
Level 4: Improved Initiative
Level 6: Arcane Familiar
Level 8: Twist the Arcane Fabric (retrained to Fey Step Trailblazer at Level 20)
Level 10: Initiate of the Faith
Level 11: Destructive Wizardry
Level 12: Durable
Level 14: Paragon Defenses
Level 16: Resounding Thunder
Level 18: Arcane Admixture
Level 20: War Wizardry (retrained to Quickened Spellcasting at Level 21)
Level 21: Spell Accuracy
POWERS
Wizard at-will 1: Thunderwave
Wizard at-will 1: Chilling Cloud
Wizard daily 1: Horrid Whispers
Wizard daily 15: Prismatic Beams (replaces Grasp of the Grave)
Wizard daily 15 Spellbook: Shunt Between Worlds
Wizard daily 19: Evard's Black Tentacles (replaces Horrid Whispers)
Wizard daily 19 Spellbook: Disintegrate
Wizard daily 5: Grasp of the Grave
Wizard daily 9: Face of Death
Wizard daily 9 Spellbook: Visions of Ruin
Wizard encounter 1: Grasping Shadows
Wizard encounter 13: Orbmaster's Umbral Assault (replaces Grasping Shadows)
Wizard encounter 17: Furnace of Sand (replaces Twist of Space)
Wizard encounter 3: Color Spray
Wizard encounter 7: Twist of Space
Wizard utility 10: Feywild Spell Surge
Wizard utility 10 Spellbook: Repelling Shield
Wizard utility 16: Displacement
Wizard utility 16 Spellbook: Clever Escape
Wizard utility 2: Shield
Wizard utility 2 Spellbook: Expeditious Retreat
Wizard utility 6: Wizard's Escape
Wizard utility 6 Spellbook: Dispel Magic
ITEMS
Spellbook, Robe of Eyes Efreetweave Armor +5, Cloak of Distortion +4, Orb of Mental Dominion +5, Carcanet of Psychic Schism (paragon tier), Belt of Vigor (heroic tier), Orb of Inescapable Consequences +2, Boots of Eagerness (heroic tier), Eladrin Ring of Passage (paragon tier), Gloves of Eldritch Admixture (heroic tier), Symbol of Hope +1
RITUALS
Forbiddance, Planar Portal, Guards and Wards, Create Teleportation Circle, Reverse Portal, Conceal Object, Remove Affliction, Raise Dead, Linked Portal, Analyze Portal, Undead Servitor, Speak with Dead, Leomund's Secret Chest, Fey Passage, Disenchant Magic Item, Cure Disease, Bolster Object, Knock, Arcane Lock, Preservation, Secret Page, Make Whole, Comprehend Language, Brew Potion
====== Created Using Wizards of the Coast D&DI Character Builder ======
[/sblock]This is before I spend a bunch of gold on Rituals.
[sblock=Massacre's Background]
Sharp but eccentric, Orelal introduces himself as Massacre and rarely, if ever, goes by anything else. Sometimes mentioning he is going to propose to the Raven Queen, but often professing his love of Her Dark Majesty.
Raised in the Shadowfell, as a war wizard, Orelal lived a normal Shadar-Kai life, even though he was an Eladrin. For a decade, his surrogate parents put him to work on the battlements. A single spell job, blasting waves of thunderous arcane energy to push enemies back.
Thirsting for more, Orelal raised in the ranks quickly, eventually earning front line privileges, and learning a wide array of debilitating spells. In one particularly pitched battle, Orelal mentally dominated the enemy, one company at a time. The site was refereed to as Orelal's Massacre, though most of the actual slaying was carried out by his compatriots.
That day, Massacre swore his everlasting Love to Her Dark Majesty the Raven Queen, and dedicated the victory to Her name. When the Goddess answered, her voice fragmented his mind and Orelal began seeing in the future, present, and past.
He spent the next portion of his life searching for something to help him differentiate between future, present, and past. At length, he found an old sage, who crafted Massacre a carcanet that would help his fragmented mind.
Now Massacre can choose to experience all moments at once, or to experience the moment to moment.
The Oracle Wizard reaffirmed his mission, to accrue enough power to become worthy of Her Dark Majesty's love. Mastering his affliction was only a first step, accruing the power to be worthy of her Dark Majesty would come, but with time. Massacre came to the conclusion that the most important aspect was spending eternity with his beloved.
Massacre found a way... Lichdom! Never one to be beholden to others, Orelal rejected Orcus' dark offer. Then went behind the Prince of Undead's back to find another way. Orelal prepared a phylactery, and sealed it in his tower, layering enchantments over both the tower and his box of life. Finally he placed a teleportation circle inside, and ward it against intrusion as well.
Two years have passed since Massacre Lunareth completed his ritual, drawing only upon his own arcane energy, and the divine guidance of his Dark Lady. In that time he has sunbleached his bones, strengthened his enchantments, and requested a task that could prove his love of Her Majesty the Raven Queen.
[/sblock]
I'd like to have Batin be Massacre's councilor in dealing with the brain meltdown. Batin seems to have mastered it, while Orelal had it forced on him. Orelal grew up with Shadar-Kai in the shadowfell, did he grow up with Batin?
I wouldn't mind Sarenax being a good friend, or even better nemesis, of Orelal. I think it would be fun for them to clash, some Epic twist that Sarenax was destined to kill Orelal, or whatever...
EDIT: Does anyone plan on having a mount?
So, here's my idea (a defender, since there were none): A Shadar-Kai Assaulting Swordmage/Ghost Blade/Punisher of the Gods. Essentially, a phasing/insubstantial teleporting machine. I'm attaching the CB Summary (which one can cut-and-paste into the CB to get the full version).
Batin, The Raven's Shadow Blade
Batin is a weapon for his Queen; a master of the arts of all places and time. Batin seems more reserved than his more driven kin, but that is an illusion. In fact, all of Batin's zest and zeal and drawn internally. Even at rest, Batin's mind is racing though mazes in his mind, paths only he can see, as he analyzes the flow and connectivity between everything. It is this mastery that enables him to twist the space between places, because, as Batin knows, all places are really one.
Batin made a name for himself as being the first in ages to unlock the secrets of the Subtle Ones, a lost arcane society that pierced the illusion of space. Hunted long ago by those hungry and jealous of their secret, the Subtle Ones vanished into history. Thought lost and dead, rumors persisted that some fragment of them still existed throughout the planes. How Batin found them and what he found he does not say, but only smiles an inscrutable smile and says, Something scattered to all places is easy to find when all places are one.
It was this unique mastery that brought Batin to the attention of his Queen, who has called him into service as one of personal tools of vengence. Though he has yet to see Her face, Her sorrowsworn guide his shadow blade and he follows.[sblock=CB Summary]====== Created Using Wizards of the Coast D&DI Character Builder ======
Batin, level 21
Shadar-kai, Swordmage, Ghost Blade, Punisher of the Gods
Build: Assault Swordmage
Swordmage Aegis: Aegis of Assault
Arcane Admixture: Arcane Admixture Cold
Quickened Spellcasting: Sword Burst
Arcane Admixture: Greenflame Blade
FINAL ABILITY SCORES
Str 22, Con 14, Dex 16, Int 24, Wis 12, Cha 10.
STARTING ABILITY SCORES
Str 16, Con 12, Dex 12, Int 16, Wis 10, Cha 8.
AC: 41 Fort: 33 Reflex: 33 Will: 29
HP: 164 Surges: 10 Surge Value: 43
TRAINED SKILLS
Arcana +24, Insight +16, Athletics +21, Endurance +17
UNTRAINED SKILLS
Acrobatics +15, Bluff +10, Diplomacy +10, Dungeoneering +11, Heal +11, History +17, Intimidate +10, Nature +11, Perception +11, Religion +17, Stealth +15, Streetwise +10, Thievery +13
FEATS
Level 1: Devious Jaunt
Level 2: Improved Swordmage Warding
Level 4: Toughness
Level 6: Weapon Proficiency (Bastard sword)
Level 8: Weapon Focus (Heavy Blade)
Level 10: Intelligent Blademaster
Level 11: Double Aegis (retrained to Total Aegis at Level 21)
Level 12: Greater Swordmage Warding
Level 14: Shadowed Aegis
Level 16: Vigorous Assault
Level 18: Arcane Admixture
Level 20: Reserve Maneuver
Feat User Choice: Implement Expertise (Heavy Blade)
Feat User Choice: Weapon Expertise (Heavy Blade)
Level 21: Quickened Spellcasting
POWERS
Swordmage at-will 1: Greenflame Blade
Swordmage at-will 1: Sword Burst
Reserve Maneuver: Necromantic Disruption
Swordmage daily 1: Frost Backlash
Swordmage daily 15: Burning Mantle (replaces Enervating Slash)
Swordmage daily 19: Planar Shock (replaces Frost Backlash)
Swordmage daily 5: Enervating Slash
Swordmage daily 9: Hellspike Assault
Swordmage encounter 1: Sword of Sigils
Swordmage encounter 13: Acid Burst Blade (replaces Spikes of Agony)
Swordmage encounter 17: Firelasher's Lunge (replaces Sword of Sigils)
Swordmage encounter 3: Dual Lightning Strike
Swordmage encounter 7: Spikes of Agony
Swordmage utility 10: Impenetrable Warding
Swordmage utility 16: Unerring Parry
Swordmage utility 2: Dimensional Warp
Swordmage utility 6: Armathor's Step
ITEMS
Guardian's Cape +4, Magic Feyleather Armor +5, Planestrider Boots (paragon tier), Rapidstrike Bracers (paragon tier), Belt of Vigor (paragon tier), Potion of Vitality (paragon tier) (2), Adventurer's Kit, Jagged Bastard sword +5
====== Created Using Wizards of the Coast D&DI Character Builder ======[/sblock]
The only non-book things are the race (and its associated feats) from Dr372 and Punisher of the Gods also from Dr372. Feedback would be welcome on the build or the background (especially to tie better with other PCs). Let me know your thoughts!
Looks pretty cool! I like the cryptic personality - fits arcane very well. It is the art of secret knowledge, is it not?
For Sarenax, here's an outline of what I was thinking for his background.
Upon his birth, his black scales marked him as different from the rest of his small tribe. They were superstitious, pronounced him a 'curse', and exiled him while he was still very young. Even though the tribal elders based the decision solely on his coloring, they were partially correct. Sarenax was chosen before his birth by the Raven Queen to become her agent, to bring the sweet embrace of oblivion upon some entity, though the identity of that entity is still unknown to Sarenax.
Over the course of his adult life Sarenax has learned to channel the Queen's power, becoming a deadly vessel of the final sleep and earning a reputation as such. When his black scythe appears in his hands whoever faces him knows their doom has been pronounced - death's agent has come. That is, if they see him coming.
Also, I have an experiment. You say that copying that summary into the CB should generate the right character. "Well, it's just a bunch of text," I say to myself. "I don't have the CB, but what if I copied my stuff over what stonegod posted?" So, here's the experiment: someone paste this into the CB and see if it gives you Sarenax
[sblock=Sarenax for the CB]====== Created Using Wizards of the Coast D&DI Character Builder ======
Sarenax the Reaper, level 21
Dragonborn, Cleric, Angelic Avenger, Harbinger of Doom
Build: Battle Cleric
FINAL ABILITY SCORES
Str 24, Con 13, Dex 16, Int 10, Wis 20, Cha 16.
STARTING ABILITY SCORES
Str 16, Con 11, Dex 14, Int 8, Wis 14, Cha 12.
AC: 37 Fort: 32 Reflex: 29 Will: 31
HP: 140 Surges: 10 Surge Value: 36
TRAINED SKILLS
Bluff +18, History +17, Insight +20, Religion +15, Stealth +21
UNTRAINED SKILLS
Acrobatics +13, Arcana +10, Athletics +17, Diplomacy +13, Dungeoneering +15, Endurance +11, Heal +15, Intimidate +15, Nature +15, Perception +15, Streetwise +13, Thievery +13
FEATS
Level 1: Toughness
Level 2: Armor Proficiency (Scale)
Level 4: Skill Training (Stealth)
Level 6: Durable
Level 8: Weapon Focus (Heavy Blade)
Level 10: Raven Queen's Blessing
Level 11: Lightning Reflexes (retrained to Opportune Reflexes at Level 21)
Level 12: Armor Specialization (Scale)
Level 14: Uncanny Dodge
Level 16: Skill Focus (Stealth)
Level 18: Restful Healing
Level 20: Secret Stride
Feat User Choice: Implement Expertise (Holy Symbol)
Feat User Choice: Weapon Expertise (Heavy Blade)
Level 21: Epic Resurgence
POWERS
Cleric at-will 1: Righteous Brand
Cleric at-will 1: Priest's Shield
Cleric daily 1: Avenging Flame
Cleric daily 15: Holy Spark (replaces Avenging Flame)
Cleric daily 19: Indomitable Spirit (replaces Rune of Peace)
Cleric daily 5: Rune of Peace
Cleric daily 9: Divine Power
Cleric encounter 1: Healing Strike
Cleric encounter 13: Inspiring Strike (replaces Healing Strike)
Cleric encounter 17: Blinding Light (replaces Split the Sky)
Cleric encounter 3: Split the Sky
Cleric encounter 7: Strengthen the Faithful
Cleric utility 10: Mass Cure Light Wounds
Cleric utility 16: Divine Armor
Cleric utility 2: Bless
Cleric utility 6: Bastion of Health
ITEMS
Cloak of Displacement +4, Impostor's Nagascale Armor +5, Gloves of Storing, Jagged Fullblade +5, Distance Javelin +3, Black Feather of the Raven Queen +3
====== Created Using Wizards of the Coast D&DI Character Builder ======[/sblock]
[/sblock]
[sblock=Orelal "Massacre" Lunareth]
====== Created Using Wizards of the Coast D&DI Character Builder ======
Orelal "Massacre" Lunareth, level 21
Eladrin, Wizard, Divine Oracle, Archlich
Arcane Implement Mastery: Orb of Imposition
Arcane Admixture: Arcane Admixture Thunder
Birth - Among Another Race: Among Another Race (Gnome)
Arcane Admixture: Chilling Cloud
Quickened Spellcasting: Thunderwave
FINAL ABILITY SCORES
Str 10, Con 12, Dex 15, Int 28, Wis 20, Cha 12.
STARTING ABILITY SCORES
Str 8, Con 10, Dex 11, Int 18, Wis 14, Cha 10.
AC: 35 Fort: 26 Reflex: 34 Will: 35
HP: 102 Surges: 10 Surge Value: 26
TRAINED SKILLS
Perception +25, Arcana +26, History +26, Stealth +19, Insight +20, Religion +24
UNTRAINED SKILLS
Acrobatics +12, Bluff +11, Diplomacy +11, Dungeoneering +15, Endurance +11, Heal +15, Intimidate +11, Nature +15, Streetwise +11, Thievery +12, Athletics +10
FEATS
Wizard: Ritual Caster
Level 1: Enlarge Spell
Level 2: Dual Implement Spellcaster
Level 4: Improved Initiative
Level 6: Arcane Familiar
Level 8: Twist the Arcane Fabric (retrained to Fey Step Trailblazer at Level 20)
Level 10: Initiate of the Faith
Level 11: Destructive Wizardry
Level 12: Durable
Level 14: Paragon Defenses
Level 16: Resounding Thunder
Level 18: Arcane Admixture
Level 20: War Wizardry (retrained to Quickened Spellcasting at Level 21)
Level 21: Spell Accuracy
POWERS
Wizard at-will 1: Thunderwave
Wizard at-will 1: Chilling Cloud
Wizard daily 1: Horrid Whispers
Wizard daily 15: Prismatic Beams (replaces Grasp of the Grave)
Wizard daily 15 Spellbook: Shunt Between Worlds
Wizard daily 19: Evard's Black Tentacles (replaces Horrid Whispers)
Wizard daily 19 Spellbook: Disintegrate
Wizard daily 5: Grasp of the Grave
Wizard daily 9: Face of Death
Wizard daily 9 Spellbook: Visions of Ruin
Wizard encounter 1: Grasping Shadows
Wizard encounter 13: Orbmaster's Umbral Assault (replaces Grasping Shadows)
Wizard encounter 17: Furnace of Sand (replaces Twist of Space)
Wizard encounter 3: Color Spray
Wizard encounter 7: Twist of Space
Wizard utility 10: Feywild Spell Surge
Wizard utility 10 Spellbook: Repelling Shield
Wizard utility 16: Displacement
Wizard utility 16 Spellbook: Clever Escape
Wizard utility 2: Shield
Wizard utility 2 Spellbook: Expeditious Retreat
Wizard utility 6: Wizard's Escape
Wizard utility 6 Spellbook: Dispel Magic
ITEMS
Spellbook, Robe of Eyes Efreetweave Armor +5, Cloak of Distortion +4, Orb of Mental Dominion +5, Carcanet of Psychic Schism (paragon tier), Belt of Vigor (heroic tier), Orb of Inescapable Consequences +2, Boots of Eagerness (heroic tier), Eladrin Ring of Passage (paragon tier), Gloves of Eldritch Admixture (heroic tier), Symbol of Hope +1
RITUALS
Forbiddance, Planar Portal, Guards and Wards, Create Teleportation Circle, Reverse Portal, Conceal Object, Remove Affliction, Raise Dead, Linked Portal, Analyze Portal, Undead Servitor, Speak with Dead, Leomund's Secret Chest, Fey Passage, Disenchant Magic Item, Cure Disease, Bolster Object, Knock, Arcane Lock, Preservation, Secret Page, Make Whole, Comprehend Language, Brew Potion
====== Created Using Wizards of the Coast D&DI Character Builder ======
[/sblock]This is before I spend a bunch of gold on Rituals.
[sblock=Massacre's Background]
Sharp but eccentric, Orelal introduces himself as Massacre and rarely, if ever, goes by anything else. Sometimes mentioning he is going to propose to the Raven Queen, but often professing his love of Her Dark Majesty.
Raised in the Shadowfell, as a war wizard, Orelal lived a normal Shadar-Kai life, even though he was an Eladrin. For a decade, his surrogate parents put him to work on the battlements. A single spell job, blasting waves of thunderous arcane energy to push enemies back.
Thirsting for more, Orelal raised in the ranks quickly, eventually earning front line privileges, and learning a wide array of debilitating spells. In one particularly pitched battle, Orelal mentally dominated the enemy, one company at a time. The site was refereed to as Orelal's Massacre, though most of the actual slaying was carried out by his compatriots.
That day, Massacre swore his everlasting Love to Her Dark Majesty the Raven Queen, and dedicated the victory to Her name. When the Goddess answered, her voice fragmented his mind and Orelal began seeing in the future, present, and past.
He spent the next portion of his life searching for something to help him differentiate between future, present, and past. At length, he found an old sage, who crafted Massacre a carcanet that would help his fragmented mind.
Now Massacre can choose to experience all moments at once, or to experience the moment to moment.
The Oracle Wizard reaffirmed his mission, to accrue enough power to become worthy of Her Dark Majesty's love. Mastering his affliction was only a first step, accruing the power to be worthy of her Dark Majesty would come, but with time. Massacre came to the conclusion that the most important aspect was spending eternity with his beloved.
Massacre found a way... Lichdom! Never one to be beholden to others, Orelal rejected Orcus' dark offer. Then went behind the Prince of Undead's back to find another way. Orelal prepared a phylactery, and sealed it in his tower, layering enchantments over both the tower and his box of life. Finally he placed a teleportation circle inside, and ward it against intrusion as well.
Two years have passed since Massacre Lunareth completed his ritual, drawing only upon his own arcane energy, and the divine guidance of his Dark Lady. In that time he has sunbleached his bones, strengthened his enchantments, and requested a task that could prove his love of Her Majesty the Raven Queen.
[/sblock]
I'd like to have Batin be Massacre's councilor in dealing with the brain meltdown. Batin seems to have mastered it, while Orelal had it forced on him. Orelal grew up with Shadar-Kai in the shadowfell, did he grow up with Batin?
I wouldn't mind Sarenax being a good friend, or even better nemesis, of Orelal. I think it would be fun for them to clash, some Epic twist that Sarenax was destined to kill Orelal, or whatever...
EDIT: Does anyone plan on having a mount?